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Stereophobia is offline Stereophobia
Settler

Jan 2002
time: 05:29
  Old Post 15-07-2003 02:18
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#1 Report this post to a moderator
About Luxuries Inflate your Upload Space

Ok after playing the game to death when it first came out I've re-started playing once again. This time however I wanted to screw arround with how the world arround me works, one thing I really wanted to change was the ammount of luxuries on the map. Ive made an Uber world (biggest size possible) and I barely ever see any luxuries. What values should I edit to see them more often and what is a good setting to give them?

Thanks in advance

stonewall is offline stonewall
Chieftain
aka: zorven
Jan 1970
time: 23:29
  Old Post 15-07-2003 02:21
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I have not messed with this before, but go into the editor and on the Natual Resources tab, there is an Apperance Ratio value. I would say up that to increase the number of occurances.

More info than that is probably available with a search in the Creation forum.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:29
  Old Post 15-07-2003 02:24
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the biggest problem with the "biggest size possible" (i dont know how big exactly that is) is that there can be a total of 516 cities on the map. even a 300x300 map with 70% water should have land and the maximum number of cities.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:29
  Old Post 15-07-2003 02:31
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#4 Report this post to a moderator
Get a bigger avatar today!

If you look at the real world even today, you'll see see that there is huge tracts of sparsely settled and unsettled land. I see no problem with that.

Bamspeedy is offline Bamspeedy
Chieftain
Wisconsin, USA
Sep 2002
time: 23:29
  Old Post 15-07-2003 03:00
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Yes, you would have to alter the appearance ratio in the editor.
For luxuries it is set to 0, which is random (but it does seem to relate to the number of civs in the game). It seems to give about 1 per player on average, and the luxuries are usually grouped together (so civs can get a monopoly on them). I haven't tested to see if altering this number would cause the luxuries to be spread out like the strategics are.

Here is what the editor help says:
quote:

Appearance Ratio (Resource Properties)

Determines how many instances of the selected resource appear per player in the game. In an eight-player game, a value of 160 would mean 2 of each resource per player. Note that even if this number indicates that there are two resources per player in the game, this does not mean that each player will have access to those two resources. Setting this value to zero means the resource will be distributed at random.

Note that resource placement is also limited by which terrain types can support the given resource.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 15-07-2003 03:21
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Stereophobia I just finished yesterday with AU402 on a 250X250 with 4 civs. You better be prepared for some seriously long turn waits once the action starts.
On a Pent IV 1.7 GH turns got as long as an hour.
On my 3.06 GH they got out to around 25 minutes.
This is with nearly all civs at war with someone.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:29
  Old Post 15-07-2003 05:21
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#7 Report this post to a moderator
Get a bigger avatar today!

"If you look at the real world even today, you'll see see that there is huge tracts of sparsely settled and unsettled land. I see no problem with that."

in the game, though, it can also be the most fertile/best land. the other problem with this is that the land cannot be claimed, not like the real world today.

Stereophobia is offline Stereophobia
Settler

Jan 2002
time: 05:29
  Old Post 15-07-2003 06:17
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#8 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by vmxa1
Stereophobia I just finished yesterday with AU402 on a 250X250 with 4 civs. You better be prepared for some seriously long turn waits once the action starts.
On a Pent IV 1.7 GH turns got as long as an hour.
On my 3.06 GH they got out to around 25 minutes.
This is with nearly all civs at war with someone.

Well I already did one with the 362 x 362 map but only had 12 civs and the longest turn wait was about 5 minutes, which is strange considering I only have a P450 with 64MB ram, even when we were all at war it never took more than 5 minutes, although since I installed PTW the turns have seemingly sped up to an ave of 3 minutes.

And thanks to everyone else for the help.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 15-07-2003 06:50
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

Stereo, try AU 402... the luxury situation is, hmmm, interesting.

To clarify for vxma1, I think he *ended* with 4 civs... you start with considerably more.

And I just gotta throw this in (although it may become a major threadjack):

"It's not the size that matters, it's the [blank]".

Suggestions?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 15-07-2003 10:14
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#10 Report this post to a moderator
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One factor could have been the game was played with max water and many cities with coastal cities and harbors. You a lot of work was done if a city was add or lost. You could see huge time delays mid way into the game every time you created a new city. The animation for the settler would squat and not move for several minutes.
Also 24 civs is an lot of extra checking over 12. I think I ended with 15 civs at 2050.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 15-07-2003 10:15
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#11 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Theseus
"It's not the size that matters, it's the [blank]".

Suggestions?


How about this lame one:

"traits"

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 15-07-2003 10:37
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#12 Report this post to a moderator
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quote:
Originally posted by Theseus
"It's not the size that matters, it's the [blank]".

CPU speed. AU402 kicked my meager little computer's booty (and it's only 2 years old).

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:29
  Old Post 15-07-2003 11:42
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#13 Report this post to a moderator
Put an end to popups!

Any chance the new engine will correct these speed issues?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 15-07-2003 11:53
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#14 Report this post to a moderator
Remove this text

quote:
Originally posted by The Mad Monk
Any chance the new engine will correct these speed issues?


Two chances: slim and none and slim just left town.
If they want to test it, I will gladly send them a few saves.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:29
  Old Post 15-07-2003 11:59
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#15 Report this post to a moderator
Tired of ads?

What the hell are they doing that requires such a ridiculous amount of time, anyway? It's not enough to establish a path, they're trying for a best fit, or what?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:29
  Old Post 15-07-2003 13:00
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#16 Report this post to a moderator
Got spare money?

Probably doing some 'funny stuff' that look real neat but are unbelievable slow. Maybe recalculating ALL trade routes each time something happens with a city without using lookup tables.

pollyworth is offline pollyworth
Settler

Jul 2003
time: 05:29
  Old Post 15-07-2003 14:23
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#17 Report this post to a moderator
Support Apolyton or Terrorists Win

But keep in mind that the more luxuries on the map, the less valuable they are.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 15-07-2003 21:29
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#18 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by pollyworth
But keep in mind that the more luxuries on the map, the less valuable they are.


Not in the current implementation. Each wonder you aquire make additonal citizens happy and this is multiplied by a market place.
In Au402 I had something like 14 furs and everyone wanted them. This is because there are only 8 types of lux and each civ would like to have one of each.
Now if they add additional types of lux beyond the 8 (and they are), then it could reduce their value, if they are all in the game at once and there are enough so all civs can have 8. If not the value will still be high. A large civ in Rep or Demo on Emperor level with surely want to have all the luxs they can get.

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