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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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Ok, I tested out the worker commands/city builds/citizen allocation I came up with in the turn 9 thread, and I've amended the actions somewhat, but things do in fact work out nicely (so far as I can tell):
T11 = next turn. Size 2. Worker moves to cow. - Done
T12 = 3food, 4 shields, worker begins irrigation - Done
T13 = 6f, 8s - Done
T14 = 9f, warrior done. Begin worker - Done (Production needs to be set to Worker next turn)
T15 = 12f, 4s
T16 = 16f, 8s, worker finished irrigating, beings road
T17 = growth & worker cancel out, city still size 2. Start granary. 2nd worker moves "3" to grassland.
T18 = 2nd worker roads
T19 = 1st worker moves to join the 2nd.
T20 = 1st worker irrigates.
T21 = road complete. 2nd worker moves 6 to wine.
T22 = 2nd worker roads. Izzardia hits size 3.
T23 = ...
T24 = 1st worker done irrigating grassland, moves to wine.
T25 = road complete, both workers irrigate.
T26 = ...
T27 = irrigation complete complete, Size 4. +5 food/turn, +5 shields/turn.
move workers to plains tile 7,9 of Izz. Will take 2 turns.
T28 - ...
T29 - irrigate x2
T30 - granary complete, start settler, workers roading.
I've removed the rest, 'cause it's off.
Revised plan, for more explanation, see T30 thread:
T31: 6f, 5s. Switch citizen from irrigated wine to irrigated plains on river (+4 food, +6 shield).
T32: Size 5. Reallocate citizens for +5 food. Adjust luxury slider if neede (I think it will be). We will either have 11 or 12 shields towards the settler.
T33: 5f, 17-18 shields.
T34: Size 6, 23-25 shields. Adjust lux slider if needed. At this point, depending on how may shields we have, we may want to reallocate citizens to make sure the settler completes next turn.
T35: Settler complete, Size 4. Next build: worker, IMO.
I'm not sure what the current situation is with the workers, so I left them out of it. My inclination is to either have them move "1" and mine/road the grass on river, or move "4" and irr/road the plains on river. The deciding factor between the two, I think is the following:
I have changed my mind re: city placement. I know we said we'd build a city 7, 7, 7 of Izzardia (due north of the cow), but given the location of our planned coastal hill city to the SE, I think we should build 7,7,7,7 of Izzardia, thereby getting both cities in at 4 tiles distance from Izz "as the corruption calculation flies."
If we do this, then the next worker action is to move 4 and irrigate/road those plains.
-Arrian
Last edited by Arrian on 18-09-2003 at 21:21
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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FYI, if I'm working this out right, "T1" above is actually turn 12. That's the turn we started irrigating the cow.
I've gone back and matched up the numbers now.
-Arrian
Last edited by Arrian on 23-07-2003 at 22:56
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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If I understand it correctly, both of our workers began a road on T30. They will finish that road on T32.
So, here are my scribblings for the next ~20 turns:
T30 - workers road.
T31 - ...
T32 - road done, move "4" to plains tile.
T33 - irrigate x2
T34 - ...
T35 - irr done, road with one, move the other to the floodplains. Settler complete in Izz. Moves 7, 4, 1 (along and off the road). Start worker.
T36 - free settler founds "City of Snakes" 7,7,7,7 of Izz, conscript warrior garrisons. Start warrior, due in 5. Settler moves 2. Begin irr of fp tile.
EDIT: the following has been pretty heavily edited (10/6/03):
T37 - Settler moves 2. Worker (Barley) complete, move 7,4,2. Start settler.
T38 - AT finishes road. Moves "7, 7" to plains.. Settler founds our 3rd city (Swindon?). Set to build warrior, due in 5. Barley begins road.
T39 - AT begins irrigation.
T40 - Charlie finishes irrigation, begins road. Warrior complete in CoS (fishybob), ordered to fortify. Another warrior next. Conscript warrior is sent toward Izz (3, 2).
T41 - Barley finishes road, moves 2. Conscript moves into Izz. If the lux slider can then be lowered, do it.
T42 - Barley begins road. Settler complete, order worker. Settler moves toward 2, escorted by the regular warrior from Izz.
T43 - AT finishes irrigation, begins road. Warrior complete in 3rd city (Man in a Tracksuit), start another. Settler team moves 2. Charlie finishes road, moves 3, 2, and begins mine.
T44 - Worker (Marley?) complete, order settler. Settler team moves 2. Marley moves 7, 4, 1.
T45 - Barley finishes road, begins mine. Warrior complete in CoS, begin barracks? Marley begins road. New city (Silesia?) founded, set to warrior.
T46 - AT finishes road, moves 1. CoS should hit size 2 this turn. If its 3rd shield is lost to waste, definitely allocate a citizen to the fp for a while (6 turns, then switch back to irr plains for 1).
T47 - AT begins irrigation.
T48 - Marley finishes road, moves 3, 2, 1.
T49 - Settler complete, moves 7, 4, 1. Order worker. Marley begins mine. Charlie finishes mine, moves to join Marley.
T50 – Settler moves 4. Warrior complete in Swindon, begin barracks? Charlie begins road.
T51 – Settler founds new city (Burundy?), set to worker (citizen works fp?). AT done irrigating, being road. Barley finishes mine, moves 2, 6.
*edit: Actually, we might want to send Barley 2, 2 to the hill across the river. Then he roads his way south along the hills. By turn 72 he could have a road built to my proposed hillfort town. The settler for that town should complete on T70. Hmm, I like the timing of that*
There, that should work.
-Arrian
edit: it's AT, not ET (Action Transvestite, not Executive Transvestite!). Silly me.
Last edited by Arrian on 10-10-2003 at 20:58
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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Hold the phone on the next worker action. I noticed I screwed something up (Charlie can't move 3, 2 on T40, because Barley doesn't finish the road until T41).
I'm now thinking that Barley moves 7, 4, 2 next turn. Charlie just stays at the fp and roads that next. Barley roads and mines his way down toward city #3. Let me work it out, and then I'll edit the stuff above. Sorry.
The other question is the order of our city placement. Right now, "the plan" calls for the next city to be 4, 4, 4 of Izz. I think the next one should go 2, 2, 2 of Izz. The 222 site is better.
edit: ok, I fixed it. 
-Arrian
Last edited by Arrian on 07-10-2003 at 00:06
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