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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:29
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Well, I don't think that settlers with zero move points can do anything. The only thing is making all surroundings fertile, give the AI a normal settler and hope he will found the city on the correct spot (if in doubt, test it several times, and make sure he will always found the city).
Other than that you can always try to have an "invisible" city (i.e. one that is there, but cannot be seen because it has an invisible graphic), with unfertile surroundings, then change the cities.gif file to make the city "visible" and use the CHANGETERRAIN command to make the surrounding terrains fertile, so the city can grow.
Of course, some things can't be changed (the city will appear on the radar map, and it will say "Moscow" on the map, plus there will be impassable terrain, and the city can be taken-unless you surround it with "impassable" units), but this would still work.
By the way, are Barbarians going to found the city? If that is so, they won't.
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:29
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I think you can get the AI to build the site by hex-editing.
Change the tile fertility to the maximum, and from what I've seen so far, the AI will immediately build a city. Of course, you must be sure no other settlers are around, or the AI might spontaneously decide to build a city there ahead of time.
If that's a real problem, you can circumvent that too, by putting an impassible unit on it. When the time is there, use a changeterrain event to kill the impassible unit and put the settler on the square. You might also want to change the fertility of the surrounding squares to 0, to prevent any cities from being built adjacent to future Moscow.
Oh, and about the icon. I can't really decipher what it says, but it seems like it's (a part of) the first words of the first and second line of some text. So even if I could decipher it, it probably wouldn't make any sense.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:29
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quote: Originally posted by Palaiologos
when you say change fertility to the max what do you mean?
Create for example a tile that yields 50 food or something?
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Thats right.
AI should build the city on that terrain, make sure the civ is expansive and aggressive. Will the Russians be a new civ?
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