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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 14-07-2003 04:49
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Turn 87, 850 BC Support Apolyton buy from Amazon

To be edited by the Consuls and Ministers.

Status:
- Researching Republic at 100% (16)
- Luxury Slider at 0%
- 122 gold cash, -4 gpt


Urgent questions & tasks
FAM: NAP with CFC received. Need Consul approval to sign and send back.
FAM page updated.

Unit movement & actions

G01 I. PoA moves 1-1 then fortifies.
G02 II. Expedition [S02 Flash] moves 4-7-6 then uses FORTIFY ALL trick with Flash.

S01 I. Jagjef:

  • If Jagjef has at least 3 HP, then he will attack the barb camp.
  • If Jagjef has 2 HP or 1 HP and there are no barb units in sight, then he will move to the mountain 7 of him. If this mountain has a barb unit on it, then Jagjef will fortify.
  • If Jagjef has 1 HP and there are barb units in sight, then he will re-embark on the PoA.
S04 IV. moves from Incensity 2-2-1 towards MASP.

N04 IV. Togas remains on lookout for barbs.
N05 V. Enamel remains on lookout for barbs.


All other units to remain as they are.

Economy
Apolyton builting a Settler (2) - (Turn 5 of 6 schedualed)
Change to an NM, same time
Mingapulco building a Sword (4) - (Turn 3 of 6 scheduled)
Banatopia building a Settler (1) - (Turn 6 of 6 scheduled)
Change to an NM, same time, this must be done, to get the results that I had gotten on my Sim
Incensity Sword built, building a Worker (2) - (Turn 1 of 2 scheduled)
Tripoli Worker built, start building a Barracks (12) - (Turn 3 of 16 schedualed),
Hispanica Worker built, start building a Barracks (??) - (no schedule yet)
Karina building a worker (6, 8 to grow) - (turn 5 of 12 needed)
this city really should be building a wall, incase CDG comes to call. I will have 17 workers way before Republic from other places.
LuxInvicta building worker (7) - (Turn 3 of 10)
change to settler, this city will have the settler built right when it gets to size 3, with the mines that will be put in
Big Bend start building worker (9, 11 or 12 actually) - (no schedule yet)
this city really should be building a wall, incase CDG comes to call. I will have 17 workers way before Republic from other places.

WF:
Apolyton: 3-4-12-13 at start, NC.
Mingapulco: 2-3-10 at start. NC
Bananatopia: 2-4-8-19 at start, NC.
Incensity: 5-7-17- ?? (grows this turn) at start. Change to 5-6-7-17.
Tripoli: 19 at start. NC.
Hispanica: 6-11 (?? pop loss due to worker) at start. Change to 11.
Karina: 9 at start, NC
LuxInvicta: 13 at start, NC.
Big Bend: 5 at start, NC.

Workers:
Worker1: 'Dan': Clearing (1 Turns) Tripoli WF #7 (BigB WF #10).
Worker2: 'Monkee': Clearing (1 turns) Tripoli WF #7 (BigB WF #10). This tile is clear, but neither Dan Nor Monkee move this turn.
Worker3: 'panag' Mining (1 turns) at Poly WF #1 (Inc WF #6). Mine is built, Panag moves next turn.
Worker4: 'EVC' Move (1) to Karina WF #1, will start clearing next turn.
Worker5: 'Dejon' Move (1) to Karina WF #1, will start clearing next turn.
Worker6: 'MrWIA' Clearing (5) Ming WF #7.
Worker7: 'Rush' Clearing (5) Ming WF #7.
Worker8: 'Yo' Clearing (5) Banana WF #17
Worker9: CalcII Start Clearing (5) Banana WF #17
Worker10: From Hispanica needs a name: Move 2 to Hispanica WF #5 (Horses), will road next turn.


Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 15-07-2003 at 09:25

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 15-07-2003 01:53
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Need Consular approval to sign and return the NAP sent to us by CFC. Take a look.

We MAY want to add in something about seafaring, though ... the NAP is cultural territory + 1 tile.

--Togas

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 15-07-2003 02:07
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I will have a look later on. That clause caught my eye.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 15-07-2003 02:26 Visit Trip's homepage!
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G01 I. PoA moves 1-1 then fortifies.
G02 II. Expedition [S02 Flash] moves 4-7-6 then uses FORTIFY ALL trick with Flash.

