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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:29
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quote: Originally posted by Hot_Enamel
And to continue this theoretical debate ... is a 20 turn luxery trade therefore considered a NAP ?
Any declaration of war would void the luxery trade.
Therefore, a team may not ever declare war while luxeries are traded ?
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If the deal is straight something-per-turn for something-per-turn, it can be ended early without either side's receiving an unfair advantage. Similarly, if a civ sells something up front for something per turn, they are the only ones who lose anything from declaring war. But if a civ promises something per turn in exchange for something of value up front and then declares war before the duration is over, they have broken their commitment and cheated the other side. Note that Firaxis seems to share my opinion, since this is how things work in SP. As long as you haven't gotten something up front out of the deal, you can break a deal in which you received something per turn without destroying your reputation.
MPPs are an entirely different matter. Their purpose is not merely to exchange economic value, but for each civ to help provide military security for the other. It is a form of alliance, limited to defensive purposes only. What is a MPP worth if a civ can end it early by declaring war on their supposed MPP partner? In my mind, barring some kind of special agreement for a special purpose, saying you can have a MPP without a NAP is like saying you can have four rocks without having two rocks: it's not possible because the greater amount encompasses the lesser. And I strongly suspect that Firaxis agrees with me in how they implemented the MPP mechanics in the game, although I sign MPPs so rarely in SP that I'm not sure I've ever tested what happens to my reputation when I break one.
Nathan
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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quote: I mean - you seem to feel rather strongly that MPP does include NAP. But still, I do not see GS declaring war on GoW. I would also tend to consider an MPP a superset of an NAP. Yet, I do not see us/Lego declaring war on GoW over that issue. |
Our actions will be dictated by our interests, and yours by your interests, yes. However, when you get into planning alliances, tech deals with NDAs, etc., the reliability of any potential partners/allies is an important factor that cannot be ignored.
Can you plan cooperation with a civ you do not trust to honor a treaty? Not really. So while any action/inaction by GS with respect to this conflict may have little or nothing to do with the "morality" of GoWs attack on RP, it is something to think of down the road, when considering cooperation with GoW.
-Arrian
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:29
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As I said before, my focus at the moment is on the theoretical side, not on trying to judge the particular nations involved. I've tried to make it clear that it is not completely impossible for civs to have a MPP without a NAP if that's the way they want it. If discussions between GoW and RP were such that they implied that MPPs would not automatically carry NAPs with them, that changes the complexion considerably. Ultimately, it is what GoW and RP believed that they were agreeing to, and believed that each other believed they were agreeing to, that matters.
As for the spirit of an agreement as contrasted with the letter, in a legitimate contract, the goal is for both sides to understand what is and is not being agreed to. Efforts to deliberately manipulate the wording of a written agreement so that one side thinks they are getting one thing when what they will really get is something else are dishonest and dishonorable and, at least under some circumstances, can be illegal. The ultimate goal of written contracts is to clarify and make a record of what the two sides believe they are agreeing to. The fact that written contracts are sometimes used to lie, cheat, and steal by writing down something different from what one party or the other has been led to expect is an unfortunate side effect of the system, not a part of its design or purpose (except perhaps to the extent that some lawyers have twisted the design to defeat the legitimate purpose). Edit: Just to make it clear, this paragraph is also a statement of general principle, not something aimed at accusing any particular team.
Nathan
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:29
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quote: Originally posted by Arrian
However, when you get into planning alliances, tech deals with NDAs, etc., the reliability of any potential partners/allies is an important factor that cannot be ignored. |
Though very often, the importance of the "agenda" I was talking about overrides your preference to deal with someone with an "untarnished" reputation. It is an important factor, agreed, but just one of many that come into play.
quote: Originally posted by Arrian
Can you plan cooperation with a civ you do not trust to honor a treaty? Not really. So while any action/inaction by GS with respect to this conflict may have little or nothing to do with the "morality" of GoWs attack on RP, it is something to think of down the road, when considering cooperation with GoW. |
Thinking of this, yes, you do have a point. Though, often, one tends to think... "but they would never do the same thing to US!" (hey, I myself believe Voxes will not sneak-attack Lego, despite them doing all those bad things during The War of Chickens... ). There are always "the circumstances" or "the context", which affect how others perceive your deeds.
And here we are getting back to my initial statement. That all that matters is the fact that GoW attacked RP despite having an MPP with them. Arguments over the legality or illegality of that action are useless.
Kudos to GoW for not denying the fact. They are not like that al-Sahhaf guy... 
Note: very well said, Nathan. 
