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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > City Planning: Jaguars Of Death?
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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:29
  Old Post 08-07-2003 19:08
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#1 Report this post to a moderator
City Planning: Jaguars Of Death? Tired of ads?

I will lay out the plan and then explain at the bottom what I believe the plan does for us (if we follow it) and ways we can alter it to suit different goals (if we change our minds or if other needs arise).

I used an ancient version of E_T's city management spreadsheets for this. Thankfully, E_T's sent me an updated version, but I haven't cracked it open yet (it's not really a template, he sent me the filled-in ISDG spreadsheet).

Anyhow... the potential plan...

------------------------------------------------------

Turn 0 (3600 B.C.)
WF: 1-2 (irrigated flood plain, non-irrigated flood plain)
Move worker to #4 (hills)

Turn 1
Move worker to #12 (wheat)

Turn 2
Worker starts road at #12 (wheat)

Turn 3
Culture Expands
Jaguar finished
Start Jaguar
WF: 1-12 (irrigated flood plain, wheat)

Turn 4
Worker finishes road at #12 (wheat)

Turn 5
Worker starts mine at #12

Turn 6
-

Turn 7
Pop Expands to 3
WF: 1-2-12 (irrigated flood plain, non-irrigated flood plain, wheat)

Turn 8
Jaguar finished
Start Jaguar

Turn 9
-

Turn 10
Worker finishes mine at #12 (wheat)

Turn 11
Worker moves to #4 (hills)
WF: 1-4-12 (irrigated flood plain, hills, wheat)

Turn 12
Jaguar finished
Start Settler
Worker starts mine at #4 (hills)
WF: 1-2-12 (irrigated flood plain, non-irrigated flood plain, wheat)

Turn 13
-

Turn 14
Pop Expands to 4
WF: 1-2-6-12 (irrigated flood plain, non-irrigated flood plain, non-irrigated flood plain, wheat)

Turn 15
-

Turn 16
WF: 1-2-4-12 (irrigated flood plain, non-irrigated flood plain, hills, wheat)

Turn 17
Worker finishes mine at #4 (hills)

Turn 18
Worker starts road at #4 (hills)

Turn 19
-

Turn 20
Settler finished
Pop drops to 2
Start Jaguar
Worker finishes road at #4 (hills)
WF: 1-12 (irrigated flood plain, wheat)

Turn 21
Worker moves to #5 (fields)
Settler moves south 1 tile

Turn 22
Pop Expands to 3
Worker starts irrigation at #5
Settler moves south 1 tile
WF: 1-4-12 (irrigated flood plain, hills, wheat)

Turn 23
Jaguar finished
Start Jaguar
Settler moves southwest 1 tile

Turn 24
Settler founds New City (2 S, 1 SW of Capital)
New City WF: 4 (forest)
Start Jaguar at New City

Turn 25
Jaguar finished at Capital
Start Jaguar at Capital
Worker finishes irrigation at Capital #5 (fields)
New City WF: 9 (irrigated fields)

Turn 26
Worker starts road at Capital #5 (irrigated fields)

Turn 27
Jaguar finished at Capital
Start Jaguar at Capital

Turn 28
Worker finishes road at Capital #5 (irrigated fields)

Turn 29
Jaguar finished at Capital
Start Jaguar at Capital
New City Pop Expands to 2
New City WF: 9-10 (irrigated fields, fields) <--- depends on waste factors...
Worker moved to Capital #14 (fields)

Turn 30
Worker starts irrigation at Capital #14 (fields)

Turn 31
Jaguar finished at Capital
Start Jaguar at Capital
Jaguar finished at New City <--- this may be a turn earlier if WF can be changed w/o loss to waste
Start Jaguar at New City

Turn 32
Capital Pop Expands to 4
Capital WF: 1-2-4-12 (irrigated flood plain, non-irrigated flood plain, hills, wheat)

Turn 33
Jaguar finished at Capital
Start Jaguar at Capital
Worker finishes irrigation at Capital #14 (fields)

Turn 34
Jaguar finished at New City <--- may be earlier
Start Jaguar at New City
Worker starts road at Capital #14 (irrigated fields)

Turn 35
Jaguar finished at Capital
Start Jaguar at Capital

Turn 36
Worker finishes road at #14 (irrigated fields)

------------------------------------------------------

The plan would result in the completion of no less than 12 Jaguar Warriors over the next 36-37 turns, perhaps 1-2 more if waste isn't as bad as I am assuming.

We will also have CONSIDERABLE trade, which is why I believe we should turn up our science slider to the max allowable in order to get Mysticism faster rather than save the cash. We won't need the cash that badly (this game is not against hyper-research AI's) and our trade advantage (which can already be seen from the F11 screen) means we'll still likely out-compete anyone else to Mysticism even though we've wasted a few turns.

In the time period above, most civs will have their second or perhaps third city by its end. Some civs will have a spearman or two, but many will only have warriors (and regular ones at that). A force of near 10 Jaguar Warriors could easily bowl them over due to sheer numbers alone.

Following such an attack on the first opponent, we'd start our Golden Age, perhaps capture a capital city (if they didn't just disband it), and we could either attempt to continue the Jaguar rush or could switch priorities using our Golden Age to REX. If we did the latter (use GA to REX), we'd need to get our hands on iron and start pumping out swordsmen (or, failing that, get horses to pump horsemen) to really finish off the entire region

ALTERNATE PLAN:

We can also follow the above plan until after that first settler is complete and then take it in a different direction if we decide against doing a Jaguar rush. It's entirely up to us as the situation evolves, really.

Krakan is offline Krakan
Chieftain

Jan 2003
time: 05:29
  Old Post 08-07-2003 21:58
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Damn man, extremely nice work. I'm glad we decided to let you join. That's what we were pretty much planning on doing, but you actually put the work into planning it out and making a build order.

Once again, welcome to the team.

And that plan looks like a good one to me, unless anyone else has any other objections. Building a second jag before a settler makes good sense to me, because the pop will stay somewhat high allowing us to make use of the few production tiles instead of just the flood plains and wheat for food at pop 1 and 2.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:29
  Old Post 09-07-2003 01:58
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#3 Report this post to a moderator
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I like it

A nice side-effect is that we can get the game moving without spending too much time deciding where to move our single worker after being surprised that he's actually done with his work...

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:29
  Old Post 09-07-2003 02:43
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This looks good
We'll have to see how the situation evolves as Arnelos said.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:29
  Old Post 12-07-2003 04:51
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#5 Report this post to a moderator
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*bump*

The next turn is "Turn 3"

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