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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > Script Editing Issues...
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crowell is offline crowell
Settler

Jul 2003
time: 05:29
  Old Post 24-07-2003 02:28
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#1 Report this post to a moderator
Need someo help, please, disabling Territory/Wonder Victories Support Apolyton buy from Amazon

I need some help with some code in Script Editor. I am working on recreating some historical battles (Waterloo, Bunker Hill, Napolean's March on Moscow, etc). Creation of units and what not is easy, what I am having a time with is disabling Wonder and Territory Victories.

i.e. Napolean, marching on Moscow, the player should not be able to win by capturing any of the cities and towns along the way. As it stands right now, a player could cheat the scenerio either by capturing these towns or by walking out a 'column' of fortresses.

Also, if two human players are involved, because of the shear massive size of Russia, the person playing Russian automatically starts with an enormous territorial advantage.

Last edited by crowell on 28-07-2003 at 22:37

crowell is offline crowell
Settler

Jul 2003
time: 05:29
  Old Post 28-07-2003 22:34
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#2 Report this post to a moderator
NEED HELP DISABLING TERRITORY/WONDER VICTORY PLEASE Increase Your PM Length

Please see previous post.

dutcheese is offline dutcheese
Warlord
holland
May 1999
time: 05:29
  Old Post 29-07-2003 02:45
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#3 Report this post to a moderator
Suffering from ads?

hi,

you really needed to read the script documents...

here is one.. disable_city_defeat(1);

dutcheese

nihilocrat is offline nihilocrat
Settler
Raleigh, NC, USA
Apr 2003
time: 00:29
  Old Post 29-07-2003 07:59 Visit nihilocrat's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I've got a completely different problem, but it's still a script problem...

I have searched through the scripting docs and have found nothing that allows a script to determine how much of a specific resource a player has.

I need to obtain this to do an "Imperial favor" calculation that allows the player to get his or her units every few minutes. If the player has a favor of 500 (I'm using Knowledge as the "favor" counter, BTW) and the "favor factor" of Imperial Legionnaires is 50, each reinforcement cycle the player will recieve 10 Imperial Legionnaires.

I might as well also ask about two other issues that I haven't done as much research on, that is, how can I give messages with pictures similar to the ones you get when recieving reinforcements in CTW games? Also, I'm not entirely sure if a real - > int typecast always rounds down. I need to be sure of this so that if a unit's favor factor is 400 and the player has 399 favor, even though it divids out as 0.99something, they won't get any units of that type.

crowell is offline crowell
Settler

Jul 2003
time: 05:29
  Old Post 30-07-2003 00:35
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Increase Your PM Length

I have read the script documents... 'till my eyes started crossing. I do not wish to disable city capture, with the exeption, perhaps of a few key cities. But let's say, for example, I disable city capture across the board. What's to keep a player from using 'cheat add citizen' and creating a city. Create enough of them as he moves across the frozen tundra and you end up with a near territory victory.

Also the idea being that you don't have to fight the war the way Napolean did. I think history has proven that was a big mistake. Stoping along the way to rest your troups, replentish supplies, etc would have been far wiser and likely would have resulted in an outcome far different than what actually occured.

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