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MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:29
  Old Post 13-07-2003 22:20 Visit MrFun's homepage!
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Timeflow Avatar Enlargement: We've got the solution

How do the centuries go by in Ron?

I am the type of player that likes to play in each era for a good amount of time, not eras that go by quickly. I want time to enjoy using each era's technologies and units and feel that I'm playing an in-depth game, not something that will reach the last historical era in a couple of hours.

Since I have not bought RoN yet, what is the timeflow in the game like?

Signa is offline Signa
Warlord
IA, USA
Nov 2001
time: 23:29
  Old Post 13-07-2003 23:48 Visit Signa's homepage!
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"The whole of history on your lunch break" is one of their advertising points.

It's not like Civ2/3 where you may spend days (litterally 24hours) on games. At Ron you spend around an hour.

The game is divided into ages:

I Ancient
II Classical
III Medieval
IV Gunpowder
V Enlightnentment
VI Industrial
VII Modern
VIII Information

and a quasi-Future age at the end

Each age lasts from five to ten minutes, depending upon how you set up the tech prices and research times.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:29
  Old Post 14-07-2003 00:44 Visit MrFun's homepage!
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quote:
Originally posted by Signa
"The whole of history on your lunch break" is one of their advertising points.

It's not like Civ2/3 where you may spend days (litterally 24hours) on games. At Ron you spend around an hour.

The game is divided into ages:

I Ancient
II Classical
III Medieval
IV Gunpowder
V Enlightnentment
VI Industrial
VII Modern
VIII Information

and a quasi-Future age at the end

Each age lasts from five to ten minutes, depending upon how you set up the tech prices and research times.


Five to ten minutes!?

Where's the fun in using the different military units if they become obsolete before you can utilize them?
If there are no options to lengthen the time, then Empire Earth might be more to my liking.

Too bad that the RTS in RoN could not be implemented with still longer time periods.

Rohag is offline Rohag
Warlord

May 2002
time: 05:29
  Old Post 14-07-2003 02:22 Visit Rohag's homepage!
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With reference to standard games (not the Conquer the World campaign), the centuries do fly by on the default settings. The game setup options allow you, however, to adjust
1. game speed
2. costs of technology and aging
3. rate of technology and aging research.

I have not personally tried setting the speeds/rates to slowest and costs to highest, but I have read of one-two single-player games that lasted four-to-seven hours. But those are rare and most of mine have lasted 45 to 90 minutes.

In Conquer the World, the grand single-player campaign, the Ancient Age lasts one turn and each subsequent age lasts four turns (if I remember correctly). In each RTS scenario in each turn you can only advance one age. This setup allows you to spend more time with the units and buildings of each age spread out over the course of several turns. I've played through Conquer the World a number of times, and each full campaign involved nine-to-thirteen hours of RTS gameplay (apart from the turn-based portions).

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 14-07-2003 02:35
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I play the game on slowest/most expensive tech, and at the default settings, it'll take around 2 hours to finish a game...


But at present time I'm using a mod "Long saga mod", which makes techs take about 10 times as long to research, and they cost about 10 times as usual...

My last game took about 11 hours to finish...



It's also easy to do it self... There's just one small problem that needs to be solved: The AI isn't that good... at 'Toughest' the AI acts like 'Moderate', though I hope we someday will learn how to edit the AI, so we can make it much tougher (Could use some help here BHG )

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 14-07-2003 02:36
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Got spare money?

Btw, CtW is great also, you just need to change one number in one of the XML files, so it takes more turns between age shifts

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:29
  Old Post 14-07-2003 02:38 Visit MrFun's homepage!
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Sounds like RoN is not as great as I thought it would be.

Carch is offline Carch
Warlord
San Jose, CA, USA
Dec 1999
time: 21:29
  Old Post 14-07-2003 06:37 Visit Carch's homepage!
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RoN does what it does very well. It's a great RTS.

And it's configurable and moddable to slow it down.

I'm not sure what your objection is...?

