 |
How do we vote?
This poll is closed. |
| Yes |
   |
4 |
17.39% |
| No |
   |
19 |
82.61% |
| Total: |
23 voters |
100% |
|
|  |
 |
|
BigFree

|
 |
Acampo, CA
Oct 1999 time: 21:29
|
|
How do we vote on this proposal?
quote:
Here we go again! Okay, the voting rules will be the same on these polls as they were on the previous. Only a team captain or a recognized official from each civ may vote. Yes/No, Yea/Nay, whatever as long as there is no doubt about your vote.
We will still need 2/3rds, or in this case 6 of 8 positive votes. A team may post an abstain if they don't wish to vote. If this is the case, the abstain will not be counted as a NO vote. The poll will need 2/3rds of the non-abstain votes to pass. I would urge any team that does not wish to vote to abstain so that we know that your team has been spoken for.
Here is the rule addition in question:
2. A team whose counter clock drops below 0 hours and either does not appeal or whose appeal has been denied by a majority vote of the teams or by the ruling admin would be subject to a penalty of loss of 1 turns. Loss of turn is defined as the ruling admin opening the file, skipping to the end of the turn with no changes made to the game, ending the turn, and sending to the next team. On each subsequent offense, the number of turns penalized would increase by 1. At the end of the penalty turns, the turn counter clock for the offending team would be immediately reset to 48 hours and resume counting down as normal upon receipt of the game on their next turn.
|
|
|
|  |
 |
|
MJW
|
|
MN,USA
Jul 2002 time: 23:29
|
|
This will only effect firaxis. They will miss in insane number of turns and the teams around them will get all their citys.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|