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CerberusIV
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I changed both to 8.8.1 and increased the drop range of paratroops to 8. I do find marines useful in certain situations but have yet to find a use for paratroops.
I allow guerillas a move of 1 with all terrain as roads and have flagged tanks, MA and MI as wheeled so they can't attack mountain or jungle tiles. I am trying to get far enough through a game to use guerillas to pillage the roads/RR on mountains then drop paras (who have a ZOC unlike guerillas) to create a secure area behind enemy lines. The opportunities to do so seem limited and I certainly can't think of anything else that paratroops can do given the current limitations.
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georges bonbon
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Mod them by giving the possibilty to upgrade to Mechanised Infantry.
I do the same with Swordsman at the end of the game, so that you have a nice, but costly, reserve troups.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:29
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hi ,
one thing they should do is to make para's move after they land , ..... like in civ II
but then again , seeing aj's country flag , the belgians and some other countries have paracommandos , a mix of para's , ( who just jump out of planes , no big deal ) and commandos ( they can kick but ) , .....
when thinking of that , would it not be good o create either a special ops unit , in addition of mar and para in the game , .......
a unit that moves after landing , you can only build a few of them ( this would be a great feature ) , it would cost two gold a turn in upkeep under democracy and have these stats ; 12/12/2 , ........
have a nice day
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