Azrikam is offline Azrikam
Chieftain
London
Jan 2002
time: 05:29
  Old Post 14-07-2003 17:36
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Coming from a Civ2/SMAC background, I like time to think about what I'm doing. I play with research "slow and expensive", and play on "slow" speed. (switching to very slow as the game gets hectic) Add in liberal use of the Pause button, and games can last quite a long time.

That's one of the great things about RoN. If you want to spend a whole day playing one game, you can. Conversely, you can also finish a game in an hour.

Azrikam is offline Azrikam
Chieftain
London
Jan 2002
time: 05:29
  Old Post 14-07-2003 17:39
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Oh yeah, I also play "Conquest" when I want a longer game, and disable wonder and territory wins.

Signa is offline Signa
Warlord
IA, USA
Nov 2001
time: 23:29
  Old Post 14-07-2003 17:42 Visit Signa's homepage!
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The only problem with Conquest is it MIGHT stalmate at the end of the game as everyone gets the same tech (therefor same units and hard to conquer) and all the endgamers so they offer no advantage.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:29
  Old Post 15-07-2003 03:27 Visit MrFun's homepage!
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quote:
Originally posted by Carch
RoN does what it does very well. It's a great RTS.

And it's configurable and moddable to slow it down.

I'm not sure what your objection is...?


Where is the fun in using military units if they become obsolete in five or ten minutes as soon as they're available?

I want time to use strategy and tactics with the different military units that come with new technology. I was expecting RoN to implement RTS with longer eras.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 15-07-2003 15:42
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quote:
Originally posted by MrFun
Where is the fun in using military units if they become obsolete in five or ten minutes as soon as they're available?


There is no, that's the reason why we mod the game


And to make ages takes longer only requires little modding in the techrules.XML (Which only needs notepad to be opened)

ricardojahns is offline ricardojahns
Settler

Nov 2001
time: 01:29
Thumbs up  Old Post 15-07-2003 19:09
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TO MR FUN: URGENT Support Apolyton, buy Galactic Civilizations

MrFun,

i hope you read this.

IT IS A GREAT GAME. GETTING THE TIME FLOW AS YOU WANT IS JUST A ONE-LINE-ADJUSTMENT, IN one of the game's files. That's right, one single line. It is a line that sets the conversion factor for resources; the original game sets it to 10 times; so, if you want to have techs costs three times the original ones, you set this factor to 30. The very same is valid for tech research time, and for other costs also.

So, in few words, GO BUY THE GAME. As soon as you get it, I WILL HELP YOU MODIFY THE FILES SO YOU CAN GET WHAT I'VE GOT: Looong lasting and very very funny eras.

I will wait for you. Good luck,

The Rebel

solops is offline solops
Chieftain

Apr 1999
time: 23:29
  Old Post 15-07-2003 19:26
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Re: TO MR FUN: URGENT Put an end to popups!

quote:
Originally posted by ricardojahns
MrFun,

i hope you read this.

IT IS A GREAT GAME. GETTING THE TIME FLOW AS YOU WANT IS JUST A ONE-LINE-ADJUSTMENT, IN one of the game's files. That's right, one single line. It is a line that sets the conversion factor for resources; the original game sets it to 10 times; so, if you want to have techs costs three times the original ones, you set this factor to 30. The very same is valid for tech research time, and for other costs also.



OK, so where exactly is the line and item that needs adjusting? And how about the adjustment to slow down tech as well, so that it matches the longer ages? This is a great game, the best I have ever stopped playing, in fact. I am just not interested in an arcade game. But, if someone can detail, in simple, idiot proof words, how and where the time and tech mods are made, I'll jump back into it. I think that this is an issue that a lot of people, the entire CIV/MOO/TOAW crowd probably, is waiting to see addressed in concise form for non-programmers before they embrace what is a remarkable game. I, too, want a strategy game that takes days or weeks to play, not hours.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 15-07-2003 20:50
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solops is offline solops
Chieftain

Apr 1999
time: 23:29
  Old Post 15-07-2003 20:58
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Looks interesting. I am still interested in how to mod time and R&D, if someone will write a "How To". I know that multiple entries in one or two files are required.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 16-07-2003 05:15
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Here's a short "how to":

