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Tiemler
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quote: in a side note, I wasn't conquered that game. I was hounded down to a small, poor planet, which was then destroyed by a comet. How humiliating..... |
Wow, they ARE bad omens. 
Anyway, I love small maps because of the hard-fought nature of these games. You're not fielding technological terrors by the time you get in your first long hard slog of a war, and even with a good start, you're not much larger than your neighbors. And if you lose the vote, you stand a chance of winning.
My favorite games of MOO1 are those in which you get in a fight with your neighbor over what would be your third planet, and it changes hands a few times. You end up fighting with the basic, aptly named Fighter, or barely upgraded medium ships.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:29
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quote: Originally posted by da_hal
there was a trick to getting out of final war, i forget exactly. i think if you eliminate the winner, and then cause revolts in the remaining players, it "forgets" that you lost the vote. |
Doesn't Work. At least not in 1.3. I played as the darloks recently and saw them vote in the meklars as high master. I went and knocked them down to one planet each, and when everything had been researched, I took the meklars world and caused revolutions on the other 3 ( the last one having been wiped out by a space crystal). It took about 40 turns to get them all to revolt simultaneously, but I did it, and they were all still joined against me.
BTW, speaking of the space crystal, I have seen a bug where you can't atmosphere terraform worlds that have been radiated by the space crystal/space amoeba. Sometimes. I had one game where I took orion after it was ravaged by a crystal, and it stayed small and radiated.
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