Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Leaderheads?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Frostyn is offline Frostyn
Settler

Jun 2003
time: 05:29
  Old Post 10-07-2003 15:47
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Leaderheads? Support Apolyton buy from Amazon

How can i use a downloaded leaderhead to replace the ones in the game permenltly or in a scenario?

pdescobar is offline pdescobar
Settler

Mar 2003
time: 00:29
  Old Post 11-07-2003 02:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Leaderheads? Support Apolyton, buy Call to Power 2

quote:
Originally posted by Frostyn
How can i use a downloaded leaderhead to replace the ones in the game permenltly or in a scenario?


Well, they should say in their documentation For example, below is part of the readme from some leaderheads I have helped to make. It would be fairly easy to translate that into adding a different leaderhead to a scenario as the directory structure is always the same; note that my example uses a different file-naming convention from the standard game, however. To permanently change the ones in the game, an alternative to modifying the BIC and text files as I outline below would be to simply name the files from the downloaded leaderhead the same as the game-supplied ones and then save them in the main game assets directories. You definitely want to back up any files you replace to a safe spot first, though.


code:
Contents -------- This Zipfile contains the following: - File: "VortigernOfPowysLeaderhead.txt" ; the file you are reading. - Folder: "Art" containing 4 subfolders -- Folder: "Advisors" containing file "Powys_Advisor.pcx" -- Folder: "Civilopedia" containing 2 files in the "Icons\Races" subfolder; "Powys_Civpedia_Large.pcx" and "Powys_Civpedia_Small.pcx" -- Folder: "Flics" containing 4 FLC animation files, one for each era ("Powys_Ancient.flc", "Powys_Medieval.flc", "Powys_Industrial.flc", and "Powys_Modern.flc") -- Folder: "Leaderheads" containing 10 PCX files Installation ------------ The files in the "Art" Folder should go in their same locations in the Civ3 folder. If you installed Civ3 to the default location, the main Civ3 Art Folder would be "C:\Program Files\Infogrames Interactive\Civilization III\Art\" and so the File "Powys_Advisor.pcx" from this archive would go in "C:\Program Files\Infogrames Interactive\Civilization III\Art\Advisors\" If you have PTW, the leaderhead can also be installed to the PTW Art folder if you only intend to use it with PTW or to a subfolder for a scenario if you only intend to use it with that scenario. Once this is done, in the editor for the Civilization with which you want to use this Leaderhead, you must specify the FLC animations for all four eras. Since this is a static leaderhead, the forward and backward animations would reference the same file. So, for example, under the ancient era, you would set both entries to "Art\Flics\Powys_Ancient.flc" Then, you must modify the Text\PediaIcons.txt file to point to the appropriate PCX files for your civ. The filename convention used in this archive is different from the standard naming conventions but should still be quite self-explanatory. As an example, if your civ is Powys and has the civilopedia key "RACE_Powys" in the editor, you would make the following entries in PediaIcons.txt: - Under the section #START LEADER/RACE ART #RACE_Powys art\leaderheads\Powys_Large_Neutral.pcx art\advisors\Powys_Advisor.pcx - Under the section # Happy Icons (conquer/domination/space winner) #HAPPY_RACE_Powys art\leaderheads\Powys_Large_Happy.pcx - Under the section # Small Happy Icons (defeat) #SHAPP_RACE_Powys art\leaderheads\Powys_Small_Happy.pcx - Under the section # Large Kiss Icons (Culture/diplomatic Winners) #LKISS_RACE_Powys art\leaderheads\Powys_Large_Kiss.pcx - Under the section # Small Kiss Icons (diplomatic losers) #SKISS_RACE_Powys art\leaderheads\Powys_Small_Kiss.pcx - Under the section # Small Angry Icons (domination/space losers) #ANGRY_RACE_Powys art\leaderheads\Powys_Small_Angry.pcx - Under the section # Small loving Icons (Cultural Victory Loser) #ILOVE_RACE_Powys art\leaderheads\Powys_Small_Heart.pcx - Under the section # Small loved Icons (Cultural Victory Winner) #LOVED_RACE_Powys art\leaderheads\Powys_TinyCircle_Heart.pcx - Under the section # Large Beaten-up Icons (defeat) #LHURT_RACE_Powys art\leaderheads\Powys_Large_Beatup.pcx - Under the section # Small Beaten-up Icons (conquered/eliminated) #HURTN_RACE_Powys art\leaderheads\Powys_Small_Beatup.pcx - Under the section #START CIVILOPEDIA ART, subsection #Start Races #ICON_RACE_Powys art\civilopedia\icons\races\Powys_Civpedia_Large.pcx art\civilopedia\icons\races\Powys_Civpedia_Small.pcx

Frostyn is offline Frostyn
Settler

Jun 2003
time: 05:29
  Old Post 11-07-2003 06:57
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

Great, Thanks

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0272 seconds (86.51% PHP - 13.49% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net