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Schee
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Skandes d'Æqualis
Aug 2001 time: 06:29
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Hi 
I just discovered something quite useful about production hurrying. I don't remember having already seen this (but maybe I only discovered something everyone already know )
Under Republic and Democracy, production rushing is done by paying money. The price is rather high when no shields have been produced, but it is divided by 2 after a few ones have been put in the production box.
Therefore when you want to rush, say, a Battleship, you need to pay 1600 gold in the first turn. If you wait only one turn this price will fall to less than 800 gold.
On the other hand, rushing a Worker only costs 80 gold in the first turn.
So if you want to build the Battleship right now, what you can do is : set the production to Worker (the cheapest unit IIRC), hurry it (80 gold), then switch to the Battleship and hurry it again (now it's only 760 gold, as there are already some shields in the production box).
You will have spent 80 + 760 = 840 gold, instead of the 1600 gold a Battleship would normally cost 
I don't know if this works the same under Despotism, Monarchy, etc.
(I hope you can understand my english )
Now... if this is already known by everybody... well... sorry 
Now that I know this, maybe I will be able to buy enough ships to sink the Egyptian ones that are bombarding Neo-Tokyo for about 450 years now :naughty
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Greetings
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Nope, nothing new for most of the people here. I use it all the time. It's a very useful tip for rushing temples and airports in your newly conquered cities.
quote: Originally posted by Schee
Hi 
I don't know if this works the same under Despotism, Monarchy, etc.
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It works with any government that uses paid labor, as opposed to forced labor, so monarchy, republic, and democracy can do it. Despotism, communism, and, of course, anarchy cannot.
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eric2075
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indiana, usa
Apr 2003 time: 05:29
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What I often do is disband a worker or something in the city first so I don't have to pay the penalty. Would this also be an exploit?
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zorbop
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st louis
Jan 2002 time: 23:29
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quote: Originally posted by Schee
Well you can check yourself, it is not there (unless I'm really blind )
As I didn't see it and it was obviously an exploit, I concluded that it was unknown... but it wasn't |
actually, i'm fairly sure it is NOT an exploit, and i think it was like this in civ2 also. it makes sense. for example: if you rush a building every other turn for 10 turns, as oposed to a building every turn for 5 turns, it would be taking twice as long, for the same thing... so, should logically be half as much, which is how the game does it. if it were exactly X gold=shield, then it would cost only a bit less for doing the same thing twice as fast.
i think it works for poprushing also, but is harder to notice
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georges bonbon
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Well, this is good.
Finally a good idea for using the masses of useless captured workers.
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CerberusIV
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If the AI can't do it it is an exploit for all practical purposes in SP games. Having said that, it is a decision for individual players whether they want to do it or not.
I would have no hesitation in doing this in MP as my opponents would have the same ability.
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Sheik
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Sounds like a good strategy to me. I will start doing this is my SP games. I noticed that things get cheaper after a few turns but never thought about using the worker to speed up the process.
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Cruddy
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How ironic - one of the reasons a major player left GOTM was the lack of rules, and it turns out they have one after all...
Hmm... Will I use it? Don't think so - there's a lot more useful things to do with that much gold. Like buying tech, alliances and luxuries.
That does more for your game than 1 battleship.
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Cruddy
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quote: Originally posted by eric2075
What I often do is disband a worker or something in the city first so I don't have to pay the penalty. Would this also be an exploit? |
Be aware that disbanding foreign workers causes an attitude hit. No such thing as a free lunch.
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