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:29
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quote: Originally posted by nbarclay
Vondrack, I agree that many other factors are involved besides just whether and to what extent a civ can be trusted. Players or teams that do not trust each other at all may band together against players or teams they trust implicitly if mutual self-interest provides sufficient motivation. But even in that type of situation, lack of trust carries a price. Allies who cannot trust each other have to commit more of their resources and attention to protecting themselves against each other, and are left with less resources and attention to devote to their common foe. |
Yep, true. However, even being honest and trustworthy (h&t) carries its price, since you are waiving advantages you could gain by not being h&t. Whether it's better to be h&t and enjoy benefits of a high credit in the long run or backstab at the right moment and gain the crucial advantage (that will help you in the long run, too)... that's unfortunately more of a dilemma than I'd like it to be - it usually ends up pondering whether the purpose justifies the means. Exactly as in the RL... I am not sure you could say it generally pays off to be h&t (speaking strictly from the lose/gain PoV, ignoring the moral part). I'd say it pays off only as long as you are dealing with h&t partners. 
But that is more of a topic for philosophers than for civvers. Fortunately, most people do consider more than just the lose/gain PoV.
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Arnelos
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of the Free World
Sep 2002 time: 00:29
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quote: Originally posted by Arrian
Ok, this is the second time I've seen this allegation. And I would very much like to know if there is any truth to it.
With respect to the MPP issue, let's just say that if GS had a MPP with someone else and our MPP partner attacked us, I'd be ripshit. And believe me, if Vox had violated a MPP to attack us, there would not have been a Voxodus if we could have prevented it.
-Arrian |
Bear with me here, because while I was around for the Lux situation, I was not around for the Vox one. Concerning Vox, you'll have to talk to someone else.
As for Lux, here's what happened:
Lux Invicta, or specifically Trip, realized he was done for. Lux Invicta DID have an MPP with Roleplay Team.
- First, Lux Invicta was sending warriors through ND's cultural territory.
- We specifically warned Lux Invicta that intentionally pissing off Neu Demogyptica and getting them to declare war on Lux Invicta wasn't what we had in mind when we signed an MPP with them, but we also knew that if ND actually attacked Lux first, we were going to get dragged in and that was that.
- Next, Lux Invicta kept doing things to provoke ND.
- ND, smarter than the average bear, noted that they had a linked source of iron with plenty of money from going 100% tax while Lux did not. ND upgraded their warriors to swordsmen and put them in a pretty stack.
- RP Team, meanwhile, was still in REX. We really had no military to speak of and if we switched to military production, it would have taken time to get a stack of archers marching north. We specifically warned Lux Invicta of this fact as a reason not to provoke ND until everyone was ready.
- ND came to us at some point and we told them that if they attacked Lux Invicta before a given turn, we would be forced to attack them in turn, as it seems GoW likely would as well.
- ND was pretty smart about it. THey moved their stack of swordsmen toward Lux Invicta with only 1 turn left on the RP-Lux MPP, but not yet within their borders. They moved a scout toward Lux as well.
- Lux Invicta, realizing they were screwed if ND actually invaded, called a meeting of Lux, RP, and GoW where Lux basically asked for assistance. RP Team was quite explicit in that we felt Lux had provoked the coming war (though we agree with Trip in retrospect that it would have likely happened regardless), that we had no military to send yet but could certainly switch to military production if Neu Demogyptica attacked Lux and it was possible to save them.
- GoW, for their part, GhengisFarb himself, spent the entire conference trying to convince Lux Invicta to "sell" GoW Lux's northern city in return for aid. At the end of the discussion, GoW also said they had some horsemen they could use to help out Lux if Neu Dem actually invaded.
- Lux Invicta ATTACKED Neu Demogyptica rather than waiting for Neu Dem to attack Lux, which did not activate the very strictly defensive MPP RP had with Lux.
- GoW then proceeded to backstab Lux Invicta in order to conquer the very city they had asked Lux Invicta to "sell" them in the joint chat.
- The RP-Lux MPP had expired AND Lux had started the war, so RP was not obligated to help, nor had pledged it. Given that the situation was hopeless and Lux was abandoning their own ciites, we certainly were not going to commit suicide against the walls of Neu Demogyptica simply for sport.
- GoW and ND finished taking out Lux Invicta.
And that, gentlemen, is the story of the Lux war. Not only did RP Team not pledge direct support, but at least we stayed home rather than backstabbing the people who were asking us for help 
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dejon
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quote: Originally posted by GhengisFarb
Didn't you have an MPP or an agreement to assist with troops both Lux and Vox? How many of your troops did you sacrifice in those two campaigns.
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As I'm not a RP diplomat, I don't recall the specifics of either situation, but I will say that in each circumstance, RP was not in position to provide military aid within time frames that would make any difference.
In the case of Lux, I don't think we ever told them we could send units, as around that time we had nothing but a scant number of warriors exploring the continent, and we had explicitly agreed to keep out of the north, so none of those few were anywhere nearby.
In the case of Vox, once again we were not in a position to get units to them in a timely manner, not having boats at the time, and the distance being so great once we did.
It should be added that the RP diplomatic team was very involved in both circumstances. Offering to act as mediators, trying to calm both sides down and encourage peace, etc.
