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Sheik
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We can't add terrains yet, but maybe we will be able to in Conquests.
A unit that goes over a mountain would probably be called an Alpine Trooper.
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Sheik
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They can't pass through it I beleive. Would be interesting to test.
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:59
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I've edited this from one of my other posts, but you get the idea...
quote: Extensive testing, but not completely, has shown some interesting factors,
Ignore Terrain Movement Costs, DOES NOT Ignore 'wheeled unit' requirements NOR 'Impassible'
Factors that I'd like to happen but DONT:
2. you cannot add terrains... yet (though Conquests looks to be adding 2 more, they may Not have editable 'add terrains' so dont hold your breath)
5. you cannot restrict units to given terrains, you have 3 restrictions only, TYPE A. all terrains TYPE B. Road terrains: note you must enter a roaded terrain FROM a roaded terrain, and TYPE C, IMPASSABLE by all units, no exceptions |
You Could make the mountain scenario you want but you have to 'give up' an existing terrain to do so... I have been terrain Modding HEAPs in the last few weeks, and am finally starting to understand the engine. Especially conversting Civ2 maps to Civ3... hehe
as for the 'no mountains in Mid plains' Yeah thats a bummer, If Conquests allows for more terrains, then I'll make this for you, since its what I want to do as well..
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:29
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Personally, I feel that moutains should have a huge movement cost to them, and make it impossible to build roads through them, but, only if the map generator allowed for "Mountain Passes" Terrain. i.e. points in a mountain range through which units can pass with mimimal cost, and through which roads can be built!!
Yours,
The_Aussie_Lurker.
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Sheik
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That's an interesting idea Bane Star.
I want to still be bale to build roads through mountains, but upping the movement cost is a good idea.
This conept would be interesting to implement. Though, we really do need the ability to add new terrains, let's just hope the new editor will be very "robust".
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