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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 07-07-2003 12:04
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Turn 81 Get a bigger avatar today!

To be edited by the Consuls and Ministers.

Status:
- Researching Republic at 70%,
- Luxury Slider at 0%
- 125 gold cash, -1 gpt


Urgent questions & tasks:
We are moving the settler towards the site on the Dyes. That site will net us a nice commerce bonus quickly.


Unit movement & actions:

Apolytonian Army moves to medium-high alert:

NM 'Mao' to move towards Mingapulco
NM 'n7' to move from Tripoli to Mingapulco; (need to name him)
NM 'notthemeither' to fortify (on mountain)
W 'not_panag' moves with Settler to the dye tile (2)
all other units stay put unless barb encampments are detected.

All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. Units will stay in cities until more camps respawn so there is a greater chance of respawning (more unseen terrain). Some cities will be used as barb bait to draw barbs sooner.

At this point some forces are being pulled slightly away from barb duty in order to deal with the possible threat of CDG invasion.


Economy:
Apolyton starts builting a Worker (2) - (Turn 1 of 2 schedualed)
Mingapulco building a Swordsman (4) - (Turn 3 of 6 scheduled)
Banatopia building a Settler (1) - (Turn 6 of 6 scheduled)
Incensity starts building a NM/Sword (6) - (Turn 1 of 6 scheduled)
Tripoli starts building a Worker (4) - (Turn 1 of 4 schedualed)
Hispanica building galley (2) - (Turn 12 of 13 scheduled)

WF:
Apolyton: 4-5-13 (? - settler built)) at start, Change to 4-5-13
Mingapulco: 2-3-10 at start. NC.
Bananatopia: 2-4-6-8 at start. NC.
Incensity: 5-7-17 at start. NC.
Tripoli: 2-19 at start. NC.
Hispanica: 2-11 at start. NC

Workers:
Worker1: 'Dan': Start clearing (12 Turns) Tripoli WF #7.
Worker2: 'Monkee': Move (2) with Dan, will help clear next turn.
Worker3: 'panag' Roading (1 turns) at Poly WF #1 (Inc WF #6).
Worker4: 'EVC' Start clearing (5 turns) Mingapulco WF #5.
Worker5: 'Dejon' Start clearing (5 turns) Mingapulco WF #5.
Worker6: 'MrWIA' clearing jungle (1 turns) at Mingapulco WF #4.
Worker7: 'Rush' clearing Jungle (1 turns) at Mingapulco WF #4.


Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 89).
CFC: NAP in effect (to Turn 83). FAM, lets get this extended??


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 08-07-2003 at 05:04

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 08-07-2003 05:23
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Research at 60%
124 gold
-3gpt

Still Strong to CDG and CFC; Average to GCA.

No Barb encampments reported.

NM 'Mao' moved 8-4-4 to Ming
NM 'n7' move 8-7-7 to Tripoli (on way to Ming)
NM 'notthemeither' fotified on Mountain
W 'not_panag Moved 1 (to dyes)
Settler 1 moved 1 (to dyes)
Settler 2 (from Apolyton) moved 2-2 towards "BigBend" city site.

All other orders completed as above.

Last edited by BigFree on 08-07-2003 at 05:46

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 08-07-2003 06:54 Visit Trip's homepage!
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Colors match in-game colors (estimates).

Values This Turn

GNP (commerce before corruption):
?, 43+, 36, 29, 29, 24, 19, 18

MFG (shields after waste):
?, 31+, 27, 24, 23, 19, 18, 14

Change From Last Turn

GNP (commerce before corruption):
+?, +?, +0, -2, +1, +0, -3, -2

MFG (shields after waste):
+?, +?, -1, +0, +0, -2, -1, +3

Last edited by Trip on 08-07-2003 at 07:00

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 08-07-2003 07:22 Visit Trip's homepage!
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Running a couple more tests...

With the 3 new cities built and our "main four" cities at size 3 we can get up to a GNP of 40.

Also, due to the increased support limit for units, we can easily afford to get up to 90% science which is 30 beakers per turn, instead of our current 19 per turn which is over a 50% increase. If we remain above 30 beakers per turn, then we can finish Republic in about 20 turns from now.

With our "main four" at size 4, then our GNP goes up to 45, which is enough to compete with CGN and GWT.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:29
  Old Post 08-07-2003 09:51
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Looking at the latest map & statistics,

1. GCA military strength vs us is Average, so they are not doing too badly against CFC and CDG, or they are building new units as fast as they are losing; bearing in mind that CFC told us that they managed to fence off GCA attack (GCA had only 1 swordmen & 1 spearmen left in CFC territory), and CDG has at least defeated 1 GCA unit to trigger their Golden Age.

2. CDG military strength vs us is Weak. Not sure when they started becoming weak, but probably before the War. But we should watch out for this indicator to see if they are building up more attacking units.

3. After TENITA is gone, CDG has a clear path to Balance of Power. If they have exchanged maps with CFC, they will know where is Balance of Power. If I am CDG, I would probably talk to CFC and attack BoP jointly. Once BoP is taken, GCA will be enclosed, with just 3 cities left. Hm ....

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
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Jun 2002
time: 21:29
  Old Post 08-07-2003 10:19
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Which means we need to try to have CDG and CFC not agree. I think we should have a chat with both of them at different times.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:29
  Old Post 08-07-2003 15:40
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OK, I thought things were getting better with much easier to read turnlogs, but I am getting lost now...

First: despite the turn 80 orders, Hispanica was NOT set to work 2-11, but 11-12. Then, this turn, obviously, could not have stayed working 2-11, but was set to work 2-4.

It takes an awful amount of time to figure this out and confirm from screenshots and previous saves... plus, I have to redo past reports to reflect the changes that were made but not reported.

BF, if you want me to keep doing the neat turn reports, you will have to help me a bit...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 08-07-2003 16:11
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Sorry vondrack

I must have messed up on the turn before and set the WF wrong. I don't know how it happened. But in the chat room ET requested that I change the WF to 2-4 so that the same number of shields would go towards the Galley. It makes up for one lost shield on the last turn.

I should have posted the change after I had done it, sorry about that. I had to leave soon after doing the turn and forgot to make the changes here for you.

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