In my opinion, the only good reason for GoW or ND to have a beef with RP is in fact one that was not under our control - our start position. From our start location, and initially expanding west towards the cows (who wouldn't?), we were able to claim half of Bob. Any team in our position would naturally have done the same.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:29
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quote: Originally posted by vondrack
Yep, true. However, even being honest and trustworthy (h&t) carries its price, since you are waiving advantages you could gain by not being h&t. Whether it's better to be h&t and enjoy benefits of a high credit in the long run or backstab at the right moment and gain the crucial advantage (that will help you in the long run, too)... that's unfortunately more of a dilemma than I'd like it to be - it usually ends up pondering whether the purpose justifies the means. Exactly as in the RL... I am not sure you could say it generally pays off to be h&t (speaking strictly from the lose/gain PoV, ignoring the moral part). I'd say it pays off only as long as you are dealing with h&t partners. 
But that is more of a topic for philosophers than for civvers. Fortunately, most people do consider more than just the lose/gain PoV. |
Fortunately, in real life, there is no limit to the number of people who can win. A few people define their "victory conditions" in such a way that they can only win by causing others to lose, but many others view helping others win as part of their own victory (to put it in game-like terms). In real life, honesty and trustworthiness help make it possible for more people to win. That's a bit more problematic in Civ, since only one player/team can be the official winner.
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Master Zen
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of naughty
Jan 2003 time: 23:29
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quote: Originally posted by vondrack
And here we are getting back to my initial statement. That all that matters is the fact that GoW attacked RP despite having an MPP with them. Arguments over the legality or illegality of that action are useless
Kudos to GoW for not denying the fact. They are not like that al-Sahhaf guy... 
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Oh come one, that al-Sahaf guy gave us some of the funniest moments in demo game history! 
As for legality, I think it is very important that a team be percieved as having done everything as legally valid. If everyone starts breaking treaties whenever it feels like, where is this going to get us? To the point no deal is ever respected in any demo game. We went to great lengths to ensure that what we did is valid, why? For the simple reason that there are other 4 teams in this game which will view and judge our actions based on what we did now.
If GoW is now to be percieved as treacherous and backstabbing where is this going to get us when we ask, say, for a NAP with Lego, or a no-trade clause for some tech with GS in the future? They won't believe it. Or worse, they won't respect it using the same logic and that only means trouble for us.
What we did was not "nice". That I admit. Then again, civ is a game, and we do things that aren't nice, everyone had. Has anyone here not declared war on another in a PBEM? Of course. Why did you do it? Because it was in the vital interests of you so you could win the game. Same with us. We are doing what at this moment is percieved by our team and by ND to be the best course of action, however wierd and crazy you might think it is. But it's legal and you know it, because we did not break any pact which prevented us from declaring war on RP, and I dare any of their members to copy/paste the part in the agreement which said we could not do so.
That's really pretty much all I have to say about this now, I leave it to every other team to judge us according to their own standards and codes of conduct. We are confident that we did not break any pact illegally and it appears most other people agree, and that is most reassuring. What we did was a simple act of doing what was necessary to ensure we have some hope of winning this game, the premise on which not only GoW's but every other team's actions in this game are based upon.
Now stop whining, and start fighting...
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:29
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quote: Originally posted by Arnelos
Bear with me here, because while I was around for the Lux situation, I was not around for the Vox one. Concerning Vox.....
....yada, yada, Lie, Lie, Lie, Propoganda, Propoganda, Lie, Lie.........
....and that, gentlemen, is the story of the Lux war. |
There are a few factual statements in Arnie's quote but you would have to really dig to find them. Roleplay didn't honor the MPP because they just didn't want to and were afraid of ND. There was no way in heck GoW was going to support Lux as we had a signed mutual attack treaty with ND. We flat out told Trip we didn't see anyway we could support him and then they invited us to an emergency conference to work up battle plans to defeat ND.
Hey, if they were stupid enough to invite the enemy to a strategy session we'll show up. At that point in time we just bs'd our way through the session offering advice here and there, but we specifically never agreed to help and never would have. We had been planning to attack Lux for a long time after they kept trying to cut us down to only 3 citysites and we felt we had no choice but to clear out some living space.
After the 3-team discussion, Roleplay and GoW had an after discussion chat in which Roleplay's leaders were laughing and cracking jokes about how niave Lux, how they were going to be totally obliterated, and how Roleplay wasn't going to lift a finger to help them short of sending up a few units to have a shot at getting some spoils of the war.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:29
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I am, uh, feeling conflicted.
Tough situation, and as my GS teammates have previously noted, I am glad that we are not the focal point this time.
Pulling back, I have to say that all of the parties involved have valid stances, from their own viewpoint... whether the relevant participants, or the bystanders, think so or not.
So, I am posting completely neutrally.
I just have to say, watching Togas, Arnelos, MZ, and GheghisFarb (with the occasional sally by Beta) duke it out... ... in our little community, that's Terminator 10 (Revenge of the Nanobots), The Matrix Revisited 5 (Spam Blockers Unite), and Aliens 40 (Mutant GS Chickens Take Over The Galaxy), all in one.
Random thought: I'd like to run for US President... you guys ready to be my team?

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