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Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 11-07-2003 01:05
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I was reading an article on the transformation of the American military, especially Rumsfeld's focus on renewing maneuver warfare.

Don;t some of these principals apply to us?

* We have the ability (almost) to deliver concentrated force sufficient to create overwhelming local advantage.

* We have a significant speed advantage at sea, due to both number of units and the GLight.

* There are sufficient avenues to engage the enemy (i.e., flanks and vulnerabilities) that we should be able to get them off balance.

* We have enough production power to both mount a significant attack and defend / build at home.

Quote from "The New Yorker":

"Their intellectual patron was the late Air Force Colonel John Boyd, whose cardinal tenet was a concept that he called the "OODA loop": success in war is a matter of of observing, orienting, deciding, and then acting faster than the enemy. Boyd's brainstorm generated others, and for military thinkers the great quest was figuring out ways to "get inside the other guy's loop."

[great stuff, BTW]

It seems to me that we are positioned to get inside of RP's loop RIGHT NOW, while they are vulnerable from REXing and we have relative strength AND maneuvering advantages.

I think we need to seriously look at attacking as soon as we are able, and depending on speed to bring the rest of our forces into action.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:29
  Old Post 11-07-2003 01:26
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Hmm...

What if we do 2 landings? We set up our New Inchon landing zone, and (provided the counterattack doesn't require immediate reinforcements) we then sail 'round another strike force and hit them elsewhere. They are less vulnerable to it that Vox, primarily because they are less coastal than Vox, but it could be effective against them as well.

I really need to look at a map again...

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:29
  Old Post 11-07-2003 01:28
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Ok, most of you know that the majority of my 'poly time is, um, not from home. Therefore, the emails w/screenshots tend to do me little good in terms of coming up with operations such as the one I've proposed here.

Is it possible to get a map or two in this thread for planning purposes? Specifically, a map of Roleplay's lands?

-Arrian

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 11-07-2003 01:41
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Coming in a few mins...

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 11-07-2003 01:50
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Hmmm... I know it's possible to change the game res in order to take screenshots of larger areas, but how do you go about doing that?
I've tried editing ptw.ini and I couldn't find anything relevant.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 02:08
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The problem with us taking the initiative is it will probably end with us on the short end of a 3v1. If Bob is at war already, we have a default ally or allies that we would be helping out.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 02:13
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KeepRes=1 if your resolution is set high for your desktop, or VideoMode=1600

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 11-07-2003 02:36
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Got spare money?

Well, why not accelerate discussions with GoW?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 11-07-2003 02:43
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Thanks Aeson!
I messed around with brightness and contrast and reduced some of the FoW effect.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 11-07-2003 02:55
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I count 7 decent cities.

What about investigating 2 or 3 cities on the turn of DoW (DDay).

Land offensive stack adjacent to New Madrid on DDay.

Attack on D+1. Level the city.

Move on Barcelona on D+2. Take and destroy Barcelona on D+3.

That would be 2/7ths of their productive cities gone. At about D+3 or 4 we should be able to get the second wave down back up near the rubble of New Madrid. Pop a settler and build our fortress with most of the 1st wave rejoining the main army at the same time.

I think we should examine this. I think it would be better to expend effort to beat them down quickly than to defend a static position right off the bat.

notyoueither is offline notyoueither
Deity
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Aug 2001
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  Old Post 11-07-2003 03:01
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Actually, we could keep Barcelona. It would be better, perhaps, to not make a name for ourselves as totally barbaric.

New Madrid should go though. It has culture, and would pin forces down prior to the capture of Barcelona and the arrival of the second wave.

The Fortress should probably go on that hill 3 3 from New Madrid.

notyoueither is offline notyoueither
Deity
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Aug 2001
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  Old Post 11-07-2003 03:03
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Anyone else note that Toledo and Pamplona are the 'wrong' side of the mountains from us?

We could actually wrap this up pretty quick if they are stuck in against ND when we land.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 03:05
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I don't trust GoW at all. Faked screenshots, giving away Feudalism for free just so we couldn't get anything out of it. They told us where their units were coming, and asked us where we'd like them to fulfill a contract... Why would they honor a contract with us any better?

In short, I think we'd be as well off telling RP about our invasion plans as telling GoW.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:29
  Old Post 11-07-2003 03:10
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quote:
Originally posted by Aeson
I don't trust GoW at all. Faked screenshots, giving away Feudalism for free just so we couldn't get anything out of it. They told us where their units were coming, and asked us where we'd like them to fulfill a contract... Why would they honor a contract with us any better?

In short, I think we'd be as well off telling RP about our invasion plans as telling GoW.




However, very, very true.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 11-07-2003 03:16
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NYE: sounds like a plan!

