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Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:29
  Old Post 12-07-2003 06:37 Visit Sn00py's homepage!
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New Suggestion: Military Bases Increase the size of your Attachments

Not sure if this is new or not, but this is one that I thought would have been begged for quite often.



If I were to go to war with another country across the ocean, I would need to send a large army over straight away, but if they die, I have to wait for the next line of backup to arrive over seas.

But I know in real life that on the battlefield, somewhere behind the enemy line, are small military camps, where you can get quick medical treatment and fuel for your helicopters and such.

It's quite odd that I have to take a city, or build a city on their land, in order to provide some sort of protection for my units. I'd much prefer to have the ability to build one or more small military bases somewhere behind the enemy line, and if a unit almost dies, I can send him back to the base, he sits on it for one turn and gains 1 health point (and ONLY 1) then send that unit back out into war. Also, the helicopters range is no good if you're fighting a war from across the ocean, I should be able to use my helicopters in the battlefield at all times, by dropping troops in the midst of the enemies country, fly back to the base, refuel and reload the next army, and even pick up wounded soldiers to give them another healing point. (Tho, this is quite unbalancing, so the unit would only get one chance to recieve this 1 extra health point).


Thoughts?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 12-07-2003 06:46
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How about a tile improvement that acts as a Hospital (allows your units to heal in enemy territory) but only for that tile? It would require only a couple of turns to build, and could stack with other improvements, Fortresses in particular.


Dominae

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:29
  Old Post 12-07-2003 06:49 Visit Sn00py's homepage!
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Well thats what I was basically talking about.

A MASH type tile improvement, but has other abilities too.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 12-07-2003 06:51
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Right, then I agree.


Dominae

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:29
  Old Post 12-07-2003 07:46 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I tend to think the time frame and military unit scale works against a "MASH tile". Isn't the idea behind "Battlefield Medicine" a MASH unit for every military unit?

Also, I always assume the military unit is more than just guys with guns...included with the fighters are all the support troops for supply, medical, signal, etc.

Would a "MASH tile" be essentially the size of a small city? That's a huge tent camp for Hawkeye and BJ to run around in...

A fortress with Battlefield Medicine would be your military base with medical, no?

Danarchy is offline Danarchy
Settler
Washington State, USA
Jun 2003
time: 21:29
  Old Post 12-07-2003 08:15
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Yeah, I think it's basicaly covered by Battlefield Medicine. No real need to expand further.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:29
  Old Post 12-07-2003 08:45 Visit Sn00py's homepage!
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Covered by Battlefield Medicine? ROFL

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:29
  Old Post 12-07-2003 11:30
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i think a lot of the problem is with the cultural borders. i think if you "occupy" an area of enemy territory you should get some special favor... what exactly i do not know

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
Thumbs up  Old Post 12-07-2003 12:05 Visit panag's homepage!
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hi ,

great idea

they should be allowed to share the same tile as an airfield , they should have 50 of a fortification in defense , act as barracks for 50% when it comes to healing , and they should get the view of a watch tower , ......

Firaxis , .....

have a nice day

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:29
  Old Post 13-07-2003 01:33 Visit Sn00py's homepage!
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Well yeah, if it has all that, it should take two soldier units to create it and take a long time!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
Arrow  Old Post 13-07-2003 18:47 Visit panag's homepage!
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quote:
Originally posted by Sn00py
Well yeah, if it has all that, it should take two soldier units to create it and take a long time!


hi ,

, no , maybe a certain tech , an upkeep a turn might also be intresting , .......

have a nice day

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:29
  Old Post 14-07-2003 10:03 Visit johncmcleod's homepage!
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Yes, I agree that it's a good idea. It's not covered by battlefield medicine because what if you don't get that wonder? A solution for the helicopter thing would be to allow them to get onto carriers (which would make the game SO much better). I think you can do this by checking the load option for the helicopters in the editor.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 14-07-2003 11:06
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Battlefield is a small wonders all could build one, once they met the requirements.

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:29
  Old Post 14-07-2003 19:23
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quote:
Originally posted by johncmcleod
Yes, I agree that it's a good idea. It's not covered by battlefield medicine because what if you don't get that wonder? A solution for the helicopter thing would be to allow them to get onto carriers (which would make the game SO much better). I think you can do this by checking the load option for the helicopters in the editor.


