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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > MOO1 Final War
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Tiemler is offline Tiemler
Chieftain

Nov 2004
time: 05:29
  Old Post 05-12-2004 13:00
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#31 Report this post to a moderator
Re: MOO1 Final War Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
in a side note, I wasn't conquered that game. I was hounded down to a small, poor planet, which was then destroyed by a comet. How humiliating.....


Wow, they ARE bad omens.

Anyway, I love small maps because of the hard-fought nature of these games. You're not fielding technological terrors by the time you get in your first long hard slog of a war, and even with a good start, you're not much larger than your neighbors. And if you lose the vote, you stand a chance of winning.

My favorite games of MOO1 are those in which you get in a fight with your neighbor over what would be your third planet, and it changes hands a few times. You end up fighting with the basic, aptly named Fighter, or barely upgraded medium ships.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:29
  Old Post 05-12-2004 19:53
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#32 Report this post to a moderator
Full PM-box? Change here!

another thing about small maps is I have never seen the high council be undecided long enough for someone to take orion. there just aren't enough ships or high enough tech to do it. I have seen the first council vote take place as quickly as 40 years after the start of the game. In that game I just described as alks vs. darloks, they voted him in as high master only 75 years into the game!
that kind of situation makes you scramble.

the sakkras and I were fighting over my second planet for a bit, which I didn't get, since they were beyond my 5 parsec range, and when I spied on them later on, they still didn't have the requisite fuel cells. What, did they put reserve tanks on their colony transports or something?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 05-12-2004 23:01
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#33 Report this post to a moderator
Increase the size of your Attachments

I have seen them make a colony ship out of a huge design to fit the reserve in very early, before construction kicked in enough to let it fit in a large.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:29
  Old Post 06-12-2004 13:52
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#34 Report this post to a moderator
Lose 30 kilos (of popups)

I've done the same thing a couple of times out of desperation.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:29
  Old Post 06-12-2004 14:47
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#35 Report this post to a moderator
Remove this text

funny thing was, I never saw any of their ships, just some troop transports.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:29
  Old Post 11-12-2004 17:53
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#36 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by da_hal
there was a trick to getting out of final war, i forget exactly. i think if you eliminate the winner, and then cause revolts in the remaining players, it "forgets" that you lost the vote.


Doesn't Work. At least not in 1.3. I played as the darloks recently and saw them vote in the meklars as high master. I went and knocked them down to one planet each, and when everything had been researched, I took the meklars world and caused revolutions on the other 3 ( the last one having been wiped out by a space crystal). It took about 40 turns to get them all to revolt simultaneously, but I did it, and they were all still joined against me.

BTW, speaking of the space crystal, I have seen a bug where you can't atmosphere terraform worlds that have been radiated by the space crystal/space amoeba. Sometimes. I had one game where I took orion after it was ravaged by a crystal, and it stayed small and radiated.

 
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