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notyoueither
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of naught
Aug 2001 time: 22:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Republic at 100% (31)
- Luxury Slider at 0%
- 130 gold cash, -5 gpt
Urgent questions & tasks
FAM: NAP with CFC?
FAM: Could you update the diplo section with current tech trade treaties in effect? Thanks.
Settler 2 is heading for the tile that is 2-2-2-2-2 from Apolyton.
Intel proposal voted down. To be revisited.
Unit movement & actions
Note: All Galley movements have been optimized for maximum sight range (I'm serious here guys ).
G01 Princess is being rushed to the west side of the continent as soon as possible. Our best chance at finding someone is in the WEST, not the north.
G01 I. PoA moves 2-2-1 then uses FORTIFY ALL trick with Jagjef.
G02 II. Expedition moves 7-4-1 then uses FORTIFY ALL trick with Flash.
S03 III. E_T in Mingapulco moves 6 to main army stationing point (MASP) then fortifies.
N04 IV. Togas remains on lookout for barbs.
N05 V. Enamel remains on lookout for barbs.
N07 VII. fortifies in Big Bend.
W06 VI. Hagbart moves 3 to MASP then fortifies.
W10 X. Scourge moves 3 to MASP then fortifies.
W12 XII. Warrior With No Name moves 9 into Big Bend.
W14 XIV. Grog moves 3 to MASP then fortifies.
All other units to remain as they are.
Economy
Apolyton builting a Settler (4) - (Turn 3 of 6 schedualed)
Mingapulco Swords done, start building a NM/Swords (6) - (Turn 1 of 6 scheduled)
Banatopia building a Settler (3) - (Turn 4 of 6 scheduled)
Incensity building a Sword (2) - (Turn 5 of 6 scheduled)
Tripoli Worker built, start building a Barracks (14) - (Turn 1 of 16 schedualed). We will be delaying this for 2 turns, to help speed up the pop increase. This is a Min-Max type situation.
Hispanica building a worker (2) - (Turn 3 of 4 scheduled)
Karina - building walls (17) - (turn 4 of 20 scheduled)
Ralph start building worker (9) - (Turn 2 for 10) - change name to LuxInvicta - How Termporary is this city going to be?? How about we look at getting it gone ASAP??
New City: Name Big Bend unless there is another name selected, Start building Walls (20) - (no schedule yet)
WF:
Apolyton: 4-5-13 at start, NC
Mingapulco: 2-3-10 at start. NC
Bananatopia: 2-8-9 at start, NC
Incensity: 5-7-17 at start. NC
Tripoli: 2 (?? worker built) at start. Changed to 2
Hispanica: 2-11 at start. Change to 6-11 until Worker finished (more trade, should still be 2 turns to build worker)
Karina: 3 at start, NC
LuxInvicta: 1 at start, NC.
Workers:
Worker1: 'Dan': Clearing (3 Turns) Tripoli WF #7.
Worker2: 'Monkee': Clearing (3 turns) Tripoli WF #7.
Worker3: 'panag' Mining (3 turns) at Poly WF #1 (Inc WF #6).
Worker4: 'EVC' Clearing (1 turns) Mingapulco WF #5. Tile is cleared, but he can't move.
Worker5: 'Dejon' Clearing (1 turns) Mingapulco WF #5. Tile is cleared, but he can't move.
Worker6: 'MrWIA' Start Clearing (5) Ming WF #7.
Worker7: 'Rush' Start Clearing (5) Ming WF #7.
Worker8: 'Yo' Clearing (11) Banana WF #17
Worker9: Need a name for him, suggested Arnie Built in Tripoli, move 8-7-4. Will join up with Yo and help to clear next 2 turns.
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 89).
CFC: NAP expired. FAM negotiating.
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 12-07-2003 at 05:08
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notyoueither
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of naught
Aug 2001 time: 22:29
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Actions:
Ralph renamed LuxInvicta
Settler builds Big Bend
Unit movement & actions:
G01 'PoA' [Cargo S01] moves 2 2 1 then uses FORTIFY ALL trick with Jagjef. Barb horse spotted 2 2 of Dun na Anarchy
S03 named 'E_T' in Mingapulco moves 6 to main army stationing point (MASP) then fortifies
N07 'n7' fortifies in Big Bend.
