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Joe Average
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A beginner's question here ...
Having a general in the army's vicinity increases the units' hit points by one.
Is this an accumulative effect? Do multiple generals equate to more devestating armies?
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:29
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The armor bonus doesn't stack, but there are many reasons why more generals make for a more flexible (and devastating) army. Among them, multiple powers: one general hides the army with Ambush while another force-marches it into position for a surprise attack. [Units stay hidden while moving, but 'appear' when they attack, so put the force on "hold fire" until you're ready to attack. Of course scouts and lookouts (etc) will see you coming.] That combo can be even better when disengaging from a superior enemy (hide and run). Decoys could cover your withdrawal too, or distract the enemy while you outmaneuver them.
I think that entrenchment *does* stack so you can dig in deeper.
Another reason to have multiple generals: snipers can be Such A Nuisance! Ditto spies (*do* keep a scout with your army). Of course there are many other health hazards for generals.
[BTW, there are a bunch of good intro articles out there covering such things, including the ones on the BHG website.]
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Pax
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Can I have my special forces inside enemy territory ready to blow up targets prior to the start of a war. Can I send my specfor units in with a general
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:29
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Spec ops is awesome in this game. You can do some incredible damage with a spec ops team (generals, commandos, and some heavy infantry).
I've used this kind of team to take down key structures. But you are right- it takes some management to do correctly.
Last edited by Anun Ik Oba on 14-08-2003 at 09:35
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Pax
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can you put a general with a ship somehow and do the same thing
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