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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 08-07-2003 06:27
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Turn 82 Support Apolyton

To be edited by the Consuls and Ministers.

Status:
- Researching Republic at 60% (38)
- Luxury Slider at 0%
- 124 gold cash, -3 gpt


Urgent questions & tasks:
Settler 1 is on the dyes SW of the mountain known as the 'Knob'

Settler 2 is heading for the tile that is 2-2-2-2-2 from Apolyton.

Unit movement & actions:

G01 I. PoA moves 2-6-2 then uses FORTIFY ALL trick with Swordsman onboard.

N07 VII. in Bananatopia moves 7-4 and fortifies.

S02 II. Slash moves 7-7-7 towards Hispanica. It will be put on board Galley 2.

W02 II. BF moves 8 into Hispanica. It will eventually be used to garrison the Temp City.
W04 IV. Theseus moves 7-7-4 into Hispanica.
W08 VIII. Not Panag fortifies in Karina.
W14 XIV. Grog moves 1-1 and fortifies.

All other units remain as they are.

All other units remain as they are.

Economy:
Builds:
Apolyton builting a Worker (1) - (Turn 2 of 2 schedualed)
Mingapulco building a Swordsman (3) - (Turn 4 of 6 scheduled)
Banatopia has built a Settler, start building an NM/Sword (6) - (Turn 1 of 6 scheduled)
Incensity building a NM/Sword (5) - (Turn 2 of 6 scheduled)
Tripoli building a Worker (3) - (Turn 2 of 4 schedualed)
Hispanica building galley (1) - (Turn 13 of 13 scheduled)
New City: Karina - start building walls (1 of 20 scheduled)

WF:
Apolyton: 4-5-13-?? at start (grew this turn), Change to 3-4-12-13
Mingapulco: 2-3-10 at start. NC.
Bananatopia: 2-4-6-8 at start (settler built and it grew). Change to 2-8-19 (working the game).
Incensity: 5-7-17 at start. NC.
Tripoli: 2-19 at start. Change to 19-20 for this turn only.
Hispanica: 2-11 at start. NC
Karina: just built, Change to 3.

Workers:
Worker1: 'Dan': Clearing (6 Turns) Tripoli WF #7.
Worker2: 'Monkee': Start clearing (6 turns) Tripoli WF #7.
Worker3: 'panag' Start Mining (6 turns) at Poly WF #1 (Inc WF #6).
Worker4: 'EVC' Clearing (4 turns) Mingapulco WF #5.
Worker5: 'Dejon' Clearing (4 turns) Mingapulco WF #5.
Worker6: 'MrWIA' Jungle cleared, Road (1 turn) at Mingapulco WF #4.
Worker7: 'Rush' Jungle cleared, Road (1 turn) at Mingapulco WF #4.


Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 89).
CFC: NAP in effect (to Turn 83). FAM, lets get this extended??


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by Trip on 09-07-2003 at 07:03

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 08-07-2003 12:21 Visit BigFurryMonster's homepage!
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Have we voted on city names for these cities yet?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 08-07-2003 12:56
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Lose 30 kilos (of popups)

Karina is next up, I think.

BigFurryMonster is offline BigFurryMonster
Emperor
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Feb 2002
time: 06:29
  Old Post 08-07-2003 13:22 Visit BigFurryMonster's homepage!
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We have 2 settlers, right? So we need another name...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 08-07-2003 13:45
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Karina should go on the Dyes. That city will be built on this turn.

The next city depends on where it goes as to what it's name will be. On the river, will be "Big Bend" (ET's suggestion) or the Temp City will be named "Don't Raze Me" (at least that is my vote)

The Minister of Lexicography is currently absent and not providing polls on names as he used to, so the Consuls have to make decisions on these matters. Everyone in this forum is as capable as the Consuls are as to determining when a decision is or needs to be made. If the team or a memeber wants to help with a particular decision, then they should speak up, hold polls, or start discussions. Until then the Consuls, as a group, decide what is best at that time.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:29
  Old Post 08-07-2003 14:44
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Don't think we should use names like "Don't Raze Me". It attracts unnecessary attention from our neighbours, making them suspicious of what we are going to do. Also, maybe I am superstious, I think it's not a good idea to use names that are negative in nature. "Glory Days" would be better than "Don't Raze Me", isn't it ?

Just my $0.02 worth. Can't remember the voting result of the city names. if everybody think that "Don't Raze Me" is good, it's probably a good choice.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:29
  Old Post 08-07-2003 16:03
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I agree don't use "Don't Raze me" or anything else which gives the impression that we expect to be involved in a war.

Dominae is offline Dominae
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Jan 2002
time: 00:29
  Old Post 08-07-2003 18:49
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I also dislike 'Don't Raze Me', for the reasons mentioned above.

In this poll it was decided that one of the permanent jungle cities would be named 'Heart of Darkness'. I think it should be the one right up next to the CDG borders.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 08-07-2003 18:53
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I just saw that that poll was "invalid" for some reason. Still, it was the closes thing to a group naming decision in a long time, and I think we should keep it.


Dominae

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:29
  Old Post 08-07-2003 20:55
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Got spare money?

Should we re-elect a new Minister of Lexicography?

