Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Air Power vs Ground Units in Cities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Qbert is offline Qbert
Settler

Jun 2003
time: 05:29
  Old Post 23-07-2003 21:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Air Power vs Ground Units in Cities Support Apolyton, buy Civilization 2

Question:

When an air unit attacks a ground unit in a city that has perimiter defence, etc., does the ground unit get the extra defensive value from the perim def when defending against the air unit or does the air unit forgo the perim def?

I looked in the forum but could not find this anywhere.

Thanks in advance!

Gufnork is offline Gufnork
Warlord
Gothenburg, Sweden
Jul 2003
time: 05:29
  Old Post 23-07-2003 21:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

No, the ground unit does not. An Aerospace Complex would give it a +100% bonus equivalent to Perim Defense. Same thing is with sea units attacking a base, a Naval Yard is required to get the bonus then.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:29
  Old Post 24-07-2003 19:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Gufnork has it right . . . and for added defense, add the anti-air defensive ability to your troops-- Then your plasma defender ( armour 3) has an effective defense strength of 12--very effective against missile and chaos attackers. For even further protection, place sensors for an additional 25% bonus

Qbert is offline Qbert
Settler

Jun 2003
time: 05:29
  Old Post 24-07-2003 20:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Thanks Flubber & Gufnork!

Right now I have Fusion Drop AAA defenders (1^-<8>-1-2*) and the aggressors have an attack of 12 and guess what...I just got the CBA last night so no worries now.

One more question I just though of: If I put Dissoc. Wave on my defenders does that "fizzle" an attackers bonus (say ECM for example) or does Wave only work on offense?

Thanks.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:29
  Old Post 25-07-2003 04:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Dissassociative Wave functions on defense only, so it's going to be effective stopping attack bonuses, such as Nerve Gas, Empath or Blink

Edit: Whoah, I am SO wrong. Looks like Fizzle is my new favorite toy.

Last edited by CEO Aaron on 25-07-2003 at 11:28

Qbert is offline Qbert
Settler

Jun 2003
time: 05:29
  Old Post 25-07-2003 04:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

CEO Aaron:

Thanks for the reply.

I'm a bit confused though - I was putting Wave on noodles as an attack "fizzle" to get past AAA defenses and they seemed to work better than my non Wave noodles. Are you sure Wave is only for defensive purposes?

Can anyone else confirm?

Thanks!

Gufnork is offline Gufnork
Warlord
Gothenburg, Sweden
Jul 2003
time: 05:29
  Old Post 25-07-2003 04:36
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

Well, you see the odds when you attack, why not just check if there's a differense between your noodles when you attack?

Qbert is offline Qbert
Settler

Jun 2003
time: 05:29
  Old Post 25-07-2003 04:42
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

Gufnork,

Well I would, but I am way past that point in the game and all my Noodles are now Wave & Clean. I could try and find that particular year via a save if it existed, but that would take too long, I just wanna play. I guess I could re-design one Noodle and test, but if anyone knows the answer to my Wave question, please let me know.

Thanks.

Gufnork is offline Gufnork
Warlord
Gothenburg, Sweden
Jul 2003
time: 05:29
  Old Post 25-07-2003 08:26
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

You can still see if they get the AAA bonus or not.

Qbert is offline Qbert
Settler

Jun 2003
time: 05:29
  Old Post 25-07-2003 20:47
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

Gufnork:

Check out this link as provided by Rubin (it clarifies the wave question I brought up):

CGN discussion: Unbalanced Units

So, per the SMAX Readme, wave does work offensively! Cool

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0324 seconds (86.93% PHP - 13.07% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net