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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > A new way of stop units from moving
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yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:29
  Old Post 24-07-2003 01:23
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A new way of stop units from moving Got spare money?

Hi all!

I'm pretty sure that you've seen many units in some scens that don't move. They are usually called 'Home Guards' or things like that

For these units to don't move you need to put a 0 movement value in the RULES.TXT, so you're "wasting" a unit slot.

I've discovered that is posible to prevent ANY unit from moving via hex-editing: If you put the 2th rightmost bit of the 5th byte of a unit to 1, the unit don't move - ever!

With that, you can create unit that are like any other else, but that don't move. For instance, you can put that bit on in the standards ships sited in Pearl Habor to "simulate" he Japanese attack - this way, you can assure the American fleet doesn't get out before the Japanase attack!

There are a lot of uses for a 0-movement unit. With this feature I've discovered you can prevent any unit, even if it has a movement of more than 0, to move. The only problem with that solution is that you have to hex-edit (or use a utility that someone will program with that info - hint, hint!) and you can use this only with units that start the scenario already created!

BTW, I've checked it extensively with human units but no so extensively with AI units. A little more of research is needed (but I don't know if I'm going to have enough time!).

EDIT: Where it said "left", now says "right"

Last edited by yaroslav on 24-07-2003 at 01:33

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:29
  Old Post 24-07-2003 08:58 Visit DarthVeda's homepage!
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Put an end to popups!

Does the AI disband it?

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:29
  Old Post 24-07-2003 14:27
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Increase Your PM Length

Very interesting. But as I don't know anything about hex-editing, I won't be able to use it anyway.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:29
  Old Post 25-07-2003 00:59
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I'd only use it with the AI if I were you. I can't imagine anything ****ing me off more than going to move a unit to rescue a city in trouble or whack a spy only to discover that, for some perverse reason unknown to me, it won't move like other units it's identical to. Either that, or put the "immobile mobiles" in VERY distinct sites so the human player can keep track of them at all times. It's probably useful for something though. Will it still board ships if you tell it to from the city screen?

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:29
  Old Post 25-07-2003 02:36 Visit Boco's homepage!
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What happens if the unit gets upgraded by Leo?

jeibel is offline jeibel
Chieftain
A Hill with Grapes on top
Jun 2000
time: 05:29
  Old Post 25-07-2003 05:28
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And what happens if a unit change ownership via bribery?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:29
  Old Post 25-07-2003 16:09 Visit Mercator's homepage!
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Help yourself to an AD-FREE life

And does it remain immobile if you try to activate a unit (either by clicking on it, or selecting it from a stack)?

... Seeing as the "automate bit" also resets when you click on a unit.

yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:29
  Old Post 27-07-2003 01:38
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Let's see:

I have not checked the Leonardo and bribery questions. I'm going to do it soon , but I'm pretty sure that the inmobile units are shipable but can't be activated with clicking on it (double-cheked)

I'll mantain you informed

yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:29
  Old Post 29-07-2003 01:23
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Avatar Enlargement: We've got the solution

Checked: The untis remains inmobile even after bribery or Leonardo updating

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