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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:29
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Hi guys. No it hasn't been totally quiet on the Empire front. But I have been severly slowed down due to various issues. However, progress still moves forward, albeit slowely.
Demo v0.3 progresses nicely now. I have completely redesigned the code from the ground up. While this set me back heaps by rendering v0.2 completely redundant, it has garnered benefits in other areas. IE: Where it took almost 10 minutes (on my PC anyways) to create a random map on the largest size, I now have a map generator which is a lot better in quality of maps, how things are linked, and even does a hellova lot more like goods, roads, proper rivers, strategic city placement, in the simple timeslot of about 1 minute. Many other speed issues have also been rectified.
Currently, I have the new code model at this state:
- Application basics (initialisation, object creation): COMPLETE
- Sound FX engine: COMPLETE
- Music engine: COMPLETE
- Game engine (the main loop): COMPLETE
- Game setup: PARTIAL (I have a couple more things to implement after the unit engine is complete)
- Map generator: COMPLETE
- Economy engine: COMPLETE
- City engine: COMPLETE
- Unit engine: COMPLETE
- Combat engine: TEMPORARY (true tactical combat to be done later)
- Message engine: STARTED
- Empire management: PARTIAL (Economy finished)
These are the things I'd like finalised before releasing the next demo. Some things to look forward to in this demo:
- Roads: COMPLETE
- Fully operating economy (except for maybe trade): COMPLETE
- Maps with logical rolling hills, mountain ranges, rivers flowing in logical paths, better forest spread, and more: COMPLETE
- Fortifications: walls, guardtowers, castles: PARTIAL
- Empire-wide reporting (may not have every report): PARTIAL
- AI: BASIC (builds cities, units and attacks enemy units/cities)
At this point the timeframe till release is unknown, but I'll update this thread every so often.
EDIT: (29-July) Updated the status of components.
EDIT: (19-Aug) Updated the status of components.
EDIT: (1-Sept) Updated the status of components.
Last edited by Dale on 01-09-2003 at 10:58
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:29
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quote: I have completely redesigned the code from the ground up. |
Often a good idea when you can afford it.
Will you provide some basic ai for that next demo (even a simple 'send all the units towards my neighbour capital')?
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Nebula
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Could you add a way to move thru the map via the minimap? I find I get lost quite easy.
Nice progress you are making.
Oh, will this game be mod-able?
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Nebula
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Have you got the latest DirectX installed? If you got the one that comes with Xp (7) then it might not work.
I think Dale used the latest directX to make his game.
Dump the error message into google for answers if this does not help.
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MrBaggins
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DirectDraw completed its development cycle at 7, however. There was, and will be no more development to it. Its a finished "product".
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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