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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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Them's big odds. I guess GoW has hunted some barbs with their riders.
can this be pulled off? this will be something, thats for sure.
Looks very dicey on the western front.
The game is a whole lot more interesting now...
edit: hello directions
Last edited by asleepathewheel on 20-07-2003 at 04:41
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Aeson
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orangesoda
Nov 2001 time: 22:29
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Forgot to mention, they will be giving us Santiago in hopes that ND will honor the Lux agreement and at least give us 1 turn warning.
RP is almost certain to lose Santiago, Vigo, and Leon. If they try to hold them, they would probably lose everything before we can get there. Hopefully ND tries to hold those cities, which would eat up troops. Roads will be pillaged to keep ND's slow movers slow, perhaps uncovering their Ansars for counterattack, or at least slowing down their attack.
I think RP can hold Zaragosa and Pamplona if they let us handle the W defense against GoW. If GoW doesn't attack us, ND is basically toast, but will make gains early in the war. If GoW attacks, we should be able to hold them at bay indefinitely (losing Toledo/Bilbao). A good portion of our second wave would be available to help out against ND in either case.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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RP, if I'm not mistake will let us plan out all of the military moves, thus we will place them where they can do damage but not fall into the wrong hands unless all is lost. At this point, anything we can do to help RP should be done, as they are low on strength.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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quote: Originally posted by DeepO
We did tell ND that we expected a warning, right? I know it was decided after we did a couple of the lux trades, I'm not sure ND got the update... I'll check the log.
DeepO |
I don't think we agreed to that.....from what I can tell from a cursory glance........
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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Well, I think we could get the cats back when we need them, but we RP certainly needs the defense more than we need them taking up cargo space.
Once we beat back the invasion, then we can take them back when the assault on the cities begins.
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notyoueither
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of naught
Aug 2001 time: 22:29
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I think this is where this belongs.
From dejon of RP.
quote: Strategic Summary
Notes/Legend
=======================================
Turn 0 - 30BC
Turn 1 - 10BC
Turn 2 - 10AD
Turn 3 - 30AD
Units referred to by numberpad relations to proximate cities, RP unit names
in brackets.
Unfinalized orders marked with an asterisk*
[e] - Elite unit; [r] - Regular unit ; [c] - Conscript; all unmarked are
veterans.
Anyone is free to offer suggestions to questions I pose in the orders or the
"Concerns" at the bottom.
"Turn 0 - RP" is all our detailed orders and information for the current
turn. The remainder of the GS/RP turn arrangements are at the bottom.
=======================================
Turn 0 - RP
Build Completions
---------------------------------------
New Madrid completes Pike - start another Pike
Santiago complete Pike - start another Pike (not that it matters)
Unit Orders
---------------------------------------
Galley by Inchon(Santa Maria)
-unload horses (Armada Rider 1 and Watch Rider 2) to Inchon-3
*-move 488
Waiting to move into Inchon was discussed, but research was to be done on
where it would
end up.
Galley 322 from Bilbao(Pinta)
-move 889
Harass GoW galleys
Galley 44 from Santiago(Nina)
-move 888
Play on ND nerves by travelling coastline. (They don't know its empty.)
Warrior[c] 999 from Bilbao(Bulgar Warriors)
-disband
Save a gpt, remove a possible promotion/GL generator for GoW
Horse 7 from Bilbao(Watch Rider)
-move 3 into Bilbao
Will get moved to Pamplona when city gift is accepted.
Stack 89 from Toledo(Bash stack)
-move 2
Going to Toledo. May get whisked to Pamplona by gifting Toledo, or may
defend/counterattack against GoW stack - uncertain at this time.
Stack composition:
4 Pike - 3 reg, 1 vet
4 MedInf - 1 reg, 3 vet
Worker 99 from Toledo(El Nino)
-move 1
Worker 6 from Toldeo(Small Fry)
-move 4
Will add to Toledo for city size 7 defense bonus.
2 MedInf 2 from Toledo(Bashing Maul 5 & 6)
-move 8
May get whisked to Pamplona by gifting Toledo, or may defend/counterattack
against GoW stack - uncertain at this time.
2 Pikes in Toledo(Madrid Guard & Pamplona Guard[r])
-no changes (already forted)
Defenders. May get whisked to Pamplona by gifting Toledo, or may
defend/counterattack against GoW stack - uncertain at this time.
