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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Cake or Death? > Turn 16 - 3250bc
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FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 23-07-2003 22:44 Visit FrustratedPoet's homepage!
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Turn 16 - 3250bc Support Apolyton, buy Galactic Civilizations

Worker finished irrigating cow, started road.

We will have our second worker in 1 turn. It will begin by roading the grassland tile 3 of Izzardia.

The next build will be a Granary.

Scout popped goody hut - Warrior!



What shall we do with the Warrior?


  • Attack Python - Very risky. We could cripple them with a bit of luck (killing worker, maybe raiding capital), but is it in the spirit of the game?
  • Bring it back to our core as a garrison for our second city?
  • Scout in the north?


PS> I've sent some full screen pics of the visible universe to the mailing list. Let me know if you didn't get them and want to be added.

Arrian is offline Arrian
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Jul 2001
time: 00:29
  Old Post 23-07-2003 22:49
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Hmm....

I think stealing Python's worker/breaking terrain improvements would be smart, but ultimately a **** move in a game like this. I'm just not in a warmongering mood (oh, but I'd do it to the AI, you betta believe!). Plus, there goes our granary-fed REX. We'd have to go with a barracks & troops instead.

I say pull him back to Izzardia, exploring the mnts on the way, for Military Police purposes. How far is it?

-Arrian

FrustratedPoet is offline FrustratedPoet
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  Old Post 23-07-2003 23:07 Visit FrustratedPoet's homepage!
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Yeah my first reaction (using SP thinking) was "Hurray! Now we can surprise attack them!". Then I thought that it probably wasn't such a smart move for this type of game. It simply wouldn't be cricket.

It will take 11 turns for the Warrior to move from its current position to Izzardia (that's the quickest possible route through the mountains, it'll push back some FOW but maybe not all of it).

Doing that sounds OK to me ... if we decide on that I'll warn Python not to get alarmed if they see one of our Warriors while they're exploring.

Arrian is offline Arrian
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Jul 2001
time: 00:29
  Old Post 23-07-2003 23:14
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Just for the hell of it, I will work up a variant of "the Plan" that involves a barracks rather than a granary.

What is the current research situation (researching writing? X turns to completion)?

-Arrian

FrustratedPoet is offline FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002
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  Old Post 23-07-2003 23:19 Visit FrustratedPoet's homepage!
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Got spare money?

10% science, 90% tax
Writing (25 turns)
96 Gold, +3gpt

FrustratedPoet is offline FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 23-07-2003 23:20 Visit FrustratedPoet's homepage!
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running at 100% science still leaves it at 25 turns, btw.

Arrian is offline Arrian
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Jul 2001
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  Old Post 23-07-2003 23:22
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The reason I ask is that if we did a barracks instead, it would complete on Turn 26 (10 turns - 40 shields @ 4/turn).

We could then punch out a settler, done on Turn32 (bringing us back to size 3, which would keep us at +5 shields/turn) and then go to archers... provided we have Warrior Code... which means we'd have to research it. We would need to have the tech by turn 35 for the barracks build to make sense - we'd want to start pumping archers right quick.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 23-07-2003 23:24
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Ah, ok. So writing on turn41.

No, we will not be rushing Python... even if we wanted to.

-Arrian

Arrian is offline Arrian
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  Old Post 24-07-2003 00:04
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It's cool, actually... we will stockpile cash. Writing completes on T41, at which point we may have 3 cities (2nd settler done on T40, and can move via roads SE of Izzardia, if that's where we want to go). Or maybe the 3rd city gets built a turn or 2 later. Whatever. Point is our commerce will be quite high, and we can then do a little 100% research with it.

-Arrian

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