Unfortunately the game is coded so that units with transport ability cannot be loaded/rebased onto carriers.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:29
  Old Post 15-07-2003 00:07
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Advanced Fortress. Something that could be picked up and moved to follow the battle front if so needed.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:29
  Old Post 15-07-2003 02:55 Visit Sn00py's homepage!
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Exactly Arsenal

It has to be something with multiple abilities and something which you can interact with on the battle ground, not from some distant wonder that you've forgotten all about.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
Arrow  Old Post 15-07-2003 18:03 Visit panag's homepage!
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quote:
Originally posted by TheArsenal
Advanced Fortress. Something that could be picked up and moved to follow the battle front if so needed.


hi ,

thats been tried out in civII , .......

we should have a stable fort , a base

and then there could be something like from civII , a unit thats lets say fortified for 5 or 10 turns in the same spot could dig-in , this would give the unit a 20 to 25 % defense bonus , .....

have a nice day

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:29
  Old Post 15-07-2003 20:04
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quote:

"...thats been tried out in civII , .......
we should have a stable fort , a base..."


Never played CivII. What was it exactly (the mobile fortress), and why didn't it work out?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
  Old Post 15-07-2003 20:19 Visit panag's homepage!
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quote:
Originally posted by TheArsenal


Never played CivII. What was it exactly (the mobile fortress), and why didn't it work out?


hi ,

some people put it in a couple scenarios , well to the best they could , .....

problems , a lot , .....

a search has revealed nothing unfortunatly

but there where a good deal of problems with it , so many it ended up in a corner and was all forgotten , ....

have a nice day

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:29
  Old Post 16-07-2003 06:25 Visit Master Zen's homepage!
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quote:
Originally posted by panag


hi ,

thats been tried out in civII , .......

we should have a stable fort , a base

and then there could be something like from civII , a unit thats lets say fortified for 5 or 10 turns in the same spot could dig-in , this would give the unit a 20 to 25 % defense bonus , .....

have a nice day


Have you played Panzer General? In that game units got entrenchment points for every turn they didn't move. So a unit who remained static for say 6 turns would have 6 entrenchment points which would give it a huge defense bonus. Perhaps something like that would be in order.

And that's just ONE of the millions of ideas from Panzer General which could be well implemented here

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:29
  Old Post 16-07-2003 07:24 Visit johncmcleod's homepage!
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quote:
And that's just ONE of the millions of ideas from Panzer General which could be well implemented here


Amen! I love that game! I haven't played it in about 3 years though.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:29
  Old Post 16-07-2003 07:58
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Master Zen:

I too loved playing that game (just deleted it off my HD last month, in fact ) but Ideas from PG do not translate well to CIV 3. Entrechment is one of those. Defensive bonuses are given to fortified units and that is enough for CIV 3 IMO.


P.S. Although the land warfare system was excellent, there was much to be desired from the air war, and the naval warfare system was awful. (I could sink the entire British fleet in the Malta scenerio in PG 2, and the German navy invadig the US??)

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:29
  Old Post 16-07-2003 08:02 Visit johncmcleod's homepage!
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The worst part of the game was that (this is for PG 2) you couldn't put fortresses or naval units into scenarios. And yes, the naval combat was pathetic. The air combat was ok, IMO better then civ3's air combat.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:29
  Old Post 16-07-2003 08:31
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quote:
"...The air combat was ok, IMO better then civ3's air combat..."


Not to take this off topic, but - there is no air combat in Civ III really. Just bombing and a dodgy system for intercepting bombers. You should at the very least be able to escort bombers with fighters.

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:29
  Old Post 16-07-2003 09:38 Visit johncmcleod's homepage!
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I never got a patch for civ3, so I never got to see the use of air superiority. Let's say you have a 2 carriers with 2 fighters and 6 bombers. Can you set the 2 fighters on air superiority and possibly knock out the enemy fighters that might intercept the bombers?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 16-07-2003 10:30
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You can set fighters to air superiority when based on a carrier. I have yet to see any fighters come near to see if they would be attacked.
It would be nice to have support mode for fighters to escort bombers.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:29
  Old Post 16-07-2003 15:44
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Ever thought that it is kind of odd, that the choppers in civ3 only take the troops to battlefield, not back? That's not very nice for the 101...

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