Open the file \RON\data\techrules.xml in notepad. Go to the techs you want to change, it should look a little like this:

code:
< TECH > < NAME > Classical Age < / NAME > < AGE > 0 < / AGE > < COST > 25f < / COST > < PREQ0 > none < / PREQ0 > < PREQ1 > none < / PREQ1 > < PREQ2 > none < / PREQ2 > < JOB_TIME > 400 < / JOB_TIME > < TRIBE_MASK > 111111111111111111111111 < / TRIBE_MASK > < SHOW0 > disable < / SHOW0 > < SHOW1 > disable < / SHOW1 > < WHERE > Library < / WHERE > < GRID_X >1< / GRID_X > < GRID_Y >1 < / GRID_Y > < TEX_ID >TEX_LIBRARY_3 < / TEX_ID > < TEX_COL >0 < / TEX_COL > < TEX_ROW >0 < / TEX_ROW > < TEX_CLIP >0 < / TEX_CLIP > < / TECH >


Btw, there's no spaces between < / > in the file, I have to make them here, since otherwise this post wont be shown right...

Just change these lines:

code:
< COST > 25f < / COST > < JOB_TIME > 400 < / JOB_TIME >


To whatever you like... If you want it to be 10x as much, just change it to:

code:
< COST > 250f < / COST > < JOB_TIME > 4000 < / JOB_TIME >


Keep in mind, the cost/job time is also based on what you choose when starting a game (If you have chosen 'Normal' or 'Slow and Expensive' or whatever they are called)

Just edit this by all the age techs, then you'll be fine


Hope you can use this... if not, then feel free to ask, and I'll see if I can give you an answer to your problem

Oh, and remember to make a backup before starting to edit the files.

Last edited by Adagio on 16-07-2003 at 05:20

solops is offline solops
Chieftain

Apr 1999
time: 23:29
  Old Post 16-07-2003 05:18
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Support Apolyton, buy Civilization III: Complete

Many, many thanks!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 16-07-2003 05:21
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Support Apolyton, buy Alpha Centauri

NP

Btw, I just edited the post above, since it didn't show up right, first time...

ricardojahns is offline ricardojahns
Settler

Nov 2001
time: 01:29
Thumbs up  Old Post 16-07-2003 05:25
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Hi,

i found out the 2 key parameters in rules.xml to control tech cost and speed.

ACCEL_RESEARCH value="1/1 speed

you want that to be 1/ x where x is the multiplier you want for your research speed. Let's say you want all techs 10 times the jobtime specified for each one, so you set x=10.

TECH_COST_FACTOR value="10 resources"/>

you want this one to be 10 times x where x is the multiplier you would like to apply for all research costs. Let's say you want those costs twice what is ORIGINALLY specified for each research, so you write TECH_COST_FACTOR value="20 resources" instead of the original value.

There are two other parameters that let you control multipliers for unit and building costs if you want also.

MOST IMPORTANT: IT WORKS!!! So if you don't want to change each parameter, or want to test scenarios in normal setting (hard coded), then you would like to use these parameters.

I am using RonMOd and wanted to test the european scenario with techs slowed down, so i tested this and worked.

Happy gaming!


Rebel

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 16-07-2003 05:27
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Thx, didn't know that one

ricardojahns is offline ricardojahns
Settler

Nov 2001
time: 01:29
Exclamation  Old Post 16-07-2003 05:29
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A LOT EASIER Support Apolyton, buy Civilization III: Complete

Hi,

well, if you want ALL techs costs and ALL techs speeds increased by the same factor, then use my method, because you will have to mess with only ONE file and only TWO lines in it. Only if you want to adjust speed and costs to different factors for each tech/age, use the method that messes with techrules.xml.

My 23.000 cents...

Rebel

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:29
  Old Post 16-07-2003 07:15 Visit MrFun's homepage!
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Full PM-box? Change here!

Ok -- thanks guys. I will print this thread out.

solops is offline solops
Chieftain

Apr 1999
time: 23:29
  Old Post 17-07-2003 18:51
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Enter the AD-FREE zone

Try this thread

http://apolyton.net/forums/showthre...&threadid=86897

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