G02 'Expedition' [cargo S02] moves 7 4 9 then uses FORTIFY ALL trick with Flash. We get as far next turn as if we went as Trip advised and we get a corner. I fully intend to hit as many corners as possible without slowing us down unduly in getting to the whales and the island in the South.
W06 'Hagbart' moves 3 to MASP then fortifies
W10 'Scourge' moves 3 to MASP then fortifies
W12 'Warrior With No' Name moves 9 into Big Bend
W14 'Grog' moves 3 to MASP then fortifies
All other units to remain as they are.
Economy
Apolyton builting a Settler (4) - (Turn 3 of 6 schedualed)
Mingapulco Swords done, start building a Sword (6) - (Turn 1 of 6 scheduled)
Banatopia building a Settler (3) - (Turn 4 of 6 scheduled)
Incensity building a Sword (2) - (Turn 5 of 6 scheduled)
Tripoli Worker built, start building a Barracks (14) - (Turn 1 of 16 schedualed)? This will take about 18 turns, it looks like, the way the WF was set up.
Hispanica building a worker (2) - (Turn 3 of 4 scheduled)
Karina changed to worker (7, 9 to grow) - (turn 4 of 12 needed)
LuxInvicta building worker (9) - (Turn 2 of 10)
Big Bend start building worker (10, 12 or 13 actually) - (no schedule yet)
WF:
Apolyton: 4-5-13 at start, NC
Mingapulco: 2-3-10 at start. NC
Bananatopia: 2-8-9 at start, NC
Incensity: 5-7-17 at start. NC
Tripoli: 20 at start. Left on 20. This city is 40-50% (2 of 4) corrupt. It needs to grow to be productive for anything.
Hispanica: 2-11 at start. Changed to 11-12. 6-11 yields one less food.
Karina: 3 at start, Changed to 9. More food, grow fast
LuxInvicta: 13 at start, NC
Big Bend: set to 5
Workers:
Worker1: 'Dan': Clearing (3 Turns) Tripoli 4
Worker2: 'Monkee': Clearing (3 turns) Tripoli 4
Worker3: 'panag' Mining (3 turns) at Poly 8
Worker4: 'EVC' Clearing (done) Mingapulco 2. 0 mp
Worker5: 'Dejon' Clearing (done) Mingapulco 2. 0 mp
Worker6: 'MrWIA' Clearing (5) Ming 4
Worker7: 'Rush' Clearing (5) Ming 4
Worker8: 'Yo' Clearing (11) LuxInvicta 9
Worker9: 'Calc II' Built in Tripoli, moves 8-7-4
Slider:
Left at 100% Science. -4gpt. 20 turns to Republic.
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Trip
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Hunt Valley
Apr 2002 time: 00:29
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Demographics Analysis
Colors match in-game colors (estimates).
Values This Turn:
GNP (commerce before corruption):
?, 43+, 40, 37, 28, 26, 25, 21
MFG (shields after waste):
?, 30+, 27, 26, 25, 22, 16, 12
Change From Last Turn:
GNP (commerce before corruption):
+?, +?, +2, +3, +3, +1, +1, -2
MFG (shields after waste):
+?, +?, -1, +3, +2, +1, -5!, -1
Other:
- CDG grew a population in two cities, which means its likely that their MFG went up a bit in additon to their commerce.
- Powergraph posted above tells the story of the hour.
Powergraph Analysis
1.00 is the average power of our continent
Last turn:
code: Apo 1.39
CDG 1.07
GCA 0.82
CFC 0.70
This turn:
code: Apo 1.51
CDG 0.99
GCA 0.80
CFC 0.70
AVG 0.90 (minus Apolyton)
Thus we are 1.5 times more powerful than the average civ on this continent, and 1.65 times more powerful than the average civ not including us. That's a big big number.
This tells us that either WE gained a whole lot or CDG LOST a whole lot. Since we only built 1 city the impact should not be that great. It's likely that CDG just lost a huge number of units (Immortals in particular).
Last edited by Trip on 12-07-2003 at 11:49
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