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notyoueither
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of naught
Aug 2001 time: 22:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Republic at 100% (16)
- Luxury Slider at 0%
- 122 gold cash, -4 gpt
Urgent questions & tasks
FAM: NAP with CFC received. Need Consul approval to sign and send back.
FAM page updated. 
Unit movement & actions
G01 I. PoA moves 1-1 then fortifies.
G02 II. Expedition [S02 Flash] moves 4-7-6 then uses FORTIFY ALL trick with Flash.
S01 I. Jagjef:
- If Jagjef has at least 3 HP, then he will attack the barb camp.
- If Jagjef has 2 HP or 1 HP and there are no barb units in sight, then he will move to the mountain 7 of him. If this mountain has a barb unit on it, then Jagjef will fortify.
- If Jagjef has 1 HP and there are barb units in sight, then he will re-embark on the PoA.
S04 IV. moves from Incensity 2-2-1 towards MASP.
N04 IV. Togas remains on lookout for barbs.
N05 V. Enamel remains on lookout for barbs.
All other units to remain as they are.
Economy
Apolyton builting a Settler (2) - (Turn 5 of 6 schedualed)
Change to an NM, same time
Mingapulco building a Sword (4) - (Turn 3 of 6 scheduled)
Banatopia building a Settler (1) - (Turn 6 of 6 scheduled)
Change to an NM, same time, this must be done, to get the results that I had gotten on my Sim
Incensity Sword built, building a Worker (2) - (Turn 1 of 2 scheduled)
Tripoli Worker built, start building a Barracks (12) - (Turn 3 of 16 schedualed),
Hispanica Worker built, start building a Barracks (??) - (no schedule yet)
Karina building a worker (6, 8 to grow) - (turn 5 of 12 needed)
this city really should be building a wall, incase CDG comes to call. I will have 17 workers way before Republic from other places.
LuxInvicta building worker (7) - (Turn 3 of 10)
change to settler, this city will have the settler built right when it gets to size 3, with the mines that will be put in
Big Bend start building worker (9, 11 or 12 actually) - (no schedule yet)
this city really should be building a wall, incase CDG comes to call. I will have 17 workers way before Republic from other places.
WF:
Apolyton: 3-4-12-13 at start, NC.
Mingapulco: 2-3-10 at start. NC
Bananatopia: 2-4-8-19 at start, NC.
Incensity: 5-7-17- ?? (grows this turn) at start. Change to 5-6-7-17.
Tripoli: 19 at start. NC.
Hispanica: 6-11 (?? pop loss due to worker) at start. Change to 11.
Karina: 9 at start, NC
LuxInvicta: 13 at start, NC.
Big Bend: 5 at start, NC.
Workers:
Worker1: 'Dan': Clearing (1 Turns) Tripoli WF #7 (BigB WF #10).
Worker2: 'Monkee': Clearing (1 turns) Tripoli WF #7 (BigB WF #10). This tile is clear, but neither Dan Nor Monkee move this turn.
Worker3: 'panag' Mining (1 turns) at Poly WF #1 (Inc WF #6). Mine is built, Panag moves next turn.
Worker4: 'EVC' Move (1) to Karina WF #1, will start clearing next turn.
Worker5: 'Dejon' Move (1) to Karina WF #1, will start clearing next turn.
Worker6: 'MrWIA' Clearing (5) Ming WF #7.
Worker7: 'Rush' Clearing (5) Ming WF #7.
Worker8: 'Yo' Clearing (5) Banana WF #17
Worker9: CalcII Start Clearing (5) Banana WF #17
Worker10: From Hispanica needs a name: Move 2 to Hispanica WF #5 (Horses), will road next turn.
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 15-07-2003 at 09:25
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notyoueither
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of naught
Aug 2001 time: 22:29
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Actions:
Unit movement & actions
S01 Jagjef attacks barb camp. Wins with no damage. Promoted Add 25 gold to the treasury 
G01 PoA moves 1 1 then fortifies
G02 Expedition [S02 Flash] moves 4-7-6 then uses FORTIFY ALL trick with Flash.
S04 moves from Incensity 2-2-1 towards MASP
N02 Mao moves 1 1 4 to be in position if CDG invites us to slay barbs
N03 DarkCloud moves 1 1 4 to be in position if CDG invites us to slay barbs
W02 BigFree moves 7 4 to be in position to act as scout for merc force if CDG invites us to slay barbs
Economy
Apolyton builting a Settler (2) - (Turn 5 of 6 schedualed). Not changed. The Consuls have agreed we need the cities sooner than the 30su's
Mingapulco building a Sword (4) - (Turn 3 of 6 scheduled)
Banatopia building a Settler (1) - (Turn 6 of 6 scheduled) Not changed. The Consuls have agreed we need the cities sooner than the 30su's
Incensity Sword built, building a Worker (2) - (Turn 1 of 2 scheduled). Do we need a worker from a city with slow growth and just got to a 5 turn sword? Set to a sword (5)
Tripoli building a Barracks (38) - (Turn 3 of some large number scheduled)
Hispanica Worker built, start building a Barracks (20) - (no schedule yet)
Karina building a worker (5,7 to grow) - (turn 5 of 12 needed)
LuxInvicta building worker (7) - (Turn 3 of 10). No, I will not change this to a settler, we need workers from expendable cities, not barracks cities. Also, we do not need another settler. The 11 needed are planned for.
Big Bend start building worker (9, 11 or 12 actually) - (no schedule yet). And it shall stay on workers, for now.
WF:
Apolyton: 3-4-12-13 at start, NC
Mingapulco: 2-3-10 at start. NC
Bananatopia: 2-4-8-19 at start, NC
Incensity: 5-6-7-17. NC
Tripoli: 19 at start. NC
Hispanica: 11 at start. NC
Karina: 9 at start, NC
LuxInvicta: 13 at start, NC
Big Bend: 5 at start, NC
Workers:
Worker1: 'Dan': Clearing (1 Turns) Tripoli 4
Worker2: 'Monkee': Done Clearing Tripoli 4. Starts road (2)
Worker3: 'panag' Mining (1 turns) at Poly 8
Worker4: 'EVC' Move (1) to Karina 8
Worker5: 'Dejon' Move (1) to Karina 8
Worker6: 'MrWIA' Clearing (5) Ming 4
Worker7: 'Rush' Clearing (5) Ming 4
Worker8: 'Yo' Clearing (5) LuxInvicta 9
Worker9: 'Calc II' Start Clearing (5) LuxInvicta 9
Worker10: From Hispanica named 'Spink'. Moves 2
Slider: Set science to 80%. +1 gpt. 147 in the bank. We can floor it later to speed republic if needed. In the meantime, we will likely have less than 25gpt when we hit republic. The 25 from the barb camp represents one turn sooner to launch the war with all warriors upgraded.
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Dominae
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Another cheerleader comment: third in Productivity is just awesome, given what we were given. Hopefully #1 or #2 is CFC or GCA.
I know there are other stats, but Productivity has never let me down as the figure that tells you who's who in the world stage. We're in the top 3 my friends!
Dominae
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