I wouldn't like GoW to know that we're going to attack RP. I support the plan to get them to attack ND, and give them some limited NAP, but not sharing our desire to attack RP with them.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 03:19
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quote:
Attack on D+1. Level the city.


Add in rebuild with Settler on NM 7 on D+1 and it sounds really good. If we control the road to Barcelona and the Hills in the area culturally, it makes everything much easier to hold onto, and we don't have to worry about counterattacks nearly as much.

At NM 7, the roads all have to pass along flats to get to/past our new city. It also means Toledo is cut off from Iron and Luxuries other than silks. It gives us a hill city with a river, and we could hold it basically forever. NM needs to be investigated the turn of the landing (before we commit troops), along with Barcelona.

Also, we might be able to land on RP's Iron on turn D. Likely that they have it blocked, but Pikes on the Mountains there could cause trouble (pillage gems, scout, ect.) for them, and divert forces at least.

Barcelona we should try to keep, and might be a good target for Knights. If we can keep the Harbor, it would be a huge benefit. If the investigation of Barcelona shows 2 Pikes or less, I'd think we should try to hit it with Knights and take it on D+2 if they don't sell off the Harbor.

I can't tell from the screenshots, does RP have a land connection to ND?

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:29
  Old Post 11-07-2003 03:35
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Geez, now that's getting cruel. That would then be 3/7ths of their good cities either gone or much less useful by D+2.

That iron is covered. That's a no-brainer with boats floating around, not to mention the barb problems they no doubt faced. They also have a road adjacent to another iron in a spot eligible for a colony. I think that boat and the two pikes would be better spent in increasing the size of the first wave if we are going to go offensive.

It does not look like they have a road to ND.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 03:48
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So all their trade deals will be broken if we take NM and build NM7.

If we land on the Cow, that would allow us to build NM 7 the turn NM falls. It might be worth the extra defensive risk we put ourselves in with the landing. Mainly it would just be Pikes at risk (to Horsemen?) though, depends on what the investigations show. If RP is at war already, there shouldn't be too many units which could respond, and only Horses/Knights could make it in time to attack anyways.

Last edited by Aeson on 11-07-2003 at 03:55

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 03:53
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Another option would be to bring 2 Settlers. One founds a city on NM3 after NM is razed, and then the other can move to NM7 and build the other city. That would give us a city perfectly positioned on the coast so that we could move units in and have them ready to go, instead of having to land and wait a turn with each drop. And we'd also have the city to control the crossroads.

The main drawback is that until Barcelona falls, we'd have to defend 2 cities instead of just 1. After that, the coastal city would be pretty much safe.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:29
  Old Post 11-07-2003 04:00
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A few quick questions and points.

What are the force estimates on the Bob civs?


Do we know if bob is researching invention yet? IF so, what would be the earliest eta, and more importantly, what is the eta on Gunpowder? Would not want to invade with knights/medival infantry against muskets.



As has been discussed, I think we should go ahead and get a NAP with RP. Maybe quiet down there fears enough to start a war. As it stands now, everyone knows we will jump into the battle quickly, perhaps the assurance of a secure east would kick start something.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 11-07-2003 04:32
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Just a quick explanation where my 13-18 turns to banking came from: We talked with Lego about releasiing the next couple of techs 15-20 turns after education... which was 2 turns ago, if I'm not mistaken.

No comments on the war plans, it was good weather tonight, and I visited the 'Old market'... a must for all you foreigners ever wanting to visit Belgium (for those who don't know, it is known as the longest bar in the world... 55 cafes side to side)

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 11-07-2003 07:04
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What's up at Merida1114?

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 11-07-2003 12:34 Visit FrustratedPoet's homepage!
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And at Merida222. Those cities don't have names for some reason.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:29
  Old Post 11-07-2003 12:55
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They have no road to ND as of our last map update.

The 3 southern cities have their names chopped off for some reason. Clockwise, they are Velencia (size 2) Cordoba (1) and Sevilla (2).

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:29
  Old Post 11-07-2003 15:04
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A bit of catapult analysis for everyone.

I assumed we had 10 spaces in our galleys that would be allocated to pikes or catapults, and each catapult therefore meant 1 less pike.

Pikes are assumed to be unfortified and on plains, so we are testing the survavibility of the landing on its first turn ashore.

First analysis was the pikes and catapults alone, against Med Inf stacks of various sizes from 5 to 10 MI (less than five, and we don't really have any problems, more than 10 and our invasion is in deep trouble before it starts). With 7 or fewer MI attacking, 3 catapults and 7 pikes were best, and with 8 or 9 MI attacking, 2 catapults and 8 pikes was best. Against 10 MI, 1 cat and 9 pikes was the best.