Worker in New Madrid(History Guy Serfs)
-add to city
Defense bonus
2 Pikes in New Madrid(new Pike & Valencia Guard)
-fortify
Defenders - will get whisked to Pamplona when we gift city (in Turn 1)
Pike[r] 47 from New Madrid(Salamanca Guard[r])
-move 441 (into Pamplona)
Other plans in place for Toledo/Madrid - return to Pamplona
Pike 1 from Pamplona(Merida Guard)
-move 9 (into Pamplona)
-fortify
Defender
Pike[r] and MedInf[r] 44 from Barcelona(Barcelona Garrison & Bashing Maul 7)
-move 668
Going to New Madrid - will get whisked to Pamplona when we gift city (in
Turn 1)
2 Workers 1 from Barcelona(Castor and Pollox)
-irrigate
Nothing better to do - sticking to worker planning.
Worker 444 from Barcelona(Salamanca Worker)
-road
Nothing better to do - sticking to worker planning.
2 Workers 9 from Murcia(King's Serfs and Barcelona Worker)
-roading, complete in 2 turns
Pike[r] in Murcia(Murcia Guard)
-no changes(already forted)
Warrior[r] 1 from Cordoba
-move 9 (into Cordoba)
Spear[r] in Sevilla
-no changes(already forted)
Pike[r] in Merida
-move 998
Going to Pamplona for defense.
Spear[r] 9 from Merida
-move 889
Going to Pamplona for upgrade, defense.
2 Workers 98 from Sevilla(Visigoth Slaves and Dejon Workers)
-road
Building southern road to existing and second iron
Worker 7777 from Merida(Iron Man)
*-build Iron colony
This move may change, as we can get iron from GS if needed.
Spear[r] 112 from Vigo(Lisboa Guard)
-move 8
Going to Vigo for defense.
Pike[r] 7 from Vigo(Iron Guard)
-move 3 (into Vigo)
Defender
Worker 8 from Vigo(Winter's Serfs)
-move 2 (into Vigo)
Just to save him. Might add to Vigo, but can't sustain size 7 for long due
to food.
2 Workers 9 from Vigo
-move 966 (into Leon)
Saving them.
Pike 88[r] from Vigo(Vigo Guard)
-move 3
Going to Vigo for defense.
MedInf[r] 2 from Santiago(Smashing Maul 7)
*-move 36 (into Leon)
Could switch tasks with Sword, which is better?
Sword[e] 2 from Santiago(The Last Cutting Edge)
*-pillage road
Slow down ND units after capturing Santiago.
Could switch tasks with Sword, which is better?
1st Pike[r] in Santiago
-move 932 (into Leon)
Defender. ND will not know the total defense in Leon, just that it is
defended, and Santiago is not.
2nd Pike[r] in Santiago
-move 6
-pillage road
Slow down ND units after capturing Santiago - deny slow moving units quick
access.
Catapult in Santiao
-move 669 (into Zaragoza)
Defend most important city in area.
Stack 6 from Santiago
-move 69 (into Zaragoza)
Defend most important city in area.
Stack composition:
2 Pikes - 1 reg, 1 vet
6 MedInf - all vet
2 Pikes[r] in Zaragoza
-no changes(already forted)
1st Worker 2 from Zaragoza(GodKing Worker)
-move 8 (into Zaragoza)
-add to city
City Size 7 defense bonus
2nd Worker 2 from Zaragoza(Duke Aidun Cian Serfs)
*-move 33
Going to Gold mtn(6 from Pamplona)
2 Workers 6 from Pamplona(GT Worker & NW Worker)
-mining, complete in 8 turns
City builds
---------------------------------------
City Name(shields per turn)
Build item(shields accumulated) in X turns - rush cost, if affordable
Bilbao(1)
Spearman(4) in 16 turns
Toledo(7)
Walls(14) in 1
New Madrid(11)
Pikeman(0) in 3
We'll rush next turn before gifting city
Barcelona(5)
Galley(26) in 1
Pamplona(11)
MedInf(22) in 2 - 72
Zaragoza(11)
MedInf(30) in 1
Leon(5)
Pike(5) in 5 - 100
Santiago(2)
Pike(0) in 15
Vigo(6)
*Cat(11) in 2 - with GS cats coming, we may want to change this
Salamanca(1)
Cat(3) in 17 - 68
Merida(3)
Pike(16) in 5 - 56
Sevilla(2)
*Spear(2) in 9 - 72
Could change to Warrior - upgradeable to MedInf
Cordoba(1)
*Spear(4) in 16 - 64
Could change to Warrior - upgradeable to MedInf
Murcia(1)
Spear(3) in 17 - 68
Could change to Warrior - upgradeable to MedInf
Valencia(3)
Pike(3) in 9 - 108
Diplomacy orders
---------------------------------------
Gift Bilbao and Santiago to GS at end of turn, accepted (sell any cultural
improvements first)
*Break peace deal with ND to declare war.
