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do you like war?
This poll is closed. |
| Roman War, I like the plan go ahead |
   |
9 |
75.00% |
| Roman War, hang on do it my way as below |
   |
1 |
8.33% |
| Roman war, No ,wait , they are my friends |
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0 |
0% |
| preposition pikemen yes |
   |
9 |
75.00% |
| preposition pikemen no |
   |
0 |
0% |
| banana pikemen |
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2 |
16.67% |
| Fight only 1 civ at a time |
   |
7 |
58.33% |
| fight more than 1 civ at a time |
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3 |
25.00% |
| Fight the whole world at once |
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1 |
8.33% |
| Runaway with a banana |
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1 |
8.33% |
| Continue with exploring the unknown |
   |
8 |
66.67% |
| Only explore in this direction (post below) |
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1 |
8.33% |
| stop exploring, I am afraid of the dark |
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1 |
8.33% |
| let the banana explore |
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4 |
33.33% |
| Total: |
12 voters |
100% |
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nivs
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shade is right, we don't have the support network in place to wage war with 6 cruc's and pikemen.
However, it looks like we can make do.
Cumae has 1 cruc, and 1 cruc in prod.
Desolation & Havoc both have high production rates(mines/forests nearby). Have both of these two switch to crucs.
Have cumae switch to another pikeman first, before making a second cruc.
That will give us a potential army of 2 pikemen, 4 crucs, a horsey, and an archer. Start staking out mountains along Hydey's attack plan, and then move in the first crucs, keeping the minimum in Cumae required for martial law. Problems may come if Rome stakes out mountains with pikemen/phalanxes. There's a diplomat not far off(near newton). Can we bribe fortified defensive units on mountains? If so, this may be the best method. OTOH, our crucs may be able to take out phalanxes on mountains(but maybe not pikemen).
IMHO, if we can get a clear shot at antium with 2 crucs+defendor, we should go for it. 3 would safer, and 4 would clinch it.
We would have to regroup after taking the first city, but I think that's expected. By that time, we should have the full army of 6+cruc's hydey wants.
Btw, I see an issue coming up. The people will need to decide soon how they wish to spend their resources. Do we want (A) to drive towards the war machine with crucs and revenue(to help rush buying) - this would mean building fewer settlers and more crucs, or do we want (B) to settle more? there's a lot of green pasture and specials that are not being farmed yet, or do we want to (C) concentrate on exploring and huts(creating more horseys,dipl,crucs), or (D) science.
I know A-D are not all incompatible, and we may choose 2 or 3 of these, but we can't continue, imho, to try and do all 4. It spreads our resources too thin.
-Arvin
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rjmatsleepers
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quote: Originally posted by cavebear
Just thought I'd point out that the green civ has ideed come back from the dead. At least according to the Power Graph, the Zulus have risen above the flatline.
Do we want to permit this, or should we kill them off through the software (we are already in "cheat mode")? Re-establing dead civs was not part of our original game plan |
I don't think we should "kill them off through the software", that would deprive our Minister of War the pleasure of killing them off with 25 veteran crusaders.
RJM at Sleepers
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