 |
|
Mike K.
|
|
I'm curious as to the advantages/disadvantages to text editing/using the builtin Civilization Gold scenario editor. A long while back, when I first got my hands on Fantastic Worlds, I remember the builtin editor would frequently scramble your data and ruin your work, which discouraged me from scenario making for some time. Does it still do this? Is there any reason to use the editor (if you're not using batch files)?
|
|
|  |
 |
|
Exile
|
 |
of the Benighted Realms
Sep 2000 time: 23:29
|
|
Well, Henrik, perhaps I should relate my experiences with the editor. I've used them since day one, and only one time was I forced to go into the text file and alter things manually.
There are some rules.
Henrik is correct about the automatic reassignment of preqs by the Advances editor. If you attempt to create a tree that has, somewhere in its base, a "no,no" tech, the MGE editor will change it. Interestingly enough, the editor will allow you to create a "tech loop." I can verify this from experience--it was the reason I was forced to go into the text file to begin with.
Some editors will not save your changes unless you "Save as Scenario" from the Cheat menu. The units, terrain, improvements, effects, and cities editors will save your changes. My practice is to simply exit out. The game will save it.
The Events editor requires a special touch. Any changes made in it will ONLY be saved if you "Save as scenario." (AFAIK--there may well be other ways.) The best way I've found to deal with this is to make the file outside the scenario and just set it in place when it's completed. Then locate the problems and fix them.
Perhaps others can provide more knowledge?
|
|
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|