Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > How Can I destroy a city?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Pratell is offline Pratell
Settler

Jul 2003
time: 05:29
  Old Post 20-07-2003 23:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How Can I destroy a city? Support Apolyton, buy GURPS/ Alpha Centauri

Stupid people keep invading my lands and building cities, which are interfering with my other cities' production. I know I can just change who takes what square for production but sometimes it changes without my input. So I was wondering, is there any way to destroy a city?

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:29
  Old Post 21-07-2003 00:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

There are a number of different ways.

1. Send spies to poison the water supply of the city until the city reaches 1. Then you attack, capture and raze the city.

2. Capture the city, and then starve the population until the city reaches 1. Then build a settler or engineer to disband the city.

3. If the city has more defenders than population points, simply defeating the defenders will destroy the city.

4. Nuke the city to halve the population, then capture and starve the city.

5. If the city has walls, and you don't want to poison the water supply, you must first destroy the city walls to
reduce the population through defender attrition.

6. Bribe the city and starve the population.

Pratell is offline Pratell
Settler

Jul 2003
time: 05:29
  Old Post 21-07-2003 01:45
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Ah, thank you!

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:29
  Old Post 21-07-2003 14:39
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

I agree that it's a pain when the squares change. I tend to check worker distribution at the end of every turn, but in my current game I have a city using a wheat special that just happens to find itself in the middle of the highway the Celts are using to plough troops along en route to crushing the Spanish. I wasn't too bothered that they'd land an elephant on the square and then move on, because I'd just use the ocean to bag some extra trade, but when the worker didn't return once they'd b*****ed off then I just got tired of having to do that every time and stuck an archer on it. Being within my city boundary then I escaped unhappy people and if the Celts decided that they fancied a sneak attack then this outdated unit wouldn't be too great a loss. I do like having an irritant city among the enemy's though, and plonking a decent defender down on one of their specials to steal it for yourself and stacking spies with it. This is entirely legal and entirely annoying for them.
If you can't just leave a dip moving round their territory in the hope that they snap and declare war on you then having a unit in your city radius and theirs is fun too.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 21-07-2003 18:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

The one nice thing about CIVIII, the disband city option.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:29
  Old Post 23-07-2003 12:59
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

This is entirely legal and entirely annoying for them.


Especially on high defensive terrain, such as gold and wine. It is a real bonus if you can found a city on the special.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:29
  Old Post 23-07-2003 15:15
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by rah
The one nice thing about CIVIII, the disband city option.


I'm surprised they didn't hail the feature on the box.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 23-07-2003 22:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by obiwan18
Especially on high defensive terrain, such as gold and wine. It is a real bonus if you can found a city on the special.


If it's in the middle of their territory and far from yours, you had better be in Democracy or have tons of cash, because the AI will usually bribe the city quite quickly, when it's small and cheap.

In MP, playing no city bribe, this is always one of the most fun things to do. (especially on gold) the other player will want to take the city out while it's still size one, and will usually expend considerable resources to do it.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 24-07-2003 14:45
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

quote:
Originally posted by obiwan18

2. Capture the city, and then starve the population until the city reaches 1. Then build a settler or engineer to disband the city.



No. Capture the city and start building settlers, changing their support city as soon as they are build. Sometimes disbanding a city this way is pretty hard, but at least You've got lots of settlers.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:29
  Old Post 24-07-2003 15:02
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Full PM-box? Change here!

By starving the city from the outset, you open up the city squares for the established city. Your solution would cost more for a larger city.

Another advantage of starving the city is that you can earn beakers and taxes for Xinning before the city collapses.

Either way will eventually disband the city.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 24-07-2003 15:29
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

I prefer my way. You see, I always miss settlers. And I don't want to build them in my normal cities, as they would get smaller that way. by building setllers my way, You can get many settlers practically free of population reduction, as a small city regenerates very quickly. Of course, if your only goal is to disband the city, your way is easier and probably better

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 24-07-2003 20:06
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Build your settlers when you're celebrating and the pop reduction is meaningless.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:29
  Old Post 25-07-2003 00:58
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Before spies, I ususally build a Settler, may rehome or not depending upon other considerations. Sometimes I'll disband the settler as shields towards the next settler.

