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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 126, 50 BC
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 13-07-2003 11:14
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Turn 126, 50 BC Suffering from ads?

Hmmm, something good should happen this turn, I think.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 13-07-2003 11:20
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Of course, we don't see it til next turn.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:29
  Old Post 13-07-2003 11:26
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Lose 30 kilos (of popups)

The turn Vox gifts us their cities?

Will Vox be completely off our island by the time the Bob war begins?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 13-07-2003 11:38
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Vox should be totally gone by 10AD, same turn the war starts.

A lot going on all at once, Vox leaving, FP completing, and Bob going to war.

Lets establish the embassy with RP this turn. Also note the gold necessary for investigating New Madrid and Barcelona.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:29
  Old Post 13-07-2003 11:58
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Got spare money?

quote:
Originally posted by Aeson
Vox should be totally gone by 10AD, same turn the war starts.

A lot going on all at once, Vox leaving, FP completing, and Bob going to war.

Lets establish the embassy with RP this turn. Also note the gold necessary for investigating New Madrid and Barcelona.


We might wish to investigate Zaragosa, Santiago (to see if there is really a dying pope there) and Toledo, to see what GoW and ND are getting themselves into and to gauge what we should do, though presumably the two teams have already done this. We could act as intel gatherers for the first part of the war. (do we doctor the screenshots???hehe)

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 13-07-2003 12:03
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Much gold wasted, I think.

I think we sit, for a good long while. Why aid the GoW assisted expansion of ND?

Until we get the all clear to take what should be ours, we should be coy. The critical bit in that is that they ask us to come, and drop the rediculous condition that we not stay.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:29
  Old Post 13-07-2003 12:09
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Inflate your Upload Space

quote:
Originally posted by notyoueither
Much gold wasted, I think.

I think we sit, for a good long while. Why aid the GoW assisted expansion of ND?

Until we get the all clear to take what should be ours, we should be coy. The critical bit in that is that they ask us to come, and drop the rediculous condition that we not stay.


Good point, We don't need to help them at the start.

Will we provide intel for them if they ask and pay for it?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 13-07-2003 12:12
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Put an end to popups!

Very good question. They have not asked yet.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:29
  Old Post 13-07-2003 12:17
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quote:
Originally posted by notyoueither
Very good question. They have not asked yet.


Should we give them a taste of their own medicine, photoshopping the cities? Nah, that would be too transparent. (and against our code, eh?)

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 13-07-2003 12:19
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Got spare money?

Yes. We will benefit from our code. We must suffer by it too.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 13-07-2003 14:27
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Good morning everybody!
I've got the turn!
Opening...

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 13-07-2003 14:32
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We definitely have to start loading units frantically into galleys. Medinfs, pikes, 2-3 cats, and a settler?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 13-07-2003 15:52
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Increase Your PM Length

Not sure we need/want to load units yet. There are still at least 7 more turns we'd want to wait before landing.

If we load the units into Galleys now, they either have to be out to sea (small chance we lose some, unecessary risk), or in a city (if someone investigates, it gives away what we are planning). Better to wait until we know we are going to go the next turn, load the units, and keep them out to sea for as short a period as possible.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 13-07-2003 16:08
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Agree Aeson, as usual

Something to think about: RP will know we establish an embassy, yes? If so, do we need to tell them diplomatically?

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 13-07-2003 16:15
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When you investigate a city, do you see everything in the city radius or just whatever is garrisoned inside? If it's the latter, then we can keep our units one tile outside the cities where the galleys are docked and move them into the galleys when we decide to embark; that'd be as good as having them waiting loaded in terms of mobility, no?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 13-07-2003 17:18
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I'm not sure about investigating cities, but when you establish an embassy, you see which of the tiles in the capital are blocked, and you see the unit, and the amount of units (the little bars) in the city view. You can't click them to see how many units of what types exactly are there, of course.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:29
  Old Post 13-07-2003 17:38
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Actually it doesn't matter, we can keep the units just outside the town's radius and still manage to load them within one turn and embark. These coastal units don't have any culture in them so the city's radius shouldn't be any longer than just one tile, right?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 13-07-2003 17:41
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No, I think you will see all tiles in city view, not just the cultural ones...

