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iamlod
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quote: [SIZE=1]
Defense minister: we now can create 30 BILLION tanks at once *raises pinky to mouth* |
Who needs tanks when you have laser-enhanced seabass?
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iamlod
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It is more valuable to have the population spaces then civilians in arms. Partisians and the like don't fight nearly as well as the military units you could make in their place.
...plus its's fun to kill stuff...
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tetley
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Man, cleansing intellectuals works great on CTW pre-Information Age. I'd still rather Call to Arms them, but nice heads up.
That's also so true about having citizens behind you, especially if you're Turks. When you're up there playing on Toughest, you're in continuous combat. You really need all the Towers you can get on your perimeter, while your artillery shells away behind their cover. Towers effectively add to your pop cap.
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buizzz
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either that or you just hold your mouse pointer on the production number that is flashing in red and you will get an efficiency percentage. That'll tell you whether you have just crossed the max (efficiency 95-99%) or whether you are way over.
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tetleytea
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Question: I understand why you would kill citizens/intellectuals, but, why are you razing Universities/Woodcutter camps? What's the benefit of that?
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:29
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quote: Originally posted by tetleytea
Question: I understand why you would kill citizens/intellectuals, but, why are you razing Universities/Woodcutter camps? What's the benefit of that? |
The benefit (I suppose) is recycling some resources, but that's about the point where you end up swimming in resources anyway...unless building a lot of new units to replace the slaughtered civilians, which I suppose is the point. Maybe you could squeeze the dead civilians between rocks for a million years, then use the oil...
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tetleytea
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Empty universities still make your cities a little larger and give it a little defense bonus.
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:29
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Oh, I just realized that universities are extremely useful in the information age, as nuclear weapons require large amounts of Research to build.
Just thought I should throw that out even though it doesn't apply immediately to the above scenario.
#Edit: put in the rather important noun "nuclear weapons" in the above post.
Last edited by Alinestra Covelia on 08-08-2003 at 08:26
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:29
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quote: Originally posted by tetleytea
Empty universities still make your cities a little larger and give it a little defense bonus. |
Well, that's what we read, but is that really true, or are their just a series of plateaus each time city size increases? Dunno...and it's tedious to test that.
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tetleytea
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I was always under the impression it plateaus, but it also soaks up some dumb AI attacks. All-in-all the benefit is very marginal, but compared to the even more marginal benefit of razing them...I'll be keeping them.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:29
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I occasionally tear down one or two of my earliest forts to make a new front-line fort more affordable. Ditto my first airbase, once its planes can no longer reach the front. Of course that's a LOT safer against the AI!!
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WRangler Rhymer
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Yes this strategy is good, but I dont build any more then 4 in each university in the first place, but i do kill off excess citizens.
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Out4Blood
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quote: Originally posted by WRangler Rhymer
Yes this strategy is good, but I dont build any more then 4 in each university in the first place, but i do kill off excess citizens. | Don't know what you're thinking here, but you should always max out your scholars. Knowledge is the most critical resource because you cannot get it anywhere else.
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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