Be sure to move the citizens to low food, high other things spaces (trees are a favorite) & sell off the infrastructure along the way.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 25-07-2003 02:44
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by rah
Build your settlers when you're celebrating and the pop reduction is meaningless.


I do not understand

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:29
  Old Post 25-07-2003 03:03
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Lose 30 kilos (of popups)

Build a settler and your pop drops 1, so you can't ordinarily produce a lot quickly (even with the resources) without a cost in terms of the state of that city. When you are celebrating (celebrations in republic or demo increase pop) its just the resource cost that is important to weigh.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:29
  Old Post 25-07-2003 14:26
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:

Build your settlers when you're celebrating and the pop reduction is meaningless.


Yes, this can be quite beneficial since you only need one food surplus in order to celebrate. Anything extra contributes nothing to the population growth, and can be put to much better use feeding settlers or engineers. Also, you can develop your terrain to encourage further celebrations.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 25-07-2003 17:56
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Heresson


I do not understand


The best time is when you're waiting for aquaducts or sewers. Your city is at size 8 or 12, you build a settler and it celebrates back to 8 or 12 the next turn.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 25-07-2003 18:10
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Got spare money?

oh yes, I do it too.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 30-07-2003 17:20
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yeah, I'll continue to build settlers from those celebrating size 12 city and send them to join those chokepoint/or gold cities that I build on mountains to get them up to size 3 so they can start celebrating. Or just send 4 settlers to found a city that instantly celebrates.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 30-07-2003 17:45
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I sometimes miss such details... What do you get when city is celebrating?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:29
  Old Post 30-07-2003 18:48
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Inflate your Upload Space

A boost in population.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:29
  Old Post 30-07-2003 19:40
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

When cities under the representative governments (Republic and Democracy) celebrate, then they will grow in size until there is no more food that they can use. This may be as far as they can go in the game, or they may need a harbour, aqueduct or sewer system, or irrigation or farming before then can grow more.

When cities under the other governments celebrate, they get the trade bonuses for the government type "above" them.
A celebrating anarchy will have the same trade and corruption levels as a despotism.
A celebrating despotism will have the same trade and corruption levels as a monarchy.
A celebrating monarchy will have the same trade and corruption levels as a republic.
A celebrating communism or fundamentalism will have the same trade as a republic or democracy, but their corruption (zero, or as near as makes no odds) remains unchanged.
So by celebrating your cities in monarchy, communism or fundamentalism, you get the trade benefits of a democracy! This can give a great boost to your tax and research, and to your caravan deliveries.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 30-07-2003 19:50
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Enter the AD-FREE zone

Ah, that explains a lot...
Strange I never took a look at it.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 30-07-2003 19:51
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Remove this text

Civ2 is more complicated than I thought.., even after some 5 years of playiong it I learn something new.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:29
  Old Post 30-07-2003 20:00
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Enter the AD-FREE zone

My pleasure

We've got smilies with hats on for the 5th birthday, but we don't have one who removes his hat with a flourish yet. Anyone...

Everyone learns new things about Civ here - even those of us who have been playing since it came out. The recent work on trade commodity prediction seems very complex, but I'm sure that it'll find its way into my own games soon. Stick around, ask and answer questions and we all benefit!

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 30-07-2003 20:03
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Thanks

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 30-07-2003 23:26
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Put an end to popups!

How to predict a repeating Hides demand is what I want to know. Having one in an MP game in a decent trade city is ONE HECK of an advantage.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:29
  Old Post 31-07-2003 00:35
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I think this is answered in Solo's wildcard research.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 31-07-2003 03:29
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Put an end to popups!

I thought it just explained it, not predicted it.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:29
  Old Post 31-07-2003 14:25
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Avatar Enlargement: We've got the solution

No you can determine wildcards based on a load of factors. It's not the sort of thing you'd do in a MP game (I used the research in an Early Landing game), which is probably why you missed this one.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0658 seconds (91.81% PHP - 8.19% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net