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What's our general strategy for our cities?
This poll is closed. |
| Focus on growing our 4 big Xin cities to size 8, and put the necessary improvements (University, Bank, maybe Cathedral) in them. |
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3 |
27.27% |
| Focus on growing more of our (existing) central cities to size 5 and Xin them, too. |
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3 |
27.27% |
| Build a lot more cities in the core lands. |
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36.36% |
| I have a better idea, arrived at while vilifying the then-absent City Planner. |
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1 |
9.09% |
| Total: |
11 voters |
100% |
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:29
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He's baaaaaaack...
What's our overall City strategy - more cities, grow existing cities to size 5, or grow size 5's to size 8?
We have University - there's nothing to prevent us from adding Settlers to existing Xin cities to grow them to size 8. A size 5 city produces 24 beakers w/ Library. A size 8 city would produce 39 beakers, and 58 (I think) with a University. We currently are producing 67 beakers/turn and science is at 19 turns, to provide a point of reference (naturally, not all cities are Xinning at once). Problem is, we have no way of growing cities beyond size 8, really - celebrations will be nearly impossible in Demo/Republic, and we can't build food Caravans to grow the cities above size 8 by that means. And our terrain is generally ill suited to largescale irrigation. City growth past size 8 will be tough.
Our illustrious Deputy City-Planner had polled the masses and suggested Fundy. Fundy is hard times for Science Xinning, since, IIRC, the science rate is halved for specialists as well as conventional science.
On top of all that, we have imposed a 'soft' rule on ourselves not to ICS (I say 'soft' because it hasn't stopped us so far).
So here's the poll - do we try to grow our existing 'core' cities and improve them, or do we found some new cities and get them, and some other existing cities, to size 5 for science Xin purposes?
Last edited by Six Thousand Year Old Man on 22-07-2003 at 07:48
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:29
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Until we get to a more favourable government - and I mean Fundy or Commie, I can't see us ever getting any benefit from Demo/Republic - we should probably pay more attention to worker placement, to keep cities from growing into unhappiness problems.
For example, a size 3 city is content with a Temple and 2 units. Size 3 is a good threshhold to stick to unless we want to Xin (yup, good short name, same with oedo and solo. Maybe my name is what's preventing me from being a civ innovator ) it. At size 3, it can put a unit in the field without cutting into shield production.
A size 2 city doesn't produce many shields - so that although it can be kept happy with temple + 1 unit, or 3 units, the production makes that kind of shield investment impractical.
A size 4 city is content with a temple + 3 units. Problem is, the next unit built cuts into the shield production. So effectively, for military purposes, it produces the same number of shields as a size 3 city (if we assume the extra worker adds another shield).
Make sense? My proposal is to get a lot of cities to size 3 and crank out units. If we need more science/tax, then we add 2 Settlers right away and skip size 4 altogether 
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:29
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That's a different idea from my threshold, to build up our core cities first, and then let the core cities grow past size five.
Since we are only a monarchy, any new Xin cities have to be located close to our capital, otherwise corruption drastically reduces their effectiveness.
Secondly, we have so many cities, that we will need to garrison them just to have them grow to size three, and then to size five. I'm not convinced that your plan adequately accounts for the discontent.
quote:
Or "hydeying" them?
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Why does this make me thing of rogering? 
If Xin Yu did not first come up with this technique, we would probably call it size fiving, or something along those lines. Since Xin has a short name, he gets to hog all the credit. 
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:29
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quote: Originally posted by obiwan18
Since we are only a monarchy, any new Xin cities have to be located close to our capital, otherwise corruption drastically reduces their effectiveness. |
Corruption doesn't affect specialists.
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Secondly, we have so many cities, that we will need to garrison them just to have them grow to size three, and then to size five. I'm not convinced that your plan adequately accounts for the discontent.
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Yes, but since we already have so many cities, we might as well make them somewhat useful. Corruption will play a role here... but, my key point is that when a city hits size 3, we should put the workers on forest and off grass, so that it won't grow to size 4 and create more happiness problems.
Granted, if we build more cities, it'll be hard to keep them happy.
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:29
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Not impossible at all, and I think we are trying to make this hard on ourselves, too easy would be boring.
I think we need to use martial law primarily to keep happiness in the new cities, at least while they are building temples initially.
It seems we all want to stay away from increasing luxuries above zero, and normally I would agree, but as our happiness problems continue, it becomes increasingly obvious that without Wonders or Caravans, Martial Law and Improvements alone are going to have a tough time maintaining order. Though I would like to delay it as long as possible, and keep it as low as possible, it seems we will have to increase the luxury rate some time soon. (regardless of the final outcome of this poll)
quote: Originally posted by Hydey
Many people still have problems understanding how xinnnung really works , give them time and they will learn |
I think that the citizens of the Apolyton Imperium are quickly learning how this works. We are starving the population in order to increase science. If it wasn't such a noble goal ( Science ) then I would think we would be condemned and forced to answer for our actions, however, we are advancing the knowledge of our people and if some have to skip a few meals, so be it 
* Sparrowhawk Science Minister
Last edited by Sparrowhawk on 25-07-2003 at 22:52
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