GS members testing WW results of this
=======================================
Turn 1 - GS
Accept Bilbao and Santiago from RP
Move cats beside Inchon (6 or 9 of Inchon)
Gift Inchon to RP (sell any cultural improvements first)
Gift Engineering to RP
Load forces onto galleys, set sail for New Madrid
=======================================
Turn 1 - RP
Accept Inchon from GS
Attack/capture GS cats next to Inchon
Move all horses and cats into Inchon
Offer peace, Inchon, RoP, and luxes to GS
=======================================
Turn 2 - GS
Accept peace, Inchon, RoP, luxes from RP
Land first wave of units 6 of New Madrid
=======================================
Turn 2 - RP
Gift New Madrid to GS(sell any cultural improvements first)
=======================================
Turn 3 - GS
Accept New Madrid
Move units through
Move settler to 33 of Madrid
=======================================
Turn 3 - RP
=======================================
Turn 4 - GS
Build port city 33 of New Madrid
Gift New Madrid to RP
=======================================
Turn 4 - RP
Accept New Madrid
=======================================
Concerns
We are banking on ND playing their offensive cautiously. If they go for
Leon straight off, it will be trouble. From there they can attack Pamplona
next turn. Leon will only have two defenders(1 pike, 1 medinf) next turn
when ND has their turn. The next turn Pamplona will have 2 pikes, 2 horses
and 6 cats before ND could attack. Should we starting moving the New Madrid
defenders there now to beef the defenses?
Which unit is better to pillage the road south of Santiago? The sword or
the MedInf?
Unsure of diplomacy options allowable in war - will we be able to offer RoP,
luxes and
Inchon when at war? Can we do multiple deals?
Galley on GS shore - move into Inchon as well, or sail around?
Don't really need Iron colony now for backup iron source - orders for that
worker?
Can only afford one unit rush this turn - which is best? I'm thinking the
Pike in Leon, despite the high cost. |
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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that is certainly a detailed list.
My first thought is: I hope they rename the units, we don't want ND to know where they came from. Oh the vigo guard is there, that means that Vigo is undefended. Granted this might irritate the RPers, but they can name them something less specific, I would think.
I think they should change the spears to warriors in the southern cities. Cheaper and we need bodies to man the posts and eat attack turns. Plus upgrade and they can fight back.
Can ansars and riders blitz? I never use either civ and make sure they're eliminate before chivalry.
I agree with the arrangement that we've set up, the gifting of cities and what not. Is there anything else to discuss abou the situation right now? Can we give RP the go-ahead to finish the turn, its been a looong time.
also, I saw that they have a large number of workers, many of which will be in cities. Would it be prudent to disband some so that mi's and pikes can come out consecutive turns without blowing tons of cash? I'm not saying all the workers, but maybe a handful would help out. Though I'm not sure of their cash flow, might be useless then.
I know that Aeson told them how to change the builds on the turns start, do they know how to short rush?
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Aeson
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orangesoda
Nov 2001 time: 22:29
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quote: Which unit is better to pillage the road south of Santiago? The sword or the MedInf? |
I think it would be better to lose the Reg Med Inf than Elite Sword, especially since it will probably end up defending in Leon.
quote: Unsure of diplomacy options allowable in war - will we be able to offer RoP, luxes and Inchon when at war? Can we do multiple deals? |
Probably can't do the per turn stuff the first turn, at least that's how it is in single player. The peace and cities can be done at the same time though.
quote: Galley on GS shore - move into Inchon as well, or sail around? |
I think it would be more useful sailing around. Would meet up with GoW's galleys if they pull back, and certainly wouldn't end up blocking any landing sites.
quote: Don't really need Iron colony now for backup iron source - orders for that worker? |
Really no idea. Moving workers to add to cities might be the best bet in many cases. Otherwise, just keep improving terrain for city use.
quote: Can only afford one unit rush this turn - which is best? I'm thinking the Pike in Leon, despite the high cost. |
Leon is a good bet to fall. If ND wants to attack it with Ansars, it's gone. A risky use of money.
Best use would probably be short rushing a Pike in Pamplona (rush cat, switch to Pike).
Also, (short?) rushing a Pike in Toledo would do wonders if the city needs to be gifted to transport units to Pamplona's defense.
------------
In general I would suggest Pikes, Pikes, Pikes, and more Pikes. Toledo, Pamplona, Vigo, and Barcelona at least, short rushing whenever possible and worthwhile. We can supply cats as long as they have the Pikes to cover them.
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