Second analysis was to assume that there was come knights along as well. The issue there was how likely the knights would have to defend. The rule here is pretty simple. You need one pike for each attacking MI. If there is one extra MI, you are running a 60% chance that a knight will have to defend. For n extra MI, on average n-0.5 knights have to defend. The catapults make very, very little difference to this, although they do affect the no. of surviving, injured pikes slightly (each catapult, up to 5, decreases the average pike losses by 0.08, and increases the average MI losses by the same amount, but that's a pretty small change - about a 15% chance of winning one extra battle with 2 catapults included, but at considerable risk to knights if there is a large defense force).

Catapults only really come into their own defending cities, when the enemy have to move adjacent to you, you bombard them, they attack and suffer the defensive bombard - cities double the effectiveness of catapults. Defending the initial stack, they don't make much difference, where attackers can move up and attack in the same turn. So the rule here could be that we need as many pikes as we expect in terms of med inf response, and the rest of the 10 slots can be bulked out with catapults.

But -- consider if we take 6 pikes and 4 cats - against 5 MI this means we lose on average 2.68 pikes (vs 2.32 MI), whereas with no cats, we lose 3.02 pikes (vs 1.98 MI). In either case we're most likely to lose 3 pikes, to 2 MI, and the 4 cats produce about a 30% chance that we lose 2, they lose 3. In either case the stack survives quite happily. At the other extreme, if they come with 10 MI, we are defending with knights 3 or 4 times, probably winning 1, losing 1, retreating 1 (exposed knight may be vulnerably to attack from another direction, or may not retreat if there are 0 defense units in the stack (in which case we lose 2 and win 1)).

So the cost of underestimating the number of pikes needed is very high, whereas the cost of overestimating is pretty small (too few catapults doesn't hurt us much, too few pikes does). I'd suggest no more than 2 catapults in the original landing for defensive purposes. For attacking purposes may be a different story.

vulture is offline vulture
King
Leeds, UK
Jun 2001
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  Old Post 11-07-2003 15:05
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BTW I think we need a backup plan if all our landing sites around New Madrid and Barcelona are blocked...

notyoueither is offline notyoueither
Deity
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Aug 2001
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  Old Post 11-07-2003 15:23
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Good point.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:29
  Old Post 11-07-2003 17:33
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My instincts tell me to land at NM1 (forest), but I see your points re: being able to rebuild a new fortress city on D+1, and that means landing on the cow.

The other, much less appealing, option is to land next to Barcelona. But the fight to take/destroy their core is much harder then.

You know, if I'm RP, and I fear GSian invasion, I would stick a galley on NM 3, 6. That cuts off the 2 best landing sites, and forces us either to kill the galley or land elsewhere.

Ok, on the diplomatic situation...

GoW is a risk, I know that. Which is why I like NYE's idea of signing a NAP with them and thus creating the proper conditions for war. The more I think about it, the more I like a full NAP, instead of the limited one we were originally talking about. Hell, let's sign NAPs with both ND and GoW!*

Let's cover our asses as best we can and invade RP. LET'S GO BONK SOME HEADS!

-Arrian

* - However, I'd like those deals subject to a non-disclosure agreement (I know, I know) and to be timed for a turn or two prior to our landing.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:29
  Old Post 11-07-2003 18:09
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We should seriously consider the diplomatic preparations prior to war. Jumping into the water with no preparations is close to guaranteeing we'll be ganged upon landing.
Letting Gow know about things might backfire, but we have to sign some NAP, as well as ignite the flames of war, so that no one can feel safe, and the unity of Bob dissolves completely.

My fear is that a state of stalemate will continue for quite a while, without making a "contract" with GoW, or at least making some plans together, I think us starting a war of invasion to Bob without some "backup" (that is, some conflict there, whether before or shortly after we strike) will make it look like us against Bob, which might be problematic.

I'd also support a NAP, or at some comforting message to ND some short time before we attack, just so that they'd know we have no plans of attacking them- this might further isolate RP, and would reduce the risk of gang up...

But how do we approach GoW- I think that's the urgent question...

One more thing- I tend to believe that 'GF at Panzer' were the "active" members of GoW in the fields of counterfeit and semi-childish schemes, perhaps GoW has changed its way now?
I wouldn't count on it, of course, but we should keep it in mind

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:29
  Old Post 12-07-2003 01:50
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If we investigate NM, it should allow us to plan the ratios pretty much perfectly. Med Inf from any of the other cities wouldn't be able to reach our landing sites, and Knights probably won't be too common.

GoW doesn't seem to have made deals with Chivalry to RP... Has ND said anything about whether they were getting Chivalry or not? We could possibly negotiate with GoW to extend the NDA on Chivalry so they don't feel rushed into trading it away.

 
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