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Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 18-07-2003 17:02
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10bc Tired of ads?

Post your orders here by editing them into my first post

Note to self: Do workforce stuff AFTER triggering GA.


Camulodunum_____Unorthodox
-P32: Produces worker. To start on harbour (?)

Zenophobia_______MasterZen
-Readjust WF after GA triggered; may be able to produce more shields.

Trafalgar_________Panzer32

Tatung___________Hot_Enamel

Anyang___________Hot_Enamel
Nothing

The Hill___________Hot_Enamel
Nothing

Camp Cod________Panzer32

Imperial City______Panzer32
-Shuffle Imp City and camp's WFs so that production is timed with getting invention.

Camp Concord_____Panzer32

Macao____________GhengisFarb
-Use mined grassland N of city; Drednoughtica doesn't need it.

Drednoughtica_____GhengisFarb
-P32: WF can be changed to minimize food as is currently size 6. Should build an aqueduct during GA.

Skulgaria__________Aggie

New City
-Will be given to Aggie, as it is around his other ones.
-Will use wheat at tile #14 until Shantung needs it.
-To start a barracks (?)

Shantung__________Aggie

Port Isolation_______Aggie

______________________________

Workers
Tat worker to begin a mine
P32- Do I need to say what I'm going to do with the other workers... or does anyone care?

______________________________

military
-Currently being discussed.
-How long until next group of riders ships out?
______________________________

Foreign Affairs
-We now have an ROP with ND.
-Send 10g to Vox (the price for them not re-negotiating Eng)

Last edited by Master Zen on 21-07-2003 at 01:10

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 18-07-2003 17:22
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OK - A few things.

The 30BC turn report did not say anything about readjusting Imperial Cities workforce. We have invention in 16, so we can adjust its workforce a little to maximise it's shields.

Can we please send the new riders south as they are built. It is not wise to keep military so far away from the front line.
When I war, I continually send in a stream of new units to replace losses in the main attack force. If they are not needed, I group them as a second attack force close to the front line.


Where is that RP Galley circling GS ?? How long before it can hit us ?


And finally, as I am not always on-line when you play the turn, I will generally approve any manouver that allows us to attack a RP unit. Do not move our units into position where they will be attacked first.
eg.. I would of attacked that stack on the mountain, and (hopefully) severely hurt/destroyed their main eastern defence.

But.. it did not happen, so lets move on

Regs

Last edited by Hot_Enamel on 18-07-2003 at 17:51

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 18-07-2003 17:35
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I have been looking at the save...

If I was playing RP's move, I would move the stack on the directly east of their current mountain.

This is bad news.

We attack Bilbao, and our riders have their end move on the Bilbao tile. RP gets first attack.

It may of been better to move the entire stack 1 tile east.

Anyway .... . I suggest we attack Bilbao with the two eastern stacks. Whichever rider takes the city, has to take his chance with an attack from the RP stack. (Hopefully it will retreat.)

The rest of the riders, stay 1 tile NE of Bilbao.

The 5 riders to the west, attack the stack, and then retreat to a safe distance.

Hopefully, RP will move their whatever is left of their stack onto the old Bilbao site, and our riders can attack.

Regs

Last edited by Hot_Enamel on 18-07-2003 at 17:52

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 18-07-2003 18:43
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Switch Imperial city to the Sistene Chapel.
And Maximise it's shields

Re my chat with Vondrack

quote:

Hey,
Just a quick question while I am on-line.
How far away are you from finishing the Sistine Chapel ?

We want to switch Imperial City over to it as a prebuild, but dont want to find ourselves screwed, if you all of a sudden finish it.

It goes without saying, that I or any member of the GoW will not reveal such information to any other team.

