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SnowFire
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New York City, NY
Jan 1970 time: 00:29
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Yeah, as far as I know, they're separate. It's possible that they give you Magic Online credits with the Starter Game, but that'd be news to me.
Note that warez, as far as I know, is not an issue with Magic Online. If people want cards for free, they can play with Apprentice. MO is supposed to be incredibly hard to hack, and it's easy to notice if people are hacking cards- prices would immediately plummet as people would dupe all the rares they ever need and sell them like crazy. That hasn't happened, which implies to me anyone selling you a hack is lying- they would have used it to make lots of real $$ online.
Also, you misunderstand the 10$ coupon. First off, don't buy the 15 dollar version in the stores, that's 5 bucks you're paying for useless packaging and a CD. Download it for free, and then spend merely 10 dollars and get the same thing. What they mean by two coupons is that it costs 10 dollars "minimal investment" to get a new account. The account is really free, but they require 10 dollars to be invested in cards first. They then give you a 10 dollar coupon for cards after buying your account.
So that's just a bit of financial hocus-pocus with the double coupon bit. Sure, you can save your 10 dollar coupon, and then spend 10 dollars for an account, and then get a new 10 dollar coupon right back. But since you spend 15 for the game, and 10 for the account, you're spending 25 bucks for 20 dollars worth of cards. Or, if you just download the game, you're spending 10 bucks for 10 dollars worth of cards. The coupons are illusory.
Urban Ranger: There is no monthly fee for Magic Online. If there was, I sure wouldn't use it. It works the same way as in real life- they don't charge you per game, but they charge you for expanding your collection.
Frustrated Poet: Not entirely a rip-off, although certainly even more of a money-mint for WotC (being that there are no middlemen stores, no transportation costs, and no printing costs...). After graduating, I have no other convenient way to play with my roommate- Apprentice is shaky and has no rules implementation or art. Plus MO makes it easy for us to set up team games against other random people, something impossible in Apprentice.
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MrBaggins
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I second the "Find Magic:Interactive Encyclopedia instead, and play with the PD client." Much cheaper, and you can construct any deck you can dream of... or even sealed deck.
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