Master Zen is offline Master Zen
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Jan 2003
time: 23:29
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Is it really necessary to extend the CFC NAP? I mean, I'd say we let them take the initiative and then we accept... for no better reason as to judge their urgency and intentions

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 09-07-2003 03:34 Visit Trip's homepage!
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G01 I. PoA moves 2-6-2 then uses FORTIFY ALL trick with Swordsman onboard.

N07 VII. in Bananatopia moves 7-4 and fortifies.

S02 II. Flash moves 7-7-7 towards Hispanica. It will be put on board Galley 2.

W02 II. BF moves 8 into Hispanica. It will eventually be used to garrison the Temp City.
W04 IV. Theseus moves 7-7-4 into Hispanica.
W08 VIII. Not Panag fortifies in Karina.
W14 XIV. Grog moves 1-1 and fortifies.

All other units remain as they are.

Last edited by Trip on 09-07-2003 at 07:05

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 09-07-2003 07:56
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Re: Turn 82 Suffering from ads?

Italics denotes changes from posted orders.


Status:
- Researching Republic at 60% (37) - could raise to 70% for +0gpt and Republic in 34 turns, but the cash may be wanted for investigating Cuido de Alcohol, Poll in progress.
- Luxury Slider at 0%
- 121 gold cash, +3 gpt


Settler 1 is on the dyes SW of the mountain known as the 'Knob' - used to build Karina

Settler 2 is heading for the tile that is 2-2-2-2-2 from Apolyton. Orders cleared as it was on goto command

Settler 3 (in Bananatopia) moved with N07 1 1 towards the Temp city site

Unit movement & actions:

G01 I. PoA moved 6-3-2 then used FORTIFY ALL trick with Swordsman onboard.

N07 VII. in Bananatopia moved 1-1 towards the Temp City Site.

S02 II. Flash moved 7-7-7 towards Hispanica. It will be put on board Galley 2.

W02 II. BF moved 8 into Hispanica. It will eventually be used to garrison the Temp City.
W04 IV. Theseus moved 7-7-4 into Hispanica.
W08 VIII. Not Panag fortified in Karina.
W14 XIV. Grog moved 1-1 and fortified.

All other units remain as they are.

Economy:
Builds:
Apolyton building a Worker (1) - (Turn 2 of 2 schedualed)
Mingapulco building a Swordsman (3) - (Turn 4 of 6 scheduled)
Banatopia built a Settler, started building an NM/Sword (6) - (Turn 1 of 6 scheduled)
Incensity building a NM/Sword (5) - (Turn 2 of 6 scheduled)
Tripoli building a Worker (3) - (Turn 2 of 4 schedualed)
Hispanica building galley (1) - (Turn 13 of 13 scheduled)
New City: Karina - started building walls (1 of 20 scheduled)

WF:
Apolyton: 4-5-13-?? at start (grew this turn), Changed to 3-4-12-13
Mingapulco: 2-3-10 at start. NC.
Bananatopia: 2-4-6-8 at start (settler built and it grew). Changed to 2-8-19 (working the game).
Incensity: 5-7-17 at start. NC.
Tripoli: 2-19 at start. Changed to 19-20 for this turn only(means no shields wasted in building worker, extra food in the deal!)
Hispanica: 2-4 at start. Changed to 2-11.
Karina: just built, Changed to 3.

Workers:
Worker1: 'Dan': Clearing (6 Turns) Tripoli WF #7.
Worker2: 'Monkee': Started clearing (6 turns) Tripoli WF #7.
Worker3: 'panag' Started Mining (6 turns) at Poly WF #1 (Inc WF #6).
Worker4: 'EVC' Clearing (4 turns) Mingapulco WF #5.
Worker5: 'Dejon' Clearing (4 turns) Mingapulco WF #5.
Worker6: 'MrWIA' Jungle cleared, Road (1 turn) at Mingapulco WF #4.
Worker7: 'Rush' Jungle cleared, Road (1 turn) at Mingapulco WF #4. Road finished

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:29
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one question...why use the name "grog" doesnt that give an impression or war...given the connection of that name to the Vox-GS war...well..as long as we keep him hidden until after commencement of hostilities its ok.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 10-07-2003 01:28
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The name is more significant than that GS warrior, CiverDan. Grog has been around the strat and general forum for just about as long as I've been here. Arrian had the Grog want Tank! routine in his sig for as long as I can remember. Mentions of Grog have cropped up in discussions with some frequency.

So no, it is not a GS-Vox thing. Grog is a Poly institution (at least for some).

dejon is offline dejon
King

Sep 2002
time: 00:29
  Old Post 10-07-2003 02:49
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quote:
Originally posted by notyoueither
The name is more significant than that GS warrior, CiverDan. Grog has been around the strat and general forum for just about as long as I've been here. Arrian had the Grog want Tank! routine in his sig for as long as I can remember. Mentions of Grog have cropped up in discussions with some frequency.

So no, it is not a GS-Vox thing. Grog is a Poly institution (at least for some).


Interesting - I didn't know that either. I guess I need to travel outside the DG forums occasionally...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
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I had never heard of Grog either.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 10-07-2003 14:00
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Isn't Grog a drink?

BigFurryMonster is offline BigFurryMonster
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Feb 2002
time: 06:29
  Old Post 10-07-2003 14:07 Visit BigFurryMonster's homepage!
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Yes - it's a hot lemon drink, designed to cure colds.

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