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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:29
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I discovered the joys of Final War when I played one of my first average level games. I was about to take Orion in a large galaxy and all of a sudden the rest of the races voted someone else to be high master. incensed by their stupidity, I refused their decision and found myself in one of the most difficult fights I've ever had. I held onto orion by the skin of my teeth several times and it took almost two centuries to get the upper hand, but I finaaallllly won that one. (oh well, another millenia under a tyrant...)
Since then, I have actually decided to go to final war for the fun of it, though it has never gotten that close ever again. The most obvious way is to vote for your opponent in the high council and then refuse to accept him. A really odd variant of this is to get elected to high master yourself, and then refuse to accept it. all those races who voted for you will now go to final war with you (so just who is high master, anyway?)
anyway, the reason I started this thread is because of a situation where I got my but kicked in a small galaxy, 5 races. the silicoids expanded and even though I had decent relations with the others, they all voted the silicoids in.
How can I keep these things from happening? I have been blindsided by these high council votes united against me more than a few times, and I don't always have enough to block election. is there any way I can prepare for these things, and get at least one ally to keep me from getting wiped up with.
I was not ready. I had 4 planets, warp 3 ships and robotic controls3. ahead of everyone except the psilons technologically, I was playing as the alkaris, who can defend astonishingly well with stacks of itty bitty ships. but when all those technically pathetic silicoids got psilon technology in the final war, my butt was toast.
in a side note, I wasn't conquered that game. I was hounded down to a small, poor planet, which was then destroyed by a comet. How humiliating.....
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Gilgamensch
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France
Jun 2002 time: 06:29
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One thing you might want to do, check which medium AI is having war with whom. This AI shouldn't be to unfriendly to you, but if you declare war onto the other AI, you might be able to get a treaty with the other one (allience), sometimes you just have to declare and they will offer by themselves............
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da_hal
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another trick is to do the Versaille: give whoever whatever it takes to keep you safe during the vote.
usually, if you are in 3rd place, you are very safe. however, this rarely happens in small-medium worlds (if it does, you will probably get run over pretty quick by the bulrathi or something.)
In the Versaille strat, this assumes that you are vulnerable in 2nd place, with say the sillicoids or somebody ahead of you by a substantial margin.
If anybody is at war with you, they will automatically vote against you. If they declare war right before the vote, you are screwed. However, you can sort of force them to declare peace by giving them stuff.
Always work towards appeasement as soon as you can. In a worst-case scenario, humans hate you and set off an alliance firecracker line so that everybody hates you. Even if you can defend yourself in the short-term, you will lose the vote.
On the other hand, you can use the Holocaust strategy. When you are in danger of losing the vote, immediately attack your smallest neighbor, ideally one with only 1-2 planets. If you win, you give yourself some breathing space in the next vote. If you lose, you would have probably lost anyway at the vote.
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ravagon
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Australia
Sep 1999 time: 13:29
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Going to Final war is always fun.
The tech-sharing of your opponents can be lethal. All of a sudden one of the minor empires becomes the most dangerous because they suddenly lose enough ships to scrap the remainder of a few classes and suddenly they have a whole new set of modern, lethal designs that start taking their toll.
I had one game in which I held about 40% of the galaxy before going into final war mode and it was only barely enough. I ended up taking heavy losses faster than I could rebuild for turn after turn and lost a dozen or so planets before I could complete enough exterminator squadrons (centred around dreadnought sized ships packed with engines, bombs, lightning fields and stream projectors to kill enemy planets) to take out enough of the enemys nearby ship production worlds to give my defensive fleets a chance to recover.
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da_hal
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there was a trick to getting out of final war, i forget exactly. i think if you eliminate the winner, and then cause revolts in the remaining players, it "forgets" that you lost the vote.
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Gilgamensch
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France
Jun 2002 time: 06:29
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quote: Originally posted by da_hal
there was a trick to getting out of final war, i forget exactly. i think if you eliminate the winner, and then cause revolts in the remaining players, it "forgets" that you lost the vote. |
Doesn't sound like you would need it though...................
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:29
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something I've discovered about final war. even though they all share technology, they seem to do research individually. In other words, when I went to Final War recently I held about one third of a small galaxy, while the rest was evenly divided among the other 4 races, and their tech research rate was as for races of merely about 3 planets, while mine was of 7 worlds. they seemed to research so slowly.....
interesting thing, is if one of the races is very small, say confined to one planet, their counter espionage will be so small that you can steal from them most easily, and get techs from them all. Thanks for that one, vxma1.
