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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:29
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Hi Guys,
Just checked the new info on on Gamershell about C3C and I must say that I'm getting increasingly impressed!!!
Although it's not QUITE what I had in mind, for instance, the idea of Capital capture increasing the chance of cultural conversions is still a step in the right direction-of making the capital city more important and RELEVENT!!! Now, if only it is made more difficult to relocate the capital, then we're definitely getting somewhere. The fact that marines get an attack bonus for AA's, and that ships in port suffer double damge, seems to indicate a desire to make units both more flexible AND more useful!!! I also like the sounds of more city specialists-this is sounding better all the time!! Now, if only they have a COMPLETELY open editor (to freely mix and match unit, building and resource flags for instance) and an ability to incorporate EVENTS in the game, then I think I'll be quite satisfied-at least for the time being .
Yours,
The_Aussie_Lurker.
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Sheik
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Conquests is sounding like a must buy. However one of the key factors in my decision will be whether they have the editor to match. They say is will be "robust", what a robust editor includes who knows. Any thoughts?
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Insigna
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It's starting to look awesome, but didn't everyone who dislikes PTW say that about PTW before it came out also. Oh well, all we can do is hope for the best.
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David Murray
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So far, the list of features is unimpressive, I mean who really cares about a couple of new civ traits, citizen types and a host of obscure new governments? However, I can't wait to see ships starting to 'enslave' enemy ships. What an incredibly surreal moment that will be. Let's just hope they're holding back the really juicy details, and that the scenarios are worth spending more than half an hour on ....
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Sheik
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I doubt sid could beat sid. Wasn't there a chance at one time (a contest) to play him in MP?
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