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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Tabemono > Buffet Simulation
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Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 11-07-2003 11:18
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Buffet Simulation Remove this text

I set up a small scenario with all the land we've uncovered so far and used C3MT to bring the stats in line with what they will be next turn (3500 BC). Here are the details of three basic sims I ran:

Granary: 13 turns to complete, wasting one shield. In 2850 BC, Buffet is at pop 4 with 8 food stored, so growth in 3 turns. Note that the worker has already fallen behind, having only just finished improving the third bonus grass (and now needing 2 turns just to move to the next river bonus grass).

Warrior-Granary: Warrior completes in 4 turns (in 3300 BC), wasting two shields. Granary complete in another 11 turns (15 turns total, in 2750 BC), wasting three shields. In 2750 BC, Buffet is at pop 4 with 16 food stored, so growth in one turn (granary completes just in time to save food on the pop 5 growth). Worker is already far behind, having only moved to the tile the 5th pop will work next turn.

Worker-Granary: Worker complete in 4 turns (in 3300 BC), wasting two shields. Granary complete in another 14 turns (18 turns total, in 2630 BC), wasting two shields. In 2630 BC, Buffet is at pop 4 with 8 food stored (so growth in 3, just when the first settler will be finished - 3 turns to get 21 shields, and 10 shields come from a chop of the fur forest that the second worker allows).

Once I figure out how to stop C3MT to stop removing all my techs when editing the sim, I'll run more detailed sims to determine how much commerce (all that doesn't go to luxuries) is produced. I'll also run the three scenarios to the same year (2480 BC at the least, to see if the two-worker scenario catches up with the others) once I get this problem sorted out.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 13:51
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We can set up a 4 turn Settler factory at Buffet 21, using the Wheat and Cow. I think the sooner we build that city, the better.

I'd go for a Settler as the next build if we don't get Barbs from the hut, using a Barracks as the build the turn our borders expand so we have a shot at a free Settler of course.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:29
  Old Post 12-07-2003 01:57
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and I thought thsi thread would be something about what is best to serve on a buffet......

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 12-07-2003 03:26
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If we organize the entrees properly, then loading your plate will be much more efficient.

- All foods requiring gravy should be located directly to the left of the gravy itself, so that they can all be properly loaded and ready once the gravy ladel has been obtained. This minimizes recursion in the line and keeps non-gravy requiring food from interfering in the process.

- The heirarchy of the 'gravied' should proceed right to left as follows:

Baked Grains (ie. Breads, Rolls, Tortillas, Pitas, ect.)
Large cuts of Meats
Leafy Vegetables
Diced/Sliced Meats
Large Whole Vegetables
Mashed Vegetables
Small Whole Vegetables
Fruits (Placeholder in case any fruits are ever deemed worthy of gravy :P )

This will allow the construction of a well balanced foundation onto which to apply the gravy. Deviation from these guidelines could produce top-heavy distribution of foods and subsequent food lossage due to poor structural integrity combined with gravitational pull or inertia. Other risks would be food cavities, areas where 'hard' foods block off portions of the plate and cause them to be inexcessable to the 'soft' or 'malleable' foods that would normally fill such gaps later in the plate loading process.

In some instances, food cavities can be constructed towards desireable effects such as gravy pools, but these should be planned well in advance. Created not by food loading order, but by reserving spaces normally filled by 'soft' foods for the gravy itself.

-------------

If we move the Worker to B21 and road, then Irrigate/Road the Cow, things would be set up for a Settler just about perfectly. City 2 could be founded the same turn the Settler was produced, and have an irrigated Cow to use.

Our W Warrior would want to move E so it could protect the Worker if Barbs show up from the hut, freeing up the other Warrior to protect Buffet. It isn't a big deal as far as scouting is concerned, as it looks like that Warrior has to move E sooner or later due to the coast showing S of the Hill.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 12-07-2003 08:04
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Increase the size of your Attachments

That sounds like a good plan too... a 5fpt city definitely makes more efficient use of a granary then a 4fpt.

I have a tennis tournament tomorrow and won't be able to do further simming before the turn comes to us again. But if anyone else has the time, here is the scenario I created. I used C3MT to get correct food, research, and culture values just as they are this turn in 3500 BC; however, this wiped out techs researched data, so don't plan on building Archers or the Pyramids.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:29
  Old Post 13-07-2003 21:48
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Get a bigger avatar today!

Oh sh*t Aeson, I think I hurt myself laughing.... I am going to post the good part of your post in the main forum, hope you don't mind.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 14-07-2003 01:26
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Support Apolyton, buy Civilization 2

Glad you liked it.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 14-07-2003 01:55
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I just read the buffet strategy in full. Great stuff! I suggest Aeson be our Minister of Gravy.

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