I am running a long one at the moment. I have long since researched everything, and I've taken over enemy worlds on foot periodically for the dual purpose of gaining all their recent techs, and turniing their worlds into huge gaians with my tech. since I refuse to build factories on my temporary stays, they don't gete anything from me when they take the world back (or more often, bomb it to death because they can't beat me on the ground. I figure once I do all their worlds, their pop will be more than mine and I'll start to have a fight.
but it'll take a while. I'm up to year 3600 and they just got neutronium bombs..... I mean, when I first went to final war, I was the only race with anything faster than retro engines. I guess that's what I get for playing on easy...
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:29
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OK, I recently got stomped in an average game, small galaxy, 5 opponents. Played as the Alkari I got up against the humans, silicoids, psilons, and darloks. Darloks were on a single world, and the meklars were off in a corner by themselves. I got 5 worlds, less than the silicoids and only 1 more than the unusually bloodthirsty psilons.
Like you suggested, Around 5 -7 years before the latest vote, I played kissy face with the humans and psilons, letting the silicoids, my main rivals, be. The psilons became quite friendly fast, and regarded me highly. the humans were nice enough and signed a non agression pact, and oddly enough, the silicoids offered me non agression!!
but then the Impotent Darloks declared war on me, and I thought, "who cares?". then the Psilons went to war with me with no warning (what I get for dealing with an erratic), then the silicoids and humans declared war after dropping their NA pacts, one year before the vote. and guess what happened with the vote?
sometimes, it's just not your day.....
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:29
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I play a lot of games in small galaxy, 5 races, these days.
I just played as the meklars, and almost immediately found myself surrounded by Silicoids. I had to bust my hump to get the two worlds right next to me, and spent a lot of time looking at that toxic rich world held by the silicoids just 3 parsecs away that they colonized in year 35.
I decided to turtle up, since I can think of no race more suited to it than meks. I tried to stay on the Silicoicds good side, but after a time found myself being held as their rival in the council vote. I tried to make myself 3rd, but the sakkras somehow couldn't get ahead of me in pop. Being where I was, I couldn't even reach any race except the silicoids, and couldn't help them in any wars, since I would need range nine fuel in order to even get to anyone except the silicoids. When I finally contacted the sakkras, I tried to give them terraforming tech, but it was never an option. all they wanted was bombs. but they held 5 worlds to my 3, and they ought to have been ahead of me. I handed them lots of tech anyway, trying to get terraforming to come up. They loved me for it, naturally. That was just a couple of years before the vote, and according to the stats chart, they were slightly ahead of me in pop.
Imagine my astonishment when at the vote, I am still the silicoids opponent, and the sakkras vote him in. I almost threw in the towel then but decided to ride it out.
I actually had some leeway, since it took a bit for the silicoids to send a fleet, and I got some bases up. I also picked the weakest race on the board, cranked up my spying to max with him, and set to espionage. I would get a tech every 6 or 7 years, sometimes good, sometimes bad, but they all help with miniaturization.
I tried to build a fleet to go and take orion, but someone would come along whenever it started growing and wipe it out. after a few attacks like this, I realized that they were afraid of my 50+bases with class XV shields and hercular missiles. I built only token fleets for the next century, and started being able to build those huge monsters with 30+tri-plasmas. I beat the fleet protecting the rich world right next to me, and swarmed past the missile bases I couldn't beat with 200 surviving out of 350 swarming. took the rich world, and a handful of techs, but couldn't hold it, it was destroyed. I took it back again 25 years later and was able to hold it.
That's when I realized I could actually win this.
sent a handful of somewhat obsolete ships to orion to see what damage they would do to the Guardian, and flattened it, much to my surprise.
from there it was just mopping up. Oh well, another millenium serving under a tyrant
this is such a great game......
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Iasius
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Germany
Jan 2003 time: 05:29
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Press 'b' to scrap bases. I think it comes with the patch for 1.3.
Heh, I had a planet with 960 bases yesterday because I forgot about it.
Just for reference:
-NEW KEY CONTROLS
F1 - Help
F2- Cycle to next colony
F3- Cycle to previous colony
F4- Cycle to next newly created fleet
F5- Cycle to previous newly created fleet
F6- Cycle to next fleet
F7- Cycle to previous fleet
F8- Cycle to next colony that has enemy ships enroute
F9- Cycle to previous colony that has enemy ships enroute
F10- Instantly saves game to Continue Game File
The F8 and F9 keys require Advanced Scanner tech.
1. Pressing ALT-P will change all emperor personalities at random.
2. Tech Screen: '=' sets all research allocations to the same
amount.
3. You can toggle random events off and on by holding the ALT key
down and typing 'EVENTS'.
4. ALT-M will display a 5 parsec by 5 parsec grid on the control
screen.
5. The "C" key will tell you how many spies were caught that turn.
6. The "B" key will allow you to scrap missile bases.
7. ALT-C centers the screen on the current planet.
8. ALT-R changes all RELOCation destinations to the selected
planet.
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