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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Can we stop negotiations in scenarios like in civ2?
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gentimjs is offline gentimjs
Settler

Jan 2003
time: 05:29
  Old Post 05-07-2003 20:35 Visit gentimjs's homepage!
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Can we stop negotiations in scenarios like in civ2? Support Apolyton

Anyone know of an easy (or hard) way to stop negotiations between players (AI and human) in a civ3ptw scenario?

im working on a ww2 scenario, and id rahter not have germany join the allies in 1942 ...


-Tim Smith
tim@jlc.net

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:29
  Old Post 05-07-2003 21:41
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Get a bigger avatar today!

Nope, you can't define the aggression level or lock diplomacy. Locked alliances will be in Conquest thou.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 06-07-2003 08:21
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Increase Your PM Length

I hadn't heard this. Sweet!

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:59
  Old Post 06-07-2003 10:25 Visit Bane Star's homepage!
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#4 Report this post to a moderator
Got spare money?

I thought that if you edit the tech tree to dis-allow the ability to trade certain things, and take that trait away from the 'race' that you want to be the bad guys, then this would work?? yes? no?

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