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Knecht
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Any thoughts or convictions out there about the conditions under which other Civs will declare war?
My impression (and that's all it is) is that other Civs seem to jump me either when I'm poorly defended and thus vulnerable or when I'm getting too strong. In particular, it seems they will often declare war either just before or after I acheive a significant military breakthrough - like getting tanks, for example. I'd also be interested in any wisdom about when other Civs are likely to form military alliances. It is always unpleasant to attack a neighbor only to find oneself fighting everyone on the map. A general discussion about how to keep a handle on warfare would be welcome.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:29
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I prefer MPP's to straight alliances, for a couple of reasons. First, an MPP gives you an out if you don't want to fight the entire 20 turns. Making peace doesn't hurt your rep like it does under an alliance. The drawback, of course, is that you're liable to get pulled right back into the war within a turn or two. For this reason, I like to do the absolute maximum amount of damage possible in the limited time I'm involved. That way, my allies can take the war to the enemy, and with most if not all of the fighting on enemy ground, I'm less likely to get pulled back in. A second drawback is that you may wind up fighting enemy #2 when you didn't want to, but that possibility exists under an alliance, as well, just that instead of enemy #2 attacking your ally, he allies with enemy #1. The best feature of the MPP to me, though, is that you can make it in peacetime. Again, it's a calculated gamble, but I usually am planning my next war 50 or so turns in advance at least. If I see a potential need, I'll try to get the allies I want into MPP's about 15 turns before D-Day (T-Turn?), since the enemy won't talk to me for five turns anyway. If my ally doesn't get attacked (or attack) in those 15 turns, it works perfectly. I get those guys in on my side, and as soon as I could have made peace anyway, I can slip out AND cancel my MPP, wiping my hands of this dirty little war once and for all and turning my attention to planning the next war.
I made my MPPs a little late in my latest game (Monarch), in which I attacked Carthage because I was out of techs to trade and was sick of paying their outrageous silk and ivory prices. I signed the Ottomans and Japanese on, as they were the only other two (besides Hannibal and myself) with nukes. War goes well (same one I learned the beauty of a 4xMarine Army taking down an MI fortified in a size 23 city), I take all his luxuries and try to slip out due to WW. The turn order was me, Carthage, Japan, Ottomans. Well, a couple turns later, the Ottomans actually keep a Carthaginian city . They get attacked, I get a message telling me I've declared war, and Hannibal starts firing ICBM's at Oakland. Six of his eight get zapped, but he hits Oakland and Bayt Ras and I'm fuming. A beautiful thing happened then, though. As I'm sitting there chomping at the bit to repay the favor a hundredfold (almost literally!), I see Japan's ICBM's reduce several cities to size 1 with no defenses through repeated hits. Okay, that's nice, and I've still got some lush targets waiting. Then Osman hits the button. By the time he's done, his last 10 missiles have gone into Leptis Magna, which was already size 1 with no defenses and it hits me... those two just retaliated with their entire arsenals. Carthage has nothing left (only one city over size 2 with any kind of military presence, and it's only a turn away from about 4 of my MA armies and three or four MA divisions of 8 units each.). I am now the sole nuclear power on the globe, with about 16 Tactical Nukes and 70-80 or so ICBM's.
Time to make the entire world bow to my will with no pretenses or feigning equality just to keep some off my back while I take down another.
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eric2075
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indiana, usa
Apr 2003 time: 05:29
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Back to the topic, it seems the ai players often declare war on me just before a significant military breakthrough too. Many times I have been getting geared up to go to war but the ai attacks just a few turns before I am ready. Of course, this could be selective memory too.
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Knecht
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In my current game, the Greeks and their allies, the Babs, declared war right after I got Modern Armor. It's true that I've been glaring covetously across my sourthern border at those Greeks the whole game but I've never (until recently) been in a position to jump them. They were definitely next on my list. Now, both the Greeks and the Babs have Mechanized Infantry (making this a tough fight even with my MA) but no MA. The Greeks have no aluminum and the Babs have one. I'm guessing the Greeks have everything but the Aluminum to get modern armor though I can't be sure (maybe not but they seem to have had time to build beaucoup Mechanized Infantry). Since the Babs have the Aluminum but haven't built any MA, they must not have the tech yet (and they can't share with the Greeks because they have only one, right?) Do AI allies automatically share resources? Are they likely to? I have at this point knocked out the roads to both of the Greek's rubber plantations but the Babs also have 2 rubber and no oil (the Greeks have one oil, soon to be mine). Are they sharing rubber? The Greeks can't be swapping oil cause they only have one. They Babs must be getting their oil from someone else or how else are they building those MI? Anyway, they did declare right after my advance to MA but it looks to me like their primary motivation was a poverty of resources (mainly oil and aluminum).
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Joe Average
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This was my recent solution to Russian troops galloping across my plains.
I call it "The Great Iroquois Wall." Underneath each Mech Infantry is a fortification. The wall was not designed to repell serious invasions, but to merely solve Russia's sudden desire to walk across my continent to attack the Aztecs (dark green) a thousand miles away (circa 1870.)
Besides, certain pedestrian AI's cannot resist a sneak attack deep inside your heart land.
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