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E_T
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Orlando, Florida
Mar 2001 time: 00:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Republic at 70%,
- Luxury Slider at 0%
- 126 gold cash, -1 gpt
Urgent questions & tasks:
We are moving the settler towards the site on the Dyes. That site will net us a nice commerce bonus quickly.
Unit movement & actions:
Apolytonian Army moves to medium-high alert:
NM Togas moves 1-1 then fortifies.
NM Mao moves 7-4 over the river.
Swordsman Slash moves 2 then fortifies.
NM DarkCloud (DC) moves 1 then fortifies.
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. Units will stay in cities until more camps respawn so there is a greater chance of respawning (more unseen terrain). Some cities will be used as barb bait to draw barbs sooner.
At this point some forces are being pulled slightly away from barb duty in order to deal with the possible threat of CDG invasion.
Economy:
Apolyton building a Settler (1) - (Turn 5 of 5 scheduled)
Mingapulco start building a Swordsman (7) - (Turn 2 of 6 scheduled)
Banatopia building a Settler (2) - (Turn 5 of 6 scheduled)
Incensity building Barracks (1) - (Turn 9 of 9 scheduled)
Tripoli building Merc (1) - (Turn 10 of 10 scheduled)
Hispanica building galley (5) - (Turn 11 of 13 scheduled)
WF:
Apolyton: 3-4-12-13-17 at start, Change to 3-4-5-12-13 (working game).
Mingapulco: 3-10-?? at start, Change to 2-3-10.
Bananatopia: 2-6-8-19 at start, Change to 2-4-6-8.
Incensity: 5-7-17 at start, NC.
Tripoli: 2-20 at start, Change to 2-19.
Hispanica: 11-?? at start, Change to 2-11.
Workers:
Worker1: 'Dan': Move (2) to Tripoli WF #7, will start clearing next turn.
Worker2: 'Monkee': Road completed, Worker 'frozen. Will join Dan next turn.
Worker3: 'panag' Roading (2 turns) at Poly WF #1 (Inc WF #6).
Worker4: 'EVC' Start clearing (6 turns) Mingapulco WF #5.
Worker5: 'Dejon' Start clearing (6 turns) Mingapulco WF #5.
Worker6: 'MrWIA' clearing jungle (2 turns) at Mingapulco WF #4.
Worker7: 'Rush' clearing Jungle (2 turns) at Mingapulco WF #4.
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 89).
CFC: NAP in effect (to Turn 83).
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by Trip on 07-07-2003 at 07:05
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Trip
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Hunt Valley
Apr 2002 time: 00:29
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More research:
Colors match in-game colors (estimates).
GNP (commerce before corruption):
?, 41+, 36, 31, 28, 24, 22, 20
MFG (shields after waste):
?, 31+, 28, 24, 23, 21, 19, 11
CGN and GWT are 1st and 2nd in both categories. The CDG GNP is correct. (Obviously) Our stats are correct. The mish-mash in the middle between CFC, GCA and CDG are mainly estimates. I put Grenouille and Firaxis as last based upon what we know about them (scores, and Firaxis liking lots of small cities).
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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