S01 I. Jagjef:

  • If Jagjef has at least 3 HP, then he will attack the barb camp.
  • If Jagjef has 2 HP or 1 HP and there are no barb units in sight, then he will move to the mountain 7 of him. If this mountain has a barb unit on it, then Jagjef will fortify.
  • If Jagjef has 1 HP and there are barb units in sight, then he will re-embark on the PoA.
S04 IV. moves from Incensity 2-2-1 towards MASP.

N04 IV. Togas remains on lookout for barbs.
N05 V. Enamel remains on lookout for barbs.


All other units to remain as they are.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 15-07-2003 10:51
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A couple of "before shots"



notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 15-07-2003 12:26
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Actions:

Unit movement & actions
S01 Jagjef attacks barb camp. Wins with no damage. Promoted Add 25 gold to the treasury

G01 PoA moves 1 1 then fortifies
G02 Expedition [S02 Flash] moves 4-7-6 then uses FORTIFY ALL trick with Flash.

S04 moves from Incensity 2-2-1 towards MASP

N02 Mao moves 1 1 4 to be in position if CDG invites us to slay barbs
N03 DarkCloud moves 1 1 4 to be in position if CDG invites us to slay barbs

W02 BigFree moves 7 4 to be in position to act as scout for merc force if CDG invites us to slay barbs


Economy
Apolyton builting a Settler (2) - (Turn 5 of 6 schedualed). Not changed. The Consuls have agreed we need the cities sooner than the 30su's
Mingapulco building a Sword (4) - (Turn 3 of 6 scheduled)
Banatopia building a Settler (1) - (Turn 6 of 6 scheduled) Not changed. The Consuls have agreed we need the cities sooner than the 30su's
Incensity Sword built, building a Worker (2) - (Turn 1 of 2 scheduled). Do we need a worker from a city with slow growth and just got to a 5 turn sword? Set to a sword (5)
Tripoli building a Barracks (38) - (Turn 3 of some large number scheduled)
Hispanica Worker built, start building a Barracks (20) - (no schedule yet)
Karina building a worker (5,7 to grow) - (turn 5 of 12 needed)
LuxInvicta building worker (7) - (Turn 3 of 10). No, I will not change this to a settler, we need workers from expendable cities, not barracks cities. Also, we do not need another settler. The 11 needed are planned for.
Big Bend start building worker (9, 11 or 12 actually) - (no schedule yet). And it shall stay on workers, for now.

WF:
Apolyton: 3-4-12-13 at start, NC
Mingapulco: 2-3-10 at start. NC
Bananatopia: 2-4-8-19 at start, NC
Incensity: 5-6-7-17. NC
Tripoli: 19 at start. NC
Hispanica: 11 at start. NC
Karina: 9 at start, NC
LuxInvicta: 13 at start, NC
Big Bend: 5 at start, NC

Workers:
Worker1: 'Dan': Clearing (1 Turns) Tripoli 4
Worker2: 'Monkee': Done Clearing Tripoli 4. Starts road (2)
Worker3: 'panag' Mining (1 turns) at Poly 8
Worker4: 'EVC' Move (1) to Karina 8
Worker5: 'Dejon' Move (1) to Karina 8
Worker6: 'MrWIA' Clearing (5) Ming 4
Worker7: 'Rush' Clearing (5) Ming 4
Worker8: 'Yo' Clearing (5) LuxInvicta 9
Worker9: 'Calc II' Start Clearing (5) LuxInvicta 9
Worker10: From Hispanica named 'Spink'. Moves 2

Slider: Set science to 80%. +1 gpt. 147 in the bank. We can floor it later to speed republic if needed. In the meantime, we will likely have less than 25gpt when we hit republic. The 25 from the barb camp represents one turn sooner to launch the war with all warriors upgraded.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 15-07-2003 12:35
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BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 15-07-2003 12:43 Visit BigFurryMonster's homepage!
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quote:
Originally posted by notyoueither
G01 PoA moves 1 1 then fortifies
G02 Expedition [S02 Flash] moves 4-7-6 then uses FORTIFY ALL trick with Flash.


Are your keys aligned the same way as mine? 6 denotes east, and I do suppose the Expedition is heading west.

I suppose the Expedition will reach the island off the coast of CFC sooner than the Princess? Otherwise, the Princess had better moved 3 tiles.


edit: GCA captured the Goats! Weehaa!

