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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Republic at 20% (35)
- Luxury Slider at 0%
- 135 gold cash, +11 gpt
Urgent questions & tasks
Settler 2 is heading for the tile that is 2-2-2-2-2 from Apolyton.
Settler 3 is at Mingapulco 3 2 - new city?
Intel: It would cost us 12 gold to examine a CDG city. If we examine one on our border, it would tell us if they are researching, how much, what they are building, and what their garrison is. This could go a long way towards settling discussions of ruse vs GCA or not. It would cost us one turn or less on Republic. E_T suggested it, I am in favour of it. The slider was set this turn to gain some gold, it can be reduced more next turn to gain the rest needed. The Consuls are acting on the assumption that the 120 gold reserve (3 sword upgrades) is not to be touched so that we can maximise our reponse if CDG does come north, so that 120 is treated as if it were not there for this issue.
Unit movement & actions
Note: All Galley movements have been optimized for maximum sight range.
G01 I. PoA moves 1-1-1 then uses FORTIFY ALL trick with Jagjef.
G02 II. Expedition moves 4-4-4 then uses FORTIFY ALL trick with Flash.
N04 IV. Togas remains on lookout for barbs.
N05 V. Enamel remains on lookout for barbs.
N07 VII. in Bananatopia moves 2 with Settler.
W02 II. BF moves 2-2 then fortifies in Temp City.
All other units to remain as they are.
Economy
Apolyton builting a Settler (5) - (Turn 2 of 6 schedualed)
Mingapulco building a Swordsman (1) - (Turn 6 of 6 scheduled)
Banatopia building an Settler (4) - (Turn 3 of 6 scheduled)
Incensity building a NM/Sword (3) - (Turn 4 of 6 scheduled)
Tripoli building a Worker (1) - (Turn 4 of 4 schedualed)
Hispanica galley built, start building a worker (4) - (Turn 1 of 4 scheduled)
Karina - building walls (18) (turn 3 of 20 scheduled)
New City: Temp city site needs a name, start building ?? (something small - 20sheild item suggested).
Both Poly and Banana need recharge time, to keep the population up somewhat, for faster builts and higher trade output. I'll present results of my sim soon (as soon as I start it).
WF:
Apolyton: 3-4-13 at start, Change to 4-5-13 (working the game)
Mingapulco: 2-3-10 at start. NC.
Bananatopia: 2-8-19 at start, Change to 2-4-8.
Incensity: 5-7-17 at start. NC.
Tripoli: 2-19 at start. NC.
Hispanica: 2-11 at start. NC
Karina: 3 at start, NC.
Workers:
Worker1: 'Dan': Clearing (4 Turns) Tripoli WF #7.
Worker2: 'Monkee': Clearing (4 turns) Tripoli WF #7.
Worker3: 'panag' Mining (4 turns) at Poly WF #1 (Inc WF #6).
Worker4: 'EVC' Clearing (2 turns) Mingapulco WF #5. Tile will be cleared next turn, but he can't move.
Worker5: 'Dejon' Clearing (2 turns) Mingapulco WF #5. Tile will be cleared next turn, but he can't move.
Worker6: 'MrWIA' Start Clearing (6) Ming WF #7.
Worker7: 'Rush' Start Clearing (6) Ming WF #7.
Worker8: Need a name for him Start clearing (12) Banana WF #17
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 89).
CFC: NAP in effect (to Turn 83). FAM, lets get this extended??
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 11-07-2003 at 04:05
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Trip
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Hunt Valley
Apr 2002 time: 00:29
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Colors match in-game colors (estimates).
Values This Turn:
GNP (commerce before corruption):
?, 48+, 38, 34, 25, 25, 24, 23
MFG (shields after waste):
?, 31+, 28, 23, 23, 21, 21, 13
Change From Last Turn:
GNP (commerce before corruption):
+?, +?, +0, +3, -4, -2, +3, +3
MFG (shields after waste):
+?, +?, +3, +0, +0, +0, +1, -1
Other:
- Our military is now strong compared with CFC, CDG and GCA.
- Our Military Service demographic is now 1st, meaning we have the largest army per population in the world. We are currently at 13 years, which means 1.3 military units per population point. (22 compared with 18).
- Still 5th in population.
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