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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > need help on my mod
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bigred20j is offline bigred20j
Settler

Jul 2003
time: 05:29
  Old Post 24-07-2003 12:52
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need help on my mod Avatar Enlargement: We've got the solution

I'm making a mod that you can build walls and gates in the game, but one problem. I don't know how to add the walls and gates without removing a building. And i dont know how to script the AI so they know how to use them. I have the models of the walls and gates, but thats where i'm stuck at. Can somebody please help me with this. You'll get credit for helping to.

I want to make it to where you can build not just around your city but in your territory.

I also want to make another that only allows building them near your city so every one will be happy.

I know how to do the last 2 things but i was giving people an idea of what i'm trying to acheve.

I also want the gate to open up for your allies.
So, please help me out.

Last edited by bigred20j on 24-07-2003 at 12:58

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:29
  Old Post 25-07-2003 15:35 Visit One_Dead_Villy's homepage!
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well u should get the BHG exporter 1st to convert your models to BHG format if u dont have that already. The exporter only works for 3DSMax.

The problem in RoN is that there is no way to add a new unit (not sure about buildings but I suspect its the same) and u can only replace one with another (that u dont think will be used in your game/scenario). But there are one or two blank units (not used in the game but appears in the unit list in unitrules.xml or buildingrules.xml etc) that u can "hijacK".

Some managed to convert the watch towers into a pallisade wall in a mod. I havent seen how well it works. No one has made a gate as far as I know. Not sure its possible in RoN to make a gate though. May have to do some serious research to figure that out.

As far as being able to build in an out side of your cities. I believe there is a flag in the buildingrules.xml that controls this. Check inside that xml file for what is what.

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