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 15-07-2003 12:47
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Both ships followed the MOW's recommendations. Happily, I agree with them this turn.

PoA can speed to the island. We will find no civs south of GCA and CFC.

The Expedition is well used by hitting all the corners on the way south. We may well find contact north of the island off CFC's coast.

Addit: and that island could turn out to be a 4 tile mountain chain leading to nowhere.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 15-07-2003 12:51 Visit BigFurryMonster's homepage!
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quote:
Originally posted by notyoueither
PoA can speed to the island. We will find no civs south of GCA and CFC.


Agreed. But why did it move only 2 tiles (in a non-optimal direction) then?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 15-07-2003 12:57
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Well, it is a corner, and it is adjacent to jagjef, and we do get to the island on the same turn regardless.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 15-07-2003 13:00 Visit BigFurryMonster's homepage!
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quote:
Originally posted by notyoueither
Well, it is a corner, and it is adjacent to jagjef, and we do get to the island on the same turn regardless.


Ah, OK. I can see we'll have to cross the Balance of Power strait, anyway.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 15-07-2003 13:01
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Yes. Exploration is not all full speed ahead regardless of the situation, is it?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 15-07-2003 14:56
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quote:
Originally posted by Togas
Need Consular approval to sign and return the NAP sent to us by CFC. Take a look.

We MAY want to add in something about seafaring, though ... the NAP is cultural territory + 1 tile.

--Togas


Well, they did say something about scouting and also that we can work stuff like that out in a chat. I think we can approve of it as is.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 15-07-2003 15:01
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I would query them on that. Make sure that the Expedition and the PoA are welcome, and that we are not violating an agreement by going to the island. They are likely eyeing that land mass the same way we are. Contact across the seas can be the mana from heaven in this game.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:29
  Old Post 15-07-2003 21:04
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To be blunt: Screw CFC. They're in no position to make demands on us. What, they want ANOTHER war with someone kicking their arse? We can tell them we'll give them the benefits of our expedition when it is concluded. :P

Sail the boat on, and politely tell CFC to ram it vigorously up thine posterior if they don't like it.

EDIT: And on further note, what does military success by GCA against CDG mean to us? If they DID actually wipe out CDG, what would that mean? Or is this the ideal state of events- GCA stripping themselves down and weak, CDG expending what little energy they have, and CFC concentrating on GCA, instead of expanding?

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:29
  Old Post 16-07-2003 05:29
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A fight for the death wastes CDG's GA beyond salvage. GCA and CDG fighting it out like there's no tommorow is the best case scenarioo: what real gains could any of them achieve by winning over another, by the time our "evil-scheme" kicks in? Mostly nothing, probably.

The worst case scenario would have been peace between CDG and GCA- meaning CDG has the most of their GA to expand and/or build more Immortals- that will be used against us in the future. GCA taking a city, in a game that is all about pride and honor means this war won't end very soon... I hope not .

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:29
  Old Post 16-07-2003 05:55
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It is all falling in to place. Pride is a big thing in the ISDG and by the looks of it there is almost no chance that CDG and GCA will make peace. Knowing CDG they will now to something crazy and stupid to get at least a city from GCA to restore their pride and dignity.

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:29
  Old Post 16-07-2003 06:01 Visit WhiteBandit's homepage!
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War Wariness Get a bigger avatar today!

I setup a cheap and quick PBEM game with myself to test war wariness. I know BigFree and Alexman both stated it was back, but I wanted to confirm it with my own eyes as well.

So I can indeed conclude that war wariness is a factor in this patch. So this is definitely something we will need to account for in our future conquests.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 16-07-2003 08:25
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Woo-hoo! Barb luck for a change. Next thing you know we'll get a Leader or something...




Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 16-07-2003 08:31
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Another cheerleader comment: third in Productivity is just awesome, given what we were given. Hopefully #1 or #2 is CFC or GCA.

I know there are other stats, but Productivity has never let me down as the figure that tells you who's who in the world stage. We're in the top 3 my friends!


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 16-07-2003 08:35 Visit Trip's homepage!
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quote:
Originally posted by Dominae
Another cheerleader comment: third in Productivity is just awesome, given what we were given. Hopefully #1 or #2 is CFC or GCA.

Based upon their cities, improvements and terrain, that's impossible. My best guess would be CGN and GWT.

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