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SIV
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This is my situation:
There are only two CIVS left which can really pose a threat to my victory: Japan and America.
To win the game I have to destroy Japan, which means a long difficult war.
I'm currently in Democracy so my question is if I should waste 12 (6 anrachy*2) turns and seitch to communisem (and damage production and scinece) or should I invest mouney in the luxery slider to keep the masses content?
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SIV
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Thanks for the advice, I'll add some information...to practice screenshot uploading.
The map:
I'm the big guy in the biggest continent (I just look powerful). Japan is dark green across the sea.
They may look small, but they are tough.
I've just finished a minor war with Japan (only in islands, no landing on the mainland) so I'm waiting 20 turns at least.
I started the minor war to take a rubber resource. but I believe they'll get rubber by trade (no one wants to sign embargoes against them). >>> So I know the war will be long.
An MPP with america is out of the question...I can win only if I prevent them from having SS resources, which can be found in Japan.
I will sign an MPP with china (on the Japanese continent).
I can only guess how much WW will effect me in this long war.
And question 2: Conquer (and maybe lose cities to culture filps) or Raze?
Thanks
Attachment: japan.gif
This has been downloaded 116 time(s).
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:29
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Not the expert, keep that in mind as you read this. But eyeballing the map, it looks like you have something like 40 cities, and Japan 10 -12 - of which 6 or 7 cities are on the coast favorable to your attack. You definitely have a massive production advantage (you have more production centers than the globe combined minus America, which I assume is the light blue). It seems to me, you could gear your entire peace time production toward building an overseas attack and landing fleet . And if you can manage to land massive, and artillery heavy, stacks outside of each coastal city, the AI will not be able to deal with them all.
Take out the coastal cities quickly, and you should have a fairly short war on your hands. I would think the AI will lose quite a bit of units from the interior cities trying to attack your stack - making those cities that much easier to take. With a big enough force, you may be able to wipe them out, or cripple them badly in short order. I wouldn't see the need to switch to Communism.
If you don't have one, I would also get an ROP and some trade deal going with America, it may do nothing but it might tip the scales in favor of them sitting on their hands when you attack.
One man's opinion.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:29
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One word: Marines.
This is a prime example of what they can do for you, allowing the attack to begin on this turn instead of next. I agree with vmxa that you should be able to outproduce the AI to a SS win, but simply on the presumption that war needs to happen anyway (doesn't it always? ), here goes. You say you're waiting 20 turns at least. I'd wait a little longer, especially if I have a tech lead. Wait long enough to research AW and MT. In a perfect world, you're looking at about 30 turns for research. Depending on your production capacity, I'd try to build at least 24 Marines, to let me hit three coastal cities simultaneously. More is nice, but not really necessary, since once your tanks are offloaded, you can consolidate your marine force and sail along the coast capturing cities during the same turns your tanks are prosecuting the main war. This will save you a turn of WW that could wind up being critical.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:29
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I'm with John here (partially 'cause I've been so into amphib attacks lately).
First, though, happiness. If you have one or two of the happiness GWs, the various happiness magnifiers, and 7-8 lux, you really should not have problem staying in democracy for a good long while.
Now, let's talk attack... for each coastal city, I'd suggest 2 transports, 8 Marines, 4 Infantry, and 4 Arty. You'll probably want 8 more Infantry per interior city.
Capture the coasts... I can;t really tell from the map, but if the Japs still have trade capabilities, enlist all the other AI civs in an alliance dogpile.
Let the Japs burn out their remaining troops attacking you, and then just wade in and smother'em. Don;t raze, but capture, heal, move on, and abandon.
Uh, let's see... that's 18*8+8*9= 216 units for your invading force. You may want to consider mobilization.
The whole move shouldn't take more than 5-6 turns, then you come out of mobilization and declare peace with any island Japs left. Depending on location, and whether you generate a GL for a Palace, you may want to consider keeping all the cities.
Have at'em!!! 
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