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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > What should be done to the marines and paratroopers ratings?
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johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:29
  Old Post 13-07-2003 07:16 Visit johncmcleod's homepage!
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#1 Report this post to a moderator
What should be done to the marines and paratroopers ratings? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Marines and paratroopers have been considered useless because of the fact that the technology which makes them available is dead end, their ratings are poor, and because of the way the game works (ie paratroopers should be able to move after they are dropped by the helicopter). Should anything be done to their ratings etc. to make them more useful/balancing/realistic?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 13-07-2003 08:32
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Support Apolyton, buy GURPS/ Alpha Centauri

Nothing should be done, just ignore them.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:29
  Old Post 13-07-2003 08:33
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

One way would be to include upgraded versions of both at higher techs, much the way infantry is upgraded.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 13-07-2003 13:20 Visit CerberusIV's homepage!
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#4 Report this post to a moderator
Inflate your Upload Space

I changed both to 8.8.1 and increased the drop range of paratroops to 8. I do find marines useful in certain situations but have yet to find a use for paratroops.

I allow guerillas a move of 1 with all terrain as roads and have flagged tanks, MA and MI as wheeled so they can't attack mountain or jungle tiles. I am trying to get far enough through a game to use guerillas to pillage the roads/RR on mountains then drop paras (who have a ZOC unlike guerillas) to create a secure area behind enemy lines. The opportunities to do so seem limited and I certainly can't think of anything else that paratroops can do given the current limitations.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
Arrow  Old Post 13-07-2003 18:54 Visit panag's homepage!
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#5 Report this post to a moderator
Suffering from ads?

hi ,

nothing should be done , leave it as it is

have a nice day

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:29
  Old Post 13-07-2003 21:48
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Suffering from ads?

I think they should just be regular infantry, maybe cost more.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:29
  Old Post 13-07-2003 23:29
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Get a bigger avatar today!

My stats:
Marines: 10-8-1
Paras: 8-8-1 all terrain as roads

The marines are useful for taking those one-tile city islands and for taking a city on a larger continent, then unloading your troops and moving out on the same turn.

Giving paras the 'all terrain as roads' ability is unrealistic but it makes them more interesting. And yes, they need to be able to land and move/attack on the same turn.

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:29
  Old Post 17-07-2003 16:47
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Support Apolyton, buy Alpha Centauri

Mod them by giving the possibilty to upgrade to Mechanised Infantry.

I do the same with Swordsman at the end of the game, so that you have a nice, but costly, reserve troups.

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:29
  Old Post 18-07-2003 17:02
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Support Apolyton, buy GURPS/ Alpha Centauri

Apparently they have already done something to increase marine capabilities. Today Apolyton's civ3 head news mentions increased attack abilities when conducting amphibious assaults.

Right decision IMO. Now marines might really become useful.

AJ

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
Arrow  Old Post 18-07-2003 17:15 Visit panag's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

hi ,

one thing they should do is to make para's move after they land , ..... like in civ II

but then again , seeing aj's country flag , the belgians and some other countries have paracommandos , a mix of para's , ( who just jump out of planes , no big deal ) and commandos ( they can kick but ) , .....

when thinking of that , would it not be good o create either a special ops unit , in addition of mar and para in the game , .......

a unit that moves after landing , you can only build a few of them ( this would be a great feature ) , it would cost two gold a turn in upkeep under democracy and have these stats ; 12/12/2 , ........

have a nice day

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:29
  Old Post 19-07-2003 06:31 Visit johncmcleod's homepage!
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#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yeah a while ago I wrote a thread saying they should be able to move after they land. That one addition would make the game so much better. But there's no way to do it.

BTW Belgian Para-Commandos rock. They're better than its famed US counterpart, the Rangers.

How about this. You create a new unit called commandos which paratroopers can upgrade to?

quote:
Apparently they have already done something to increase marine capabilities. Today Apolyton's civ3 head news mentions increased attack abilities when conducting amphibious assaults.


That's good, but what else can they do besides editing the ratings?

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