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rul3
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On tougher
I've tried a few tactics but the most effective is to rule the sea with subs.....very effective against crossing land units...back it up wiith a carrier and you're the master..
Any other ideas??
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Out4Blood
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Sub packs work great - when you have 6-7 of them they take out anything only receiving at most 1 shot in return. 1-2 carriers behind them does indeed make you invincible.
The trick is usually getting to this stage - 've posted my strats for sea maps in the "winning on toughest" thread
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Lord Sun Ce
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Georgia
Jun 2003 time: 00:29
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Yeah, I posted a thread about carriers a while back. Carriers are, by far, the most versatile sae unit. They can attack every thing, even subs. Even against destroyers (which are AA), if you swarm with four carriers, those AA ships are toast, even if you do lose most of your planes. And here's a trick- select 5 carriers; then, press Ctrl+F- you'll select all fighters in all of the carriers, so you don't have to use that annoying mission button (i hate that about the air units). This way, you'll be able to destroy entire cities that are nearby. Of course, I agree whole-heartedly about subs- they rule! No. 1 reason I race for Modern Age.
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nihilocrat
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Raleigh, NC, USA
Apr 2003 time: 00:29
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I'm usually too lazy to make a navy except on Atlantic Sea Power and other heavily navy-oriented maps. When that's the case, I usually just make equal amounts of heavy and light ships with an infinite queue, get the Porcelain tower (makes you build ships faster) and make sure to secure the citrus rare resource (healing for ships) which can be assisted by getting the Porcelain tower (get all rare resources in your territory).
The light ships are usually able to take care of fireships and transports while the heavy ships duke it out with the big guys. There's nothing special here, it's usually just mass tactics. Depending on whether I've got bomb ketches or not, I field only a small ground force of heavy inf/archers with a general and supply wagon, usually only to capture and hold cities rather than do any real fighting.
Bomb Ketches can be really fun, compared to a bombard they do more damage and have a greater range, while having the same cost. Also keep in mind that Bomb Ketches can't be rushed by light or heavy cavalry, and unless they don't have ample escorts, are generally much more durable, faster, and don't require set-up time. The catch is, of course, that they can only bombard coastal cities and probably have a lower rate of fire because ground artillery can be supported by supply wagons to increase the ROF. The coastal cities problem isn't very much of a problem on maps like Warring States or other archipelago maps, especially smaller ones. So in other words, if you have a strong navy, bomb ketches kick ass.
Last edited by nihilocrat on 29-07-2003 at 19:29
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ShaKeZula
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lol....
Dude, a moderate human being will make a rally point for his ships to come tino the dock for garrisoning so it isnt killed by ships that may be lurking outside.
That strategy is totaly pointless unless you can quickly destroy the dock.
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