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Phanixis
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How can I replace Nuclear Subs when they are obsolete? I cannot seem to find another underwater unit that carriers cruise missiles/nukes and their seems to be no way to build it when it becomes obsolete. Thanks.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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That's a good point, I don't think anybody ever noticed this before. You can easily stop Nuclear Subs from becoming obsolete or you could allow at least one of the later undersea units to carry Nukes and Cruise Missiles. What do you think would be better?
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Phanixis
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Either option would be fine with me. However, I was hoping there was a way to build obsolete units so you could still create nuclear subs even after their obsolete.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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Open up the version of Units.txt that you're using (i.e., APOL_Units.txt if you're playing SAP, or Units.txt if you're playing the vanilla game).
1) To keep nuclear submarines from becoming obsolete: find UNIT_NUCLEAR_SUBMARINE, and remove the line "ObsoleteAdvance ADVANCE_GENETIC_TAILORING".
2) To allow, say, Scout Subs to carry Nukes and Cruise Missiles, find UNIT_SCOUT_SUB and change it so that it looks like this:
quote:
CanAttack: Sea
CanAttack: Underwater
CanAttack: ShallowWater
CanCarry: SmallAir
CanSee: Standard
CanSee: Underwater
MovementType: Sea
MovementType: ShallowWater
Size: Large
VisionClass: Underwater
CargoData {
MaxCargo 2
Load SOUND_ID_SUBMARINE_LOAD
Unload SOUND_ID_SUBMARINE_UNLOAD
}
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The line "CanCarry: SmallAir" will allow them to carry the missiles and the CargoData sub-structure specifies how many they can carry (you can change this if you want).
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Phanixis
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Ok, thanks for the help.
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tlatoani
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Mexico
Aug 2001 time: 23:29
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quote: Originally posted by Peter Triggs
Open up the version of Units.txt that you're using (i.e., APOL_Units.txt if you're playing SAP, or Units.txt if you're playing the vanilla game).
2) To allow, say, Scout Subs to carry Nukes and Cruise Missiles, find UNIT_SCOUT_SUB and change it so that it looks like this:
The line "CanCarry: SmallAir" will allow them to carry the missiles and the CargoData sub-structure specifies how many they can carry (you can change this if you want). |
Can you do this with the dreadnaught or morey striker?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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quote:
Can you do this with the dreadnaught or morey striker?
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Don't see why not. But get back to me if it doesn't work (maybe I've forgotten something).
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Phanixis
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Fortunately, I can turn off pollution, which is just as well. I got annoyed with pollution in all the Sid Mier's Civilization type games, where a single Nuke would cause global warming.
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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