Can you say that you will not build it in 20 turns ?


quote:

20 turns... that's a long time and a lot can change (and will change, once we discover Astronomy and start trading luxuries). I could very well give incorrect estimate/assurance here. But you have my word that if you happen to have a problem with the lack of prebuild wonders to switch your Imperial City project to, we will help you out by providing Music Theory with an eternal NDA for free. Music Theory allows another 600-shield wonder, Bach's, which you waived in favour of ours, too - making the tech useless for you (thus "for free").

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:29
  Old Post 18-07-2003 19:17
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quote:
Originally posted by Hot_Enamel
I have been looking at the save...

If I was playing RP's move, I would move the stack on the directly east of their current mountain.

This is bad news.

We attack Bilbao, and our riders have their end move on the Bilbao tile. RP gets first attack.

It may of been better to move the entire stack 1 tile east.

Anyway .... . I suggest we attack Bilbao with the two eastern stacks. Whichever rider takes the city, has to take his chance with an attack from the RP stack. (Hopefully it will retreat.)

The rest of the riders, stay 1 tile NE of Bilbao.

The 5 riders to the west, attack the stack, and then retreat to a safe distance.

Hopefully, RP will move their whatever is left of their stack onto the old Bilbao site, and our riders can attack.

Regs



So you're suggesting that we attack the stack, on a mountain!?? This is defence 6 against our attack 4; we have a much better chance IN Bilbao (or on the hill if it autorazes) of their attack 4 vs our defence 4 1/2.

I think that if we move everything onto Bilbao, that we would have a good chance of losing only 1 to 3 units, depending on how the RNG works out.

oh, also: I would like to attack the conscript warrior with Sir Unorthodox in hopes of getting a great leader. This would also mean that he would not be vulnerable in the stack.

Oh, and thanks for the Imperial City tip... you have just saved lots of time off the Leo's build

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:29
  Old Post 19-07-2003 16:41
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What is to stop RP from pulling a Lux with Bibao? They are in no position to stop us from taking the city. And if we take it, we steal a bunch of their gold. They need that gold to rush build things. Plus, since I don't have a save in front of me, has the borders of Bibao expanded? If it has, we will capture the city, not destroy it. We would want to keep the city if we took it. We could rush a baracks there to heal our wounded troops.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 19-07-2003 17:49
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Don .. Bilbao will most likely be razed..

Either by us or by RP.

Hopefully, the road network beneith it will remain intact.
We need to bypass their stack, and hit Toledo.
If we cant do that, then we need to hit the stack.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:29
  Old Post 19-07-2003 20:24
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Under NO circumstances attack that stack. It is no real danger to us. Manuever in such a way to attack toledo and then other cities. Hopefully the stack will move e onto the mountain this turn. If they do, double back, we can get to toledo before it can. Just looking at 30bc so will have some updates soon. Will have to look at what moves rp makes before making decisions. I am considering splitting our forces in this way into 2, the majority moves w to threaten toledo, but a significant force moves to where bilboa is to utilize the road from there to the sw. That force will be dependent on what the rp stack does so we need to have a turnchat for this one.
Aggie

Last edited by Aggie on 19-07-2003 at 20:55

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:29
  Old Post 24-07-2003 05:57
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Turn Report - from MZO.

-Iron accepted from ND. Some people didn't want to renew this to make horsies, but currently our treasury is crap.
-40 gold accepted sent to Vox in exchange for them not giving RP Engineering.

-Camp Cod and Drednoughtica produce Rider; both start Rider.
-Camulodunum starts harbour. Worker named Camul worker.
-Imperial city WF switched; GLib in 5 turns. Will need to switch to another placeholder... MZ is talking to Lego.

-Settler from Macao moves S to make city next turn.
-Settler from Shantung builds Chinan. Set to Barracks.
-Settler from Port Isolation builds Kaifeng.

-Camul worker moves S.
-Republic worker 1 roads.
-Tat worker mines.
-Trip moves E-E-E (to build road to Port Isolation).
-Drednoughtica worker moves SE-SE and mines (note it is not improving Dred. ATM, but Dred is at size 6... will move back after aqueduct is made. Macao needs improvement.)

