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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:29
  Old Post 18-05-2005 21:41 Visit Modo44's homepage!
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quote:
Originally posted by Darekill
I do not belive in the power of defense.
But you are absolutely right. The only way to do something is build up a large force of Musketeers and grade them up later.

The idea is to combine slow-movers with bombard units. Artillery+Infantry is very deadly.

quote:
Originally posted by Darekill
But we should try to get Hoses. At almost any cost. If that means a little fleet then be it. Even if our infrastucture suffers a little we'd need ten or fiveteen ships to invade Monkey island?

Galleys are relatively cheap, so we can do that. Still, that is at least 20 turns (very optimistically speaking), especially since the ride south takes time...

quote:
Originally posted by Darekill
Can we get horses from our ally for a short while?
CoD has got horses. We could share this resource.

I need a drink. No, sorry. I need to go fetch OctavianX, our supposed diplomacy guy.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:29
  Old Post 20-05-2005 02:52
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quote:
Originally posted by Modo44

Either we conquer them (i.e. take that last island from Monkey to get Horses), or wait it out. We can survive with Riflemen, and can become strong with Infantry.

Maybe Musketeers should be more of a priority, then? Their 3 Attack is still useful, and the possible upgrade is pretty important...


Assuming we get rubber. I'm not disagreeing with you, just noting that our resource luck has been less than stellar.

Modo44 is offline Modo44
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in western Poland
Jul 2004
time: 06:29
  Old Post 20-05-2005 03:07 Visit Modo44's homepage!
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quote:
Originally posted by Solomwi
Assuming we get rubber. I'm not disagreeing with you, just noting that our resource luck has been less than stellar.

No kidding.

Well, we need luck on Rubber and Oil to get Tanks and a credible Industraial Age fleet. If that fails, we are dead anyway—no matter if we get Cavalry or not.

But we can make a fleet and go against Monkey if we want to. There is enough production potential to do it, albeit not as fast as some would like. Since we can not be sure if CoD will want to invade there, I think we need to prepare anyway.

Octavian X is offline Octavian X
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Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:29
  Old Post 20-05-2005 05:12 Visit Octavian X's homepage!
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I wouldn't worry about Monkey - if they aren't bothering us into the modern ages, there's really no need to go for the final elimination.

And, on the note of diplomacy - why exactly do we want to borrow horses from CoD? Besides, to end the horse deal before 20 turns, we'd have to declare war against CoD, which would also entail the loss of silks...

Last edited by Octavian X on 20-05-2005 at 05:33

Darekill is offline Darekill
Prince
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Oct 2002
time: 06:29
  Old Post 20-05-2005 09:01
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No war needed. they would just cut the horses from the road network. Them buid up the road again.
If you cut the road the deal ends.

Modo44 is offline Modo44
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in western Poland
Jul 2004
time: 06:29
  Old Post 20-05-2005 12:05 Visit Modo44's homepage!
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quote:
Originally posted by Octavian X
And, on the note of diplomacy - why exactly do we want to borrow horses from CoD?

To build some Horsemen, so that we have something to upgrade to Cavalry later. Our current offensive unit is the Longbowman, and that is a slow-mover. In case of an invasion, a mobile force is much better suited for defense.

This would look like so: We borrow Horses for a few turns, and make as many Horsemen as possible (depending on the duration of the deal). We build up cash for an instant upgrade. Once we get Military Tradition, we borrow Horses for one turn, upgrade all Horsemen and put new Cavalry into build queues. That could bring us up to a reasonable number, I think.

We will also need Iron at some point to upgrade our Catapults to Cannons. Of course, this one requires cash too...

* Modo44 walks to his big counting machine, mumbling something like "huge investment" *

Modo44 is offline Modo44
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  Old Post 22-05-2005 01:48 Visit Modo44's homepage!
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I should not be doing this anymore, you know. But my precious empire necessity dictates to make sure we get Silks next turn, so this went to Krill:

quote:

Hi,

No Silks deal came this turn. I am not sure about PBEM mechanics here, so maybe there is no problem except for my lack of experience. Gave things to Governors anyway, just to be safe. Please remember to send Silks. Thank you in advance.

We got Monarchy now, to use the Hanging Gardens as a fallback plan (in case all other wonders go boom). Not sure yet if we will be trading this to anyone except you, so it stays in the safe for now. Once things are sorted out, I think we will simply forward the tech accepted.

Started Education, and it seems surprisingly easy to get. Either the combination of the difficulty level with our GA and recent infrastructure improvement is doing this, or somebody already has the tech.

--
Cake for us, Death to Monkey

Modo

Modo44 is offline Modo44
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Jul 2004
time: 06:29
  Old Post 22-05-2005 02:44 Visit Modo44's homepage!
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His reply, and my reply to his reply. Apparently he sent Silks, but the game missed it somehow.

quote:

Hi,

Well, Silks did not come, so I figured I better ask. Darned buggy game.

quote:

On a related note, do you know how the tech costs are calculated? I know how, but I don't know how much each tech "point" costs. I was wondering on if you could enlighten me to this end.

No, I don't. I know which techs cost more, and which are good to have to sell to the AI. No details ever interested me. But are they so important? It seems you can get efficient enough by tweaking the slider on the last two turns of researching the tech.

quote:
Also, on a rather important note, I have been thinking about what is going to happen to the LL land. Or rather, who gets to keep it? If Tabemono get it, they are going to become an even bigger monster than they already are. Luckily they come out of a GA soon (this turn, IIRC), so we can have alook at where they are compared to us two. But A palace jump is quite is easy to pull off if you know how.

We are too far to help out. I only hope they lose enough units not to try for a jump over the sea before serious defenses are up at Camelot.

quote:
Then there is MAST to consider. Why are they helping Tabemono if Mast don't get something in return? Something like SunShine land... (and yes, I can be quite paranoid at times...)

Not so paranoid, methinks. But can we stop that? Monty has no fleet to speak of, so any action would require a serious (and long...) preparation first. Not to mention our depleted offensive capabilities. I think the only thing we can really do now is try helping Sunshine by giving them techs.

There is one other thing to discuss, concerning both defense and offense. We were thinking about borrowing your Horses for a few turns to prebuild Horsemen, and later borrowing Horses for one turn for a quick Cavalry upgrade. To cancel the deal, you could simply cut the resource (if that is allowed...). Getting Horses from Monkey Island (or whatever they call it) would take long, be very tedious, and probably very time- and resource-consuming.

quote:

Krill, for now has a private forum all to himself. Emperorhood here I come...



I am the official (you could say: self-appointed ) chief of interior, and turn player. And of everything else, if need be. I hope OctavianX will pick up the diplomacy soon (summer holidays approaching). At least I got people to comment on affairs on a more or less regular basis.

--
Modo

Darekill is offline Darekill
Prince
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Oct 2002
time: 06:29
  Old Post 22-05-2005 09:38
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Octavian?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:29
  Old Post 22-05-2005 12:15 Visit Modo44's homepage!
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Ooops, sorry to spam in your thread. These posts were meant for the Foreign Minister's Office.

Krill answered about the Horses. He says it is no problem to do the short trade. Which means no rushes anymore. One question: How many exactly do we want to build? We can start with 9 Horsemen very soon, with more to come if needed.

Darekill is offline Darekill
Prince
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Oct 2002
time: 06:29
  Old Post 22-05-2005 13:31
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Got spare money?

I'd think we need ten, i'm hoping for 20 and i dream of30... But I'm the CoWarD. so it's obvious that I always want more then I actually will get

 
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