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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > HELP...can't get the pop mods to work...
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Iroczss is offline Iroczss
Settler

Jul 2003
time: 05:29
  Old Post 16-07-2003 05:46
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#1 Report this post to a moderator
HELP...can't get the pop mods to work... Tired of ads?

Guys I can't get the population mods to work...I tried all of the ones from the thread in this forum and it just refuses to work...I load up my saved game and its at 200/200, I have tried copying the entire xml file and editing the file manually and it doesn't help...any suggestions?

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 16-07-2003 16:01
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

You need to edit one more thing in the rules.xml

Go to the place, where it says this:

code:
< CATEGORIES id="poplimits" title="Population:" > < CATEGORY name="50 " > < DATA > 50 < / DATA > < / CATEGORY > < CATEGORY name="75 " > < DATA> 75 < / DATA > < / CATEGORY > < CATEGORY name="100" > < DATA > 100 < / DATA > < / CATEGORY > < CATEGORY name="125" > < DATA > 125 < / DATA > < / CATEGORY > < CATEGORY name="150" > < DATA > 150 < / DATA > < / CATEGORY > < CATEGORY name="350" > < DATA > 350 < / DATA > < / CATEGORY > < / CATEGORIES >


You'll see the numbers are different in the original file. Normally the last number is 200 instead of 350. Just change the number 200 to your pop-limit...


Hope this helps...

Iroczss is offline Iroczss
Settler

Jul 2003
time: 05:29
  Old Post 16-07-2003 19:31
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#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Here's what my XML looks like for the popultion sections, I can't seem to find a problem...

> value="0 pop cap"
>
> entry0="99999"
entry1="99999"
entry2="99999"
entry3="99999"
entry4="99999"
entry5="99999"
entry6="99999"
entry7="99999 pop cap"
>
> value="0 pop cap"
>
> value="0 pop cap"



id="poplimits"
title="Population:"
> name="99999"
> >99999 >
> name="99999"
> >99999 >
> name="99999"
> >99999 >
> name="99999"
> >99999 >
> name="99999"
> >99999 >
> name="99999"
> >99999

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 17-07-2003 17:17
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#4 Report this post to a moderator
Full PM-box? Change here!

Check my above post...

Iroczss is offline Iroczss
Settler

Jul 2003
time: 05:29
  Old Post 18-07-2003 09:54
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#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Ok I checked the file and its like yours the only difference is I edited the pop limits at all levels of millitary achievement and it still doesn't work...whenever I cut and paste it it looks goofy...any way you could just email me your rules.xml file and I'll try that? Iroczss@sbcglobal.net

I have already tried it once and it didn't work but maybe you're will...its frustrating, thatd be a kick ass game if it weren't for that pop limit.

bigred20j is offline bigred20j
Settler

Jul 2003
time: 05:29
  Old Post 19-07-2003 14:42
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#6 Report this post to a moderator
Increase the size of your Attachments

First off, i don't see why you would want to put the pop cap up that high because the game or your pc will crash way before you ever hit the pop limit, but i'm still willing to help. ok this first bit is out of the unmodded rules.xml
by the don't copy and paste just edit the numbers that are in " "
MIN_POP_LIMIT value="0 pop cap" />
POP_CAP entry0="25" entry1="50" entry2="75" entry3="100" entry4="125" entry5="150" entry6="175" entry7="200 pop cap" />

ok here another bit out of the same file

CATEGORIES id="poplimits" title="Population:">
CATEGORY name="50">
DATA>50
/CATEGORY>
CATEGORY name="75">
DATA>75
/CATEGORY>
CATEGORY name="100">
DATA>100
/CATEGORY>
CATEGORY name="125">
DATA>125
/CATEGORY>
CATEGORY name="150">
DATA>150
/CATEGORY>
CATEGORY name="200">
DATA>200
/CATEGORY>

now here the same thing but it's modded this time

MIN_POP_LIMIT value="0 pop cap" />
POP_CAP entry0="50" entry1="100" entry2="150" entry3="200" entry4="250" entry5="300" entry6="350" entry7="400 pop cap" />

and now the other

CATEGORIES id="poplimits" title="Population:">
CATEGORY name="100">
DATA>100
/CATEGORY>
CATEGORY name="150">
DATA>150
/CATEGORY>
CATEGORY name="200">
DATA>200
/CATEGORY>
CATEGORY name="250">
DATA>250
/CATEGORY>
CATEGORY name="300">
DATA>300
/CATEGORY>
CATEGORY name="400">
DATA>400
/CATEGORY>

now do you see the difference. take a good look at both and you'll easily figure out what you was doing wrong and if you would like for me to explian it a bit more i will.

there is a < at the begining of each line but i had to remove them in oder for the post to show properly

Last edited by bigred20j on 19-07-2003 at 14:55

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 19-07-2003 15:04
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#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Iroczss
Ok I checked the file and its like yours the only difference is I edited the pop limits at all levels of millitary achievement and it still doesn't work...whenever I cut and paste it it looks goofy...any way you could just email me your rules.xml file and I'll try that? Iroczss@sbcglobal.net

I have already tried it once and it didn't work but maybe you're will...its frustrating, thatd be a kick ass game if it weren't for that pop limit.


You can't copy/paste it, since I had to add spaces in the above text, to make it show right


I have added the file here, so you can check it out, but there might be other changes in there, so you might want to just copy/paste the things needed, and not the whole file...

EDIT: The file couldn't be uploaded, but you can download it from here:

http://zcollection.sytes.net/Files/rules.xml

Iroczss is offline Iroczss
Settler

Jul 2003
time: 05:29
  Old Post 22-07-2003 10:02
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#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanks for the replies guys, I've been outta town and hadn't been able to post...the other day, I just checked everything and there wasn't anything left to change, I go to fire up the game it showed 200/200 then not 15 mins later same game no changes to anything it read 247/99999...why it didn't register immediately I don't know but it seems to be working at least fort he time being...thanks...

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