 |
|  |
 |
|
Dactyl
|
|
I've got Civ 3 with PTW expansion. For the longest time, I've played on the Monarch level and I win the overwhelming majority of the times. Recently I've started playing on the Emperor level, but I've been getting my rear kicked. My usual strategy is to expand quickly early on, going to war to seize cities and then to settle into a builder strategy. I was usually dominant around the Industrial Age and didn't go to war much after that since I could generally win a Space victory without doing so. Well, this doesn't work on the Emperor level because I can't keep up with the AI civs in tech. I've changed strategies, employing a radical archer rush that becomes a swordsman rush as I get iron and slightly larger cities. This works well early on, but unfortunately in the mid-Middle Ages, when I'm the second or third largest civ, one of the civs that is larger than me goes to war with me, and they just inundate me with units. The handwriting is on the wall then, so I've quit since I don't know how to proceed. Does anyone have any suggestions for a strategy?
|
|
|  |
 |
|
trev
|
|
Adelaide, Australia
Feb 2003 time: 14:59
|
|
I have several suggestions that may help, but to some extent I guessing about aspects of your play where you may be making errors.
First point is that it is impossible generally to maintain a tech lead or tech parity, you will begin to drop behind inthe late first age and stay behind until about the beginning of the third age. Set your science to zero, use a scientist to learn techs unwanted by the AI's and generally buy techs by running a tax rate of 90% with 10% luxuries (republic or democratic gov't). If you develop your cities with marketplaces, banks and roads, your earnings will gradually increase until you can buy techs as quickly as they learn them.
Second point follows on from the first - To be able to trade money for techs, you MUST have a good reputation, do not break or cancel deals b4 20 turns, do not sneak attack anyone ( go to diplomatic screen and declare war, making sure all existing deals with civ are cancelled first)
Third point is slow the AI's learning curve by encouraging them to fight, you do this through selectively joining military alliances usually siding with a neighbour against a civ further away, this means that you can generally avoid getting in the battle leaving you to develop your civ while they do the fighting and waste resources
I have sometimes been attacked without warning, I always immediately sign military alliances or mutual protection pacts with all of my neighbours not involved in the war along with right of passage agreements, this will usually stabilise the situation. These agreements will almost always involve payments of gold/turn, which will be difficult to achieve if your reputation has not been maintained previously, so always protect your reputation
If a neighbour begins to collapse and lose cities quickly, join in on the action if there is no deal that will be broken, claiming cities for yourself, also building new cities in the gaps between the culture boundaries of captured cities now belonging to your allies and rush a library and temple. As they always delay building culture buildings until some time after capture this strategy can allow you to culturally claim most of the land of the destroyed civ even if you have captured almost no cities yourself.
Hopefully this ideas will assist you, I currently play with PTW at emperor level and can win about half of my games, if my situation is reasonable at about 1000bc, I am almost guaranteed a win
|
|
|  |
 |
|
Dactyl
|
|
Thanks for the suggestions. I have read a lot of the postings and such about strategy. I'm guessing my problem is with diplomacy and reputation. At the Monarch level, I pretty much ignored them because I figured that, sooner or later, the other civs are going to come after me anyway. I've been making the same assumption on Emperor level. That's apparently a mistake.
|
|
|  |
 |
|
Dominae
|
|
You've identified your problem, Dactyl.
On Monarch with a good start, you can pull ahead and out-research the AIs all by yourself during the Ancient age. This happens very infrequently on Emperor. Tech trading is an integral part of success on Emperor. In other words, a "no trading" Emperor game is quite difficult.
Making deals for techs (or anything else) with the AIs will make them like you more, by the way. If you just ignore them they have no reason to like you or dislike you, and the more aggresive civs will tend toward the latter, resulting in the inevitable SOD marching into your lands.
Dominae
|
|
|  |
 |
|
Dactyl
|
|
How do you keep them Polite or Cautious. I've given them money and that will raise them to Polite or Cautious but a couple of turns later they'll be Annoyed again.
|
|
|  |
 |
|
Dactyl
|
|
I've attached a copy of my latest game in a .sav file. It's 430 A.D. and I'm playing the Japanese on a standard map at Emperor level. (I got the Japanese because I'm playing everything set to random.) I'm on a continent with the Indians to the north of me, the Chinese north of them and the Koreans to the west of me. I feel I'm in pretty good shape but this is the point at which my Emperor-level games usually go awry. I have been bribing the Indians to keep them Polite or Cautious most of the time while I've gone to war against the Koreans, taking cities and technologies. A turn ago the Chinese showed up trying to pull a sneak attack on me. It looks like I'll be able to handle that threat, especially since I've bribed the Indians into declaring war on the Chinese. I would welcome any suggestions on the best way to proceed from this point.
Attachment: chuck.sav
This has been downloaded 10 time(s).
|
|
|  |
 |
|
Dactyl
|
|
My apologies! I uploaded the previous .sav file from the Civ3 directory instead of the Civ3 PTW directory. This time I have the correct one.
Attachment: chuck.sav
This has been downloaded 5 time(s).
|
|
|  |
 |
|
David Murray
|
|
I've been trying to play on Emperor recently. I am confused as to how one is expected to keep civs polite *and* to buy tech off them, at the same time being expected to hit neighbours with military sorties to expand territory ... at the same time being expected to build workers, marketplaces and cathedrals to keep the economy ticking over (to buy techs of course) and keeping the people happy ... nightmare, absolute nightmare.
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:29
|
|
quote: Originally posted by David Murray
I've been trying to play on Emperor recently. I am confused as to how one is expected to keep civs polite *and* to buy tech off them, at the same time being expected to hit neighbours with military sorties to expand territory ... at the same time being expected to build workers, marketplaces and cathedrals to keep the economy ticking over (to buy techs of course) and keeping the people happy ... nightmare, absolute nightmare. |
No doubt that is a challenge. The two biggest things to me are
1- micromanage workers and to a lesser degree citizens
2- a good start location, great would be better.
Without those two I am not able to do it.
Well I do not try to keep the AI polite. I mean I will try to, but I will not cut my throat doing it. In the the haul I will not be able to do it. I can postpone the time it unravels.
Buying tech is best done with ohter tech or lux. Something they need more than money. Get a tech that the AI will likely not have researched and peddle it around. The tech you get may not be known to all, sell it to the others.
Nightmare, may be a bit strong, but it is not a cakewalk that is for sure. It can be done at deity, so it can be done at Emperor.
You must maximize your tiles and citizens. Making workers and units in early game is easy at EMP/Deity, because you have no other way of preventing unhappiness. At least not until you get a few luxs. Using the slider or jokers is painful before then, so keep cranking out units.
|
|
|  |
 |
|
Dominae
|
|
Dactyl, hope you do not mind, but I'm posting a screenshot of your game (many people like to comment but do not want to spend the time opening up the save).
vmxa1's advice is sound, as usual. There's just some things I want to underline myself:
1. You're way behind in tile improvements. I'm not at all surprised that you run into this "stumbling block" at this period in all your Emperor-level games. Your economy is simply not good enough to compete. I suspect you've survived this long by building a lot of military units, which has kept the AI off your back. Unfortunately, it's a losing battle, as you'll eventually be outmatched technologically and outnumbered when the AI goes for you.
Back to tile improvements. This is the key to Civ3. Building Workers and making sure your Laborers are working nice, productive tiles is just as important as expansion. By 430AD, every tile within your borders should have a Road on it, and either a Mine or Irrigation. Forget that it looks bad, we're talking strategy here. By putting Mines on every tile Osaka is working, you could be producing an Archer there every 3 turns instead of every 7 turns. Mostly you want Mines because your cities cannot grow beyond size 12 for quite a while. Roads should be everywhere, not just as connectors between cities. Think of every Road as +1gpt, and you'll see what I mean (it's not that simple, of course).
2. You're still in Despotism. This is the worst government other than Anarchy, and you've no reason to be in it when Monarchy and Republic are available. If you're going to war, Monarchy is simply better than Despotism in every way. If you're not, Republic is again far better than Despotism as a economy builder.
3. You're letting your Governor regulate the moods of your Citizens. Do not do this! Learn what makes them Happy, what makes them Unhappy, etc., and figure out ways to deal with this problem yourself. I guarantee you'll be more efficient than the Governor is.
4. You're using a lot of Regular Warriors as Military Police (you've got 31 Warriors!). That's not a very good use of your resources. True, you're not paying for their upkeep since you're in Despotism and have enough cities, but there are other problems. Unless you plan on upgrading all those guys, you're wasting a lot of Shields on something that could be accomplished more easily another way, such as with improvements, Luxuries, the Lux slider, or a combination of all three. If ever you switch to Republic, that's going to be 31gpt down the drain, unless you disband all the Warriors, which will have been a waste of Shields. 31 Warriors is 310 Shields which is in the Wonder range in terms of Production.
5. City improvements are good. You've been focusing on Barracks and Temples exclusively. Although this is sometimes the right thing to do, I suggest you try and be the "Builder" before the "Psychotic Warmonger".
6. You're earning 73 Commerce per turn. That's really, really low. This is due to your lack of Roads, your government, and the size of your cities. No matter what your goal, what you'll need to achieve it is many productive cities. Currently you have many cities, but they are not productive. You need much more Commerce in order to kee up in research and upgrade your units, among other things.
7. If you continue playing this game, here is my plan for you: 1) get every city to build about 2-3 Workers and make these build Roads everywhere, 2) switch to Republic, 3) set Science to 0%, 4) get Feudalism from some other civ (or research it yourself), 5) hoard up a lot of Gold to upgrade your Warriors to Medieval Infantry, and finally 6) take down the Indians, then the Chinese. Your Medieval Infantry should still be useful by the time you get enough Gold to upgrade a nice bunch of them. Meanwhile build some Horsemen to upgrade to Samurai for use against the next opponent when you reach Chivalry.
Sorry for being hard on you, but you simply must understand that Workers and tile improvements are at the core of success in Civ3.
Good luck, and have fun!
Dominae
Attachment: chuck.jpg
This has been downloaded 141 time(s).
|
|
|  |
 |
|
David Murray
|
|
Thanks for the words of wisdom, vmxa1. I've been in dominating positions in couple of Emperor games and yet the one thing that stopped me from winning was the fact that I was midway through the Middle Ages while the AI was entering industrial at 1030 AD. Knights are no use against riflemen and infantry. But I never even considered the posibility of stealing techs .....
|
|
|  |
 |
|
Dactyl
|
|
vmxa1 & Dominae,
Thanks for the blunt appraisal. I appreciate it. It's interesting. By temperament, I'm not a psychotic warmonger type of player. When I originally started playing on the Monarch level, I played a builder strategy, which suits me better, and with success. However, in an effort to attain higher scores, I changed to a strategy where I played as a warmonger until the middle of the Middle Ages, then switched over to a builder strategy. That way I got higher scores and I was generally able to catch up with the AI economically and technologically. I figured that on Emperor level I would have to be even more aggressive early on just to keep from being overwhelmed. Obviously I was wrong. That said, are there any documents I can download that contain your strategies for approaching an Emperor-level game?
|
|
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|