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LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:29
  Old Post 20-07-2003 23:06
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India MOD Support Apolyton buy from Amazon

i still can't understand why india wasn't included in ron.

but anyway, i was thinking of replacing one of the civs with india. i think korea would do nicely, becos of the temple advantage and the citizen thing too.

thoughts:
india, power of spirituality (or something else?), cheaper temple stuff

unique units: elephant line replacing heavy cavalry line. ++hit points & attack but slower
upgrades to arjun main battle tank in modern.

maybe food output/farm bonus?



what do y'all think? i know nothing about modding so if someone's interested in getting down and dirty, i can do the planning and stuff..

ded_man_walkin is offline ded_man_walkin
Chieftain

May 2003
time: 05:29
  Old Post 04-08-2003 00:58
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Well its a good idea, but...the elephants would have to be then hugely overpowered and slow, which makes them weak against archers and weak against heavy infantry. If you then, will make them fast and have hitpoints like that of normal cavalry, there will be really no point, it will be as if having a Dumbo unit replace a fighter starting in the modern age (Dumbo, jet Dumbo, advanced Dumbo).

As for the bonuses, what is the point of having cheaper temple upgrades, when koreans recieve them for free? And as for the farm bonuses Egyptians have 7 farms, which means you will be relly doing the same thing, and basically copying egyptians' and koreans' bonuses.

The whole idea sounds pretty good for a mod though, but its no good for the expansion. On the other hand, it will be like including Sapotec (a mexican tribe) or I dont know, Canada civs in the game. This is exactly the reason why BHG didnt include civs like khmers or americans in the game and had made 18 civs insdead for 81.

Well hope for the best, maybe India civ will be included in the expansion. I mean I, myself would like to see an India civ come out, but then, the question is, what bonuses or nations powers should it get, without hampering with the game's original balance and gameplay, and being realistic?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:29
  Old Post 04-08-2003 19:31 Visit One_Dead_Villy's homepage!
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i dont think it would necessarily have to have completely original civ powers. a combo of two existing civs could work, since maybe some people like some of the powers of one and some of the power of another and wished they had both.

besides which there is A LOT of demand for India to be in an RTS (hopefully RoN will step up) so many has missed this boat its not funny.

anyways a India mod would be great.

sKuNkeNsTeiN is offline sKuNkeNsTeiN
Settler

Aug 2003
time: 05:29
  Old Post 05-08-2003 14:29
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The Moguls is a good Indain empire


The Moguls was an empire founded by Muslims invaders t in the 1550's from the north of India. The moguls settled in India and built many great temples in.
The Moguls also appears in the game Seven Kingdoms


** Moguls** The Power of spirituality

Bonuses:
Free Coinage and tax research
..can't think of other bonuses


Unique units:
War Elaphants - classical age
Elite War Elephants - medieval age
Royal war elphants - gunpowder age
Elephant destroyer - enlightenment age

-replaces calvary archer.
-Slow, expensive, very tough,
-sits 2 archer which could fire at 360 degree, replaced with gunpowder when u have elephant destroyer.
-Strong Vs. calvary and infantry
Weak Vs. calvary archer and seige weapons


Bundukhis - ancient age
Shamshiris - classical age
Royal Shashiris -medieval age

- Warriors with shield & schimitar. Replaces phalanx Effective against melee unitsclassical age
weak vs. archers

Rocketeers - gun powder age
Elite rocketeers - enlightenment age

- artillery available in gunpowder age. Replaces the cannon.
Fires an oriental rocket
Very devastating and extremely inaccurate

Topkhana - ancient age
Dsati Topkhana - classical age
Elite Topkhana - medieval age
Royal Topkhana - gun powder age

-camel mounted troops replaces light calvary in classical age. Aborbs only 50% attrition damage
effective against buildings & calvary
weak Vs heavy infantry and calvalry archer

sKuNkeNsTeiN is offline sKuNkeNsTeiN
Settler

Aug 2003
time: 05:29
  Old Post 09-08-2003 08:20
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Just a correction. moguls weren't spiritual, they were muslims, so therefore they should have the power of faith or something

ResQmanPC is offline ResQmanPC
Settler

Aug 2003
time: 05:29
  Old Post 30-08-2003 20:31
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Get a bigger avatar today!


Maybe you're right skunkens, that Muslim have power of the faith..

So how about the idea, create a India civilisation/empire??

How it's going now??

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