-Larger stack of Riders moves SW-SW to make one big stack.
-Newly made riders move to Macao.

-IInd Old Ironsides moves N-E-NE (going to East coast to fend off any possible GS invasion).
-Other 2 galleys move NW 3 times and fortify all trick.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:29
  Old Post 24-07-2003 08:47
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I must lodge a protest against the play of the turn w/o input from the person in charge of these forces me. This must NOT be done next time. There is no need to rush. Decisions can not be made UNTIL we see the save. I have yet to see the 10AD save. It needs to be announced that we have it and are working on it. The current situation demands that we work on it closely. Even now i see no location for the 10 save and as I said several times. I need to see it to make decisions, which were illegally made this time.
Aggie

Last edited by Aggie on 24-07-2003 at 09:27

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 24-07-2003 10:00
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Help yourself to an AD-FREE life

Yep - fair enough

Let's put aggie on the ND distibution list. Darekill doesnt care how many people he emails it to.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:29
  Old Post 24-07-2003 19:45
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quote:
Originally posted by Aggie
I must lodge a protest against the play of the turn w/o input from the person in charge of these forces me. This must NOT be done next time. There is no need to rush. Decisions can not be made UNTIL we see the save. I have yet to see the 10AD save. It needs to be announced that we have it and are working on it. The current situation demands that we work on it closely. Even now i see no location for the 10 save and as I said several times. I need to see it to make decisions, which were illegally made this time.
Aggie


what did you want to do?

btw, we had the save for over a day

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:29
  Old Post 24-07-2003 19:49
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I'll talk to Darekill today about putting Aggie on the list.


btw, here's the 10bc save. I'm sorry about not attaching it before we played the turn; I forget sometimes.

http://apolyton.net/upload/files/Pa...yptians10BC.SAV

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:29
  Old Post 24-07-2003 21:13
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quote:
Originally posted by Panzer32


what did you want to do?

btw, we had the save for over a day


Probably similar moves, but the point is the save needs to be displayed and discussed BEFORE we make moves. Here I was eagerly awaiting the save and suddenly I see that the moves have already been made. Time limits mean nothing in this case and if the save was posted immediately(not just for me but for all) they would still not have been a problem. I said many times I needed to see save before I made any decisions, so obviously I meant to give orders. Upon reciept the the save must, from now, on be posted. Perhaps fropm now on we have a "save posting thread". I do not usually hold grudges and understand that this is how it has been done before(so no blame is set). But from now on it will be done differently. This applies not only to me seeing the save but all seeing the save. 10 heads are better than one and can see things one will not.
Aggie

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 24-07-2003 21:30 Visit GhengisFarb's homepage!
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I'm trying to get Darekill to send me the save, in which case I will immediately forward it to everyone. He won't send it to me because he fears the rest of GoW will be pissed because they tend to view me as an outcast of GoW.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:29
  Old Post 24-07-2003 21:37
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I have looked at the save and at least one thing different has been seen. I would have moved our other force or riders s or sw.(i forget exactly and I don't have it in from). There was NO reason not to. Uniting the stack is fine but can be done on level ground where one can move 2 and the other moves three. This could cost a turn of pillaging and give an extra turn to defenders. also why are perfectly good forces being kept in macao. they need to be moving to the front. There will be no war with gs. The nap prevents this so lets quickly win the war we have. The events of the past few days have changed little our postion(assuming we keep out of war with GS) in the short term. But we must win quickly for the long term.
Aggie

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 24-07-2003 21:43 Visit GhengisFarb's homepage!
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I fully agree with Aggie.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:29
  Old Post 24-07-2003 21:47
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I'm keeping them there, because SOMEONE (not sure who) wanted to wait for a good stack to emerge (ie don't let RP get our one or 2 riders isolated) and also wanted to guard against ND backstabbing (which I don't agree with).

If you want me to move them out, then fine... tell me the route to take through ND though.

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