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 13-07-2003 19:25
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I established the embassy with RP (46 gold or so) and just sent out the screenshot from it. New Madrid and Barcelona would cost 70 and 72 to investigate, respectively. I'd rather wait until we're ready to launch an attack to do the investigations, though.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 13-07-2003 19:29
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We could research Banking in 10 turns at essentially break-even (+3 gold at this particular moment). With the FP in Arashi and a library in Hurricane scheduled to complete next turn, that should go down just a little.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:29
  Old Post 13-07-2003 22:09
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Its nice to see that pamplona is producing vet medieval infantrys, but at 4 turns each, ouch! Not to mention the two (or three turns to get them to the front) Are they keeping the Pike there for happiness purposes? Would a size six on chieftain with a temple and a ton of luxes need one policeman? Send that guy to border patrol




On another note, we could solve the myster of the Great library by building an embassy with GoW, but its a tad expensive, 86 gold, but might be worthwhile to do since we are at peace. Maybe we could share the cost with them.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 13-07-2003 22:43
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RP may be garrisoning everything instead of focusing all their units at the front. I had our galley with the two pikes check out Murcia on the southeastern coast and there's a regular pike there. (Of course with us having the Great Lighthouse, RP would be taking a certain amount of risk leaving coastal cities ungarrisoned.)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 13-07-2003 23:09
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Inflate your Upload Space

Given the high likelihood of our fighting soon, I'm tentatively canceling the draw-down in EotS's size and starting it working on a six-turn knight. If we want to draw down its size after all, we can switch to a three-turn settler.

I'm also shifting Sandstorm over to a settler instead of a worker. It can build the settler as quickly as it could two workers, and only be four food below where it would be producing workers; I figure the advantage of getting a new town settled faster can pay that back. (We need one more settler than we have now to finish settling our homeland, and it sounds like we'll want another one on stand-by for possible use in an invasion force, so even building one in EotS and one in Sandstorm won't give us more than we have a use for.)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 13-07-2003 23:15
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Put an end to popups!

I have a sighting of red borders outlining the center of the land mass sticking up northwest of the main part of Lego's territory. The city site itself is too far inland to be seen, but that confirms where Vox will be moving to.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 13-07-2003 23:28
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Turn and shots sent.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 15-07-2003 04:17
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Some interesting things on the Pamplona screenie:

- RP doesn't have a large cash reserve, which is strange seeing as they are running 100% tax. They didn't buy a lot of technology either. However, they are in the ability to upgrade warriors to MIs (even if those would most likely be regs), and don't have knights yet (some horses though). Their force is likely to be large in numbers, not only strength

- that reg pike in Pamplona is just passing: it isn't fortified, and they have need for MPs. Which means that either it was very recently upgraded from a spear, was build last turn in Salamanca, or came from the bonus grass 966 from Pamplona (a good rally point for troops). At any rate, RP is still building troops in more cities, they know what is coming.
BTW, Salamanca is not very likely to be the place the pike came from: it makes 3 shields + 2 food, meaning an expansion in 10 turns (which didn't happen), and a pike in 10 turns. It has to have built a worker last, if the plains used was irrigated for at least 10 turns (which isn't necessarily true, the forest would also have worked)

- there is a granary, barracks and temple there, and currently they make 11 shields (a waste BTW, they could be making 5 surpluss food and 10 shields, meaning a growth of 1 turn faster. You'd expect some micromanaging in a capital run by a team of over 20 people). Again, this means more troops build here, although some growth related units (workers and settlers) will also have been built here. It is possible to make a 4 turn settler pump from the city, even if it doesn't look like they did that.

- the tiles seem to indicate a high commerce focus, but no library is build. I don't think that even if they would survive, they would start doing their own research soon.

- They're importing wines from GoW, although I don't see a source of extra connected lux (could be hidden beneath a city, I don't see that on the screen shot). They wouldn't be paying them gpt, would they?

DeepO

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