Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Slowing down PC before CivII start
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
LasseDK is offline LasseDK
Settler
Hvidovre, Copenhagen
Apr 2001
time: 05:12
Question  Old Post 26-04-2001 19:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Slowing down PC before CivII start Lose 30 kilos (of popups)

When playing on Emperor level (or any other level for that matter), the PC seems to be able to calculate, advance and dominate much better.

Is there a way to slow down the PC/Laptop before the game starts because i'm very tired of my riflemen getting run over by russian tanks before we even hit the millinium (1900 !!!!)

Any surgestions are welcome.

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 27-04-2001 05:43 Visit finbar's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Do you mean slow down the computer? Or slow down the AI's development within the game? To slow down the AI's development, you'd probably have to edit the rules.txt.

------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Horse and Hydey Wrangler
Mono Rules!
#33984591

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 27-04-2001 16:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

There are programmes that slow down a processor but I doubt this would have the effect of getting it to play less effectively, it would just irk you by doing the same things but slowly.

I'm truly puzzled if your version plays well at the lowest levels though. I sometimes watch my daughter play. She likes to win every battle easily and to face no challenge as her civ developes so she plays at the lowest level. Her opponents never seem to get advanced units.

Just play on a lower level and on a small map. Follow the tutorial guidance about city improvements. Build a few of whatever your fastest offensive unit is (horsemen initially, elephants, knights, crusaders, up to tanks later) then send them in waves half a doxen strong against the nearest A1 cities. While doing so make sure you are also building a few settlers and founding a new city or two each turn or two. Works for her.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 28-04-2001 02:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

ya slowing your machine won't do anything.Civ2 doesn't work like that.You can run it on pretty much anything.
Thats what the game is supposed to do at higher levels

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0249 seconds (85.64% PHP - 14.36% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net