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Aeson
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orangesoda
Nov 2001 time: 22:29
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Here was my initial thoughts on the city placements. It makes use of the principle of ring city placement (RCP), which it turns out our terrain is rather well suited for. For those unfamiliar with RCP:
http://forums.civfanatics.com/showt...&threadid=57026

Consider this placement as a 'temp ring' to establish early on.
This gives us 4 cities with 2nd city corruption numbers (2.5 distance), all of which have fresh water access and are built on unshielded grasslands or plains.
Short term it gives us a lot of production and commerce possibility, but isn't a long term solution in and of itself. The key to the long term solution is to consider Buffet and the northernmost city as temp cities.
Then we get this:

Consider this the 'FP ring', that we build towards, probably making the palace jump or FP build around the start of the Middle Ages. We turn our Settler pump into an FP city, or just jump the Palace there if we haven't found anywhere else to expand to and create a second core in a timely fashion.
3 of the 4 cities in the first 'temp ring' are placed already. Buffet and city site 3 are out of place and would be moved to better sites eventually. The others will give us 9 city sites (including the FP, we don't have to build all of them of course) with a total usable number of tiles of 88 (assuming all 9 are built). A little less than 10 tiles per city. The 8 'ring' cities would all be at 2nd city corruption levels (3.5 distance).
Given that 4 of the 8 sites don't have access to fresh water, and that the FP is a Settler pump and wouldn't want to grow past size 6, the 10 tiles per city should be more than enough to work for most of the Ancient Era, and for a good portion of the Middle Ages.
City sites 4 and 9 are on bonus grassland though, and initially would hurt production. The bonus production is gained back at size 7, and site 9 would be built rather late in any case as it can't be founded until after Buffet is moved. They are two of the better cannidates for cities we leave out of the FP ring. Excluding them would put us at 84 useable tiles for the remaining 